Mario (Low-Poly)


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Asset Info favorite
Name Mario (Low-Poly)
Category Nintendo 64
Game Super Mario 64
Section Playable Characters
Submitted February 18, 2026
Uploaded By Wall_E20
Size 60.26 KB (17 items) arrow_right
  • Super Mario 64 - Mario (Low-Poly)/hair.png
  • Super Mario 64 - Mario (Low-Poly)/Low-Poly_Mario.dae
  • Super Mario 64 - Mario (Low-Poly)/LowPoly Mario Rig.fbx
  • Super Mario 64 - Mario (Low-Poly)/mario_eyes_center_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_eyes_closed_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_eyes_dead_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_eyes_down_unused_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_eyes_half_closed_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_eyes_left_unused_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_eyes_right_unused_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_eyes_up_unused_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_logo_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_mustache_edit.png
  • Super Mario 64 - Mario (Low-Poly)/mario_overalls_button_edit.png
  • Super Mario 64 - Mario (Low-Poly)/shoe.png
  • Super Mario 64 - Mario (Low-Poly)/white.png
Format ZIP (application/zip)
dae, fbx, png
Hits 12,252
Tags (1):

Comments (37)


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Super Mario 32
NsixtyCraft Oct 6, 2026 5:38 AM
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If you hold the R button in sm64, it will lock the camera.
jaspen_alt Sep 27, 2026 9:16 PM
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I get it now, if the camera is too far away from Mario, his model changes to low poly.
Boomerwrong Sep 18, 2026 8:24 PM
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Super Mario 64 if Nintendo ran out of budget:
MindBlowingStuff Sep 5, 2026 5:54 AM
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it me. Mro.
Asya the Hedgehog Aug 21, 2026 7:11 AM
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Fun fact:when Lakitu zooms out far enough and Mario starts moving, he becomes this model probably to stop the game from lagging a lot. This is easily noticable in King Bob-Omb's bbattle.
Kirbo3750KMM2 Aug 18, 2026 9:15 PM
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the model of all time
STCGmodels Aug 8, 2026 11:47 AM
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woups, i forgot to include the original textures. also, since i tried to make it be like the main mario rig it uses the same textures because i also wanted the lods to be in the same file.

i will update this anyway because i accidentally assigned a material to a face on the back that isnt in the model originally.
and also rip medium poly and will see if fluffa wants to include them in the main rip
Wall_E20 Jun 12, 2026 7:59 AM
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also p.s: in the main mario submission the .dae & .fbx is different, the dae uses the edited textures and the fbx doesn't. also the .fbx uses solid colors and is exported in blender, meaning it will not look the same when it's loaded in other model software (eg. spriters toolkit viewer) (another note: i've seen some comments say there's a medium poly model as well)
Somwonere Jun 4, 2026 7:28 PM *
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I feel it would be better to merge the two tbh. The main rip already has all the other Marios, seems weird to exclude this one
Goof Jun 4, 2026 7:03 PM
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then it would probably be best it peardian revises this since the textures were directly taken from the main mario submission and forgot to copy over the unedited ones. (or maybe merge the two submittions)
Somwonere Jun 4, 2026 6:59 PM
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Suer maro 4

For the niteno 4
Mjtheflareon May 30, 2026 4:34 PM
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It me. Maro.
PriffyViole May 25, 2026 1:00 AM
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Yes, is as accurate as i could make it. Even if connected, the bones start and end the same place they did in the original sm64 rig
Wall_E20 May 14, 2026 11:26 AM
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fario
fario May 4, 2026 8:57 PM
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i guess but is it accurate 👀
Fearny May 2, 2026 1:31 AM
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Suer Maio sesix for
AbnerOFICIAL Apr 27, 2026 9:49 PM
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i made a custom rig because not everyone wants 100+ bones that does nothing, since when exporting as fbx or any other format the bones lose their functions to sm64. is also more coherent to the main mario rip rig
Wall_E20 Apr 25, 2026 5:40 AM
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maio's my boi
also, why was he only uploaded til now?
blobbychizz Apr 2, 2026 2:43 PM
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Why does the rig have like non sm64 bones. And not the same bones it had in sm64? 😢
Fearny Mar 30, 2026 3:43 PM
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