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Super Mario World 2: Yoshi's Island


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Category SNES
Assets 1
Hits 1,954,491
Comments 6
Tags (11): arrow_right
Alternative Names (15): arrow_right
Chāojí Mǎlì'ōu Yàoxī Dǎo (Chinese), Chāojí Mǎlì'ōu Yosshī Airando (Chinese), Chīukāp Máhleih'āu Yosshī Airando (Chinese), Chīukāp Máhlihk'āu Yiuhsāi Dóu (Chinese), Sūpā Mario: Yosshī Airando (Japanese), Super Mario: Yoshi Island (Chinese), Super Mario: Yoshi's Island (Japanese), Super Mario: Yossy Island (Japanese), Yoshi Island (Korean), Yoshi's Island, Yosi Aillaendeu (Korean), 요시 아일랜드 (Korean), スーパーマリオ ヨッシーアイランド (Japanese), 超級瑪利歐 ヨッシーアイランド (Chinese), 超级马力欧 耀西岛 (Chinese)
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Comments (6)


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They are but in a non-standard way. The way it works is that instead of rendering an image to a screen like in Star Fox, the game instead renders a triangle but and shifts the background to a different position on each scanline to render a 3D model which also is much more limited (but also faster) system. Feel free to contact me on Discord if want some more in-depth explanation.
MarioFanGamer Aug 16, 2026 12:54 PM
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Although the opening is purely sprites and handled traditionally (with some Super FX scaling like Kamek's appearance).
MarioFanGamer Aug 16, 2026 12:46 PM
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They likely are. Things like it and the spinning hexagon platforms are only feasible to do in that way. Though they're simply a cube.
corlenbelspar Jul 29, 2026 1:56 AM
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Guess the opening sequence wasn't the only part of the game to have a 3D artstyle for it then, huh?
SmashBrosFan97 Jul 24, 2026 8:47 PM
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if the walls in the castle are actual 3D models. My mind will be blown!
8bitdark Jul 24, 2026 2:06 AM
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Well that's new
ExistentDrink Jul 7, 2026 8:32 AM