Super Mario 64
Super Mario 64
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | Nintendo 64 |
| Assets | 148 |
| Hits | 3,129,114 |
| Comments | 435 |
| Tags (10): arrow_right | |
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Alternative Names (5):
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Mario 64, Shen You Mario (Chinese), SM64, Super Mario Rokujuuyon (Japanese), Super Mario Rokuyon (Japanese)
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[2]
Playable Characters
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[10]
Non-Playable Characters
Dorrie
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Hoot
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Manta Ray
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MIPS
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Penguin
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Princess Peach
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Snowman
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Toad
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Ukiki
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Yoshi
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[43]
Enemies & Bosses
Amp
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Big Bob-omb
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Bob-omb & Bob-omb Buddy
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Boo
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Bookend
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Bowser
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Bub
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Bubba
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Bullet Bill
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Bully & Big Bully
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Chain Chomp
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Chill Bully
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Chuckya
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Clam
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Eyerok
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Fly Guy
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Fwoosh
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Goomba
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Grindel
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Heave-Ho
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Klepto
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Koopa Troopa
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Lakitu & Camera Lakitu
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Mad Piano
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Moneybag
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Monty Mole
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Mr. Blizzard
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Mr. I
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Piranha Plant
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Pokey
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Scuttle Bug
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Skeeter
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Snufit
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Spindel
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Spindrift
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Spiny
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Sushi
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Swoop
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Thwomp
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Tox Box
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Unagi
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Whomp
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Wiggler
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[15]
Objects
Bird
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Blocks & Crazed Crate
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Bowser Key
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Bubble Ring
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Butterfly
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Cap Block
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Chair
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Fish (1)
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Fish (2)
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Koopa Shell
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Mario's Cap
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Mini Big Boo's Haunt
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Power Star
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Rolling Rock
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Water Bomb
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[18]
Map Objects
Arrow Platform
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Blue Coin Switch
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Bowser Bomb
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Cannon
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Cap Switch
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Checkerboard Lift
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Chest
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Donut Lift
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Doors
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Flying Carpet
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Koopa Flag
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Metal Box
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Purple Switch
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Seaweed
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Sign
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Tornado / Whirlpool
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Warp Pipe
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Wooden Post
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[39]
Locations
Big Boo's Haunt
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Bob-omb Battlefield
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Bowser in the Dark World
Bowser in the Dark World: Arena
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Bowser in the Fire Sea
Bowser in the Fire Sea: Arena
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Bowser in the Sky
Bowser in the Sky: Arena
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Cavern of the Metal Cap
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Cool, Cool Mountain
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Cool, Cool Mountain: Slide
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Dire, Dire Docks
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Hazy Maze Cave
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Jolly Roger Bay
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Jolly Roger Bay: Sunken Ship
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Lethal Lava Land
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Lethal Lava Land: Volcano
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Peach's Castle Courtyard
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Peach's Castle Exterior
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Peach's Castle Interior: 1F
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Peach's Castle Interior: 2F+
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Peach's Castle Interior: Basement
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The Princess's Secret Slide
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Rainbow Ride
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The Secret Aquarium
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Shifting Sand Land
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Shifting Sand Land: Pyramid
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Snowman's Land
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Snowman's Land: Igloo
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Tall, Tall Mountain
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Tall, Tall Mountain: Slide
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Tick Tock Clock
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Tiny-Huge Island
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Tiny-Huge Island: Wiggler Cave
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Tower of the Wing Cap
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Vanish Cap Under the Moat
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Wet-Dry World
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Whomp's Fortress
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Wing Mario Over the Rainbow
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[7]
Miscellaneous
2D Objects & Effects
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Cannon Reticle
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File Select Menu
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Logo
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Logo (iQue)
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Mario's Head
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Peach's Letter
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[14]
Unused Content
Blargg
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Boo Key
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Early Amp
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Early Big Bully Body
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Early Goomba
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Early Heave-Ho Wheels
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Early Koopa Shell
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Early Koopa Troopa
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Early Penguin Head
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Early Skeeter
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Early Wiggler Head
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Logo (Debug Menu)
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Test Lift
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Trampoline / Springboard
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Comments (435)
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Smart.
Random Talking Bush has a good point. The staff have lives too, just like we do. We can all wait. And like RTB said, it takes time to look over a model. And it takes more time to check a model than it does to check a sprite sheet.
(BTW, I don't mean to be backseat modding, IDK if this counts as that, but I thought I'd be clear that I don't mean to be)
(BTW, I don't mean to be backseat modding, IDK if this counts as that, but I thought I'd be clear that I don't mean to be)
@WeegeeMEME, LukeTheLPSWolf, and everyone else complaining: If only you guys knew how difficult it is for The Models Resource's staff to look over all of these model submissions in the first place (for the record, a single model can take several minutes to check over!). Knowing that without fail, every single time we try to make progress on the queue's pending submissions, we always get another truckload dumped on us immediately afterwards -- we've been struggling to get the pending submissions down to less than 2,500 for the past few months, in the past 24 hours alone we've gotten 118 new submissions and we've only managed to go through 36...! And having all these complaints directed at us for taking so long or constantly posting requests despite our pleas (mainly mine, considering how often I've had to say it)... You're not helping, you're just lowering our morale even further.
I'm honestly getting sick and tired of all the negativity in the community recently, it's almost like the staff are not allowed to spend our free time on what we want to do, that we should instead slave away at model submissions for the rest of our lives. Is that what you guys want? For us to be miserable?
I'm honestly getting sick and tired of all the negativity in the community recently, it's almost like the staff are not allowed to spend our free time on what we want to do, that we should instead slave away at model submissions for the rest of our lives. Is that what you guys want? For us to be miserable?
Every copy of Mario 64 is personalized.
@NTSC Master: Most other game entries on the site follow the same general pattern of organization -- Playable Characters, Non-Playable Characters, Enemies, Bosses, Items, Stages, Miscellaneous.
Why does Mario get his own section instead of just a character section?
@bluedogz162: ...Not really, it's going to be about the same considering the content is identical and the N64 version could already be easily dumped.
Ripping is definitely gonna speed up now due to the native PC Port.
Alright Here my second attempt with low poly Mario since it was a edited texture with him. Now here it is with the original textures with him and a edited texture
you need a Gameshark code to enter level select. there is no intended way to enter that screen otherwise. therefore it definitely counts as unused.
the debug menu (level select) title isn't really unused, using cheat codes you can go there and you can see the title there.
HOW AM I SUPPOSED TO PUT MULTIPLE TEXTURES ON ONE MODEL THAT ISN'T DIVIDED TO MULTIPLE SECTIONS???!!!
I ripped out low poly Mario since there is no model for him hopefully he get's approved
using rom manager to rip enemy and object models is an option
@Xinus23 Would you mind if I asked about what better ways you are referring to? I've been attempting to look into ripping models from this game in particular, but all I've come across is a bunch of sites talking about the Nemu64 method. If you'd be able to point me towards a more stable method, it would be a huge help.
why was Blargg Unused?
I feel like nearly the entirety of this page needs to be remade. i don't even know why these are considered rips and not customs. the texture work on stage models is unfaithful and terrible. and a lot of these models were ripped using the outdated Nemu64 plugin method which i don't think is really needed anymore for a game like Mario64 considering there are much better ways.
MIPS IS BACK
YAY WE HAVE MIPS!
@Doc von Schmeltwick because everything on N64 needs to be in a face. to be shown in the screen. look at Mischief Makers. It is a 2D Game, but when you use "Wireframe" mode, it is just alot of faces with Tris...
