Mario (Low-Poly)
(Current scale is below 100% - zoom in to view full detail)
| Asset Info favorite | |
|---|---|
| Name | Mario (Low-Poly) |
| Category | Nintendo 64 |
| Game | Super Mario 64 |
| Section | Playable Characters |
| Submitted | February 18, 2026 |
| Uploaded By | Wall_E20 |
| Size |
60.26 KB (17 items) arrow_right
|
| Format |
ZIP (application/zip) dae, fbx, png |
| Hits | 12,252 |
| Tags (1): | |
Comments (37)
You must be logged in to post comments.
Super Mario 32
If you hold the R button in sm64, it will lock the camera.
I get it now, if the camera is too far away from Mario, his model changes to low poly.
Super Mario 64 if Nintendo ran out of budget:
it me. Mro.
Fun fact:when Lakitu zooms out far enough and Mario starts moving, he becomes this model probably to stop the game from lagging a lot. This is easily noticable in King Bob-Omb's bbattle.
the model of all time
woups, i forgot to include the original textures. also, since i tried to make it be like the main mario rig it uses the same textures because i also wanted the lods to be in the same file.
i will update this anyway because i accidentally assigned a material to a face on the back that isnt in the model originally.
and also rip medium poly and will see if fluffa wants to include them in the main rip
i will update this anyway because i accidentally assigned a material to a face on the back that isnt in the model originally.
and also rip medium poly and will see if fluffa wants to include them in the main rip
also p.s: in the main mario submission the .dae & .fbx is different, the dae uses the edited textures and the fbx doesn't. also the .fbx uses solid colors and is exported in blender, meaning it will not look the same when it's loaded in other model software (eg. spriters toolkit viewer) (another note: i've seen some comments say there's a medium poly model as well)
I feel it would be better to merge the two tbh. The main rip already has all the other Marios, seems weird to exclude this one
then it would probably be best it peardian revises this since the textures were directly taken from the main mario submission and forgot to copy over the unedited ones. (or maybe merge the two submittions)
Suer maro 4
For the niteno 4
For the niteno 4
It me. Maro.
Yes, is as accurate as i could make it. Even if connected, the bones start and end the same place they did in the original sm64 rig
fario
i guess but is it accurate 👀
Suer Maio sesix for
i made a custom rig because not everyone wants 100+ bones that does nothing, since when exporting as fbx or any other format the bones lose their functions to sm64. is also more coherent to the main mario rip rig
maio's my boi
also, why was he only uploaded til now?
also, why was he only uploaded til now?
Why does the rig have like non sm64 bones. And not the same bones it had in sm64? 😢
| keyboard_double_arrow_left keyboard_arrow_left | Page 1 of 2 | keyboard_arrow_right keyboard_double_arrow_right |