Tall, Tall Mountain


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Asset Info favorite
Name Tall, Tall Mountain
Category Nintendo 64
Game Super Mario 64
Section Locations
Submitted March 18, 2026
Uploaded By Peardian
Size 182.12 KB (85 items) arrow_right
  • Tall Tall Mountain/Area1.dae
  • Tall Tall Mountain/Area1_bake.dae
  • Tall Tall Mountain/BridgePart.dae
  • Tall Tall Mountain/BridgePart_bake.dae
  • Tall Tall Mountain/Cage.dae
  • Tall Tall Mountain/cage_shade.png
  • Tall Tall Mountain/CannonHole.dae
  • Tall Tall Mountain/CannonHole_bake.dae
  • Tall Tall Mountain/MetalBall.dae
  • Tall Tall Mountain/MushroomBig.dae
  • Tall Tall Mountain/MushroomMain.dae
  • Tall Tall Mountain/MushroomMain_bake.dae
  • Tall Tall Mountain/MushroomMini.dae
  • Tall Tall Mountain/MushroomSmall.dae
  • Tall Tall Mountain/mushroom_shade.png
  • Tall Tall Mountain/Painting0.dae
  • Tall Tall Mountain/painting0_shade.png
  • Tall Tall Mountain/Part1.dae
  • Tall Tall Mountain/Part1_bake.dae
  • Tall Tall Mountain/Part2.dae
  • Tall Tall Mountain/Part2_bake.dae
  • Tall Tall Mountain/Part3.dae
  • Tall Tall Mountain/Part3_bake.dae
  • Tall Tall Mountain/Part4.dae
  • Tall Tall Mountain/Part4_bake.dae
  • Tall Tall Mountain/Part5.dae
  • Tall Tall Mountain/Part5_bake.dae
  • Tall Tall Mountain/Part6.dae
  • Tall Tall Mountain/Part6_bake.dae
  • Tall Tall Mountain/Part7.dae
  • Tall Tall Mountain/Part7_bake.dae
  • Tall Tall Mountain/Part8.dae
  • Tall Tall Mountain/Part8_bake.dae
  • Tall Tall Mountain/Part9.dae
  • Tall Tall Mountain/Part9_bake.dae
  • Tall Tall Mountain/Part10.dae
  • Tall Tall Mountain/Part10_bake.dae
  • Tall Tall Mountain/RollingLog.dae
  • Tall Tall Mountain/rollinglog_shade.png
  • Tall Tall Mountain/StarAlcove.dae
  • Tall Tall Mountain/staralcove_shade.png
  • Tall Tall Mountain/Summit.dae
  • Tall Tall Mountain/Summit_bake.dae
  • Tall Tall Mountain/tex_0.png
  • Tall Tall Mountain/tex_801DA60.png
  • Tall Tall Mountain/tex_801EA60.png
  • Tall Tall Mountain/tex_900A000.png
  • Tall Tall Mountain/tex_900A800.png
  • Tall Tall Mountain/tex_2014AB8.png
  • Tall Tall Mountain/tex_7000000.png
  • Tall Tall Mountain/tex_7000800.png
  • Tall Tall Mountain/tex_7001000.png
  • Tall Tall Mountain/tex_7001800.png
  • Tall Tall Mountain/tex_7002000.png
  • Tall Tall Mountain/tex_7002800.png
  • Tall Tall Mountain/tex_7003000.png
  • Tall Tall Mountain/tex_7004000.png
  • Tall Tall Mountain/tex_9000000.png
  • Tall Tall Mountain/tex_9003800.png
  • Tall Tall Mountain/tex_9004000.png
  • Tall Tall Mountain/tex_9004800.png
  • Tall Tall Mountain/tex_9004800_fix.png
  • Tall Tall Mountain/tex_9005000.png
  • Tall Tall Mountain/tex_9007000.png
  • Tall Tall Mountain/tex_9008000.png
  • Tall Tall Mountain/tex_9008000_fix.png
  • Tall Tall Mountain/vertexColors_area1.png
  • Tall Tall Mountain/vertexColors_bridgepart.png
  • Tall Tall Mountain/vertexColors_cannonhole.png
  • Tall Tall Mountain/vertexColors_mushroom.png
  • Tall Tall Mountain/vertexColors_mushroommedium.png
  • Tall Tall Mountain/vertexColors_part1.png
  • Tall Tall Mountain/vertexColors_part2.png
  • Tall Tall Mountain/vertexColors_part3.png
  • Tall Tall Mountain/vertexColors_part4.png
  • Tall Tall Mountain/vertexColors_part5.png
  • Tall Tall Mountain/vertexColors_part6.png
  • Tall Tall Mountain/vertexColors_part7.png
  • Tall Tall Mountain/vertexColors_part8.png
  • Tall Tall Mountain/vertexColors_part9.png
  • Tall Tall Mountain/vertexColors_part10.png
  • Tall Tall Mountain/vertexColors_staralcove.png
  • Tall Tall Mountain/vertexColors_summit.png
  • Tall Tall Mountain/VineBridge.dae
  • Tall Tall Mountain/vinebridge_shade.png
Format ZIP (application/zip)
dae, png
Hits 1,146
Tags (1):

Comments (3)


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Well, what's true is that TTM is divided into pieces... So what I did was: rip the base level model with Quad64, rip the other pieces (which are stored as objects) and then assemble everything in SketchUp, which was quite easy. The difficult part was the mushrooms, so they were probably not in their actual ingame position. And now that I remember, my model didn't have the monkey cage. Recently, I've used GlideN64 Scene Ripper for extracting the model of Corneria from Star Fox 64, and now I think I could have got better results if I used that instead of Quad64.
WarioGamer2025 Apr 6, 2026 7:36 PM
Avatar
It can't have been exactly the same, or else it would have been accepted. I don't remember your submission, but the rejection PM would have told you the reason. My guess is your submission was either incomplete or incorrectly assembled.
Peardian Senior Staff Apr 6, 2026 5:50 PM
Avatar
Why was this submitted when a TTM model rip I tried uploading here before (which was exactly the same) was rejected a long time ago?
WarioGamer2025 Apr 6, 2026 2:58 PM *