Mario Kart 8
Mario Kart 8
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[40]
Racers
Baby Daisy
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Baby Luigi
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Baby Mario
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Baby Peach
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Baby Rosalina
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Bowser
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Cat Peach
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Daisy
Daisy (Suit)
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Donkey Kong
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Dry Bowser
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Iggy
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Isabelle
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Koopa Troopa
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Lakitu
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Larry
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Lemmy
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Link
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Ludwig
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Luigi
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Mario
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Metal Mario
Mii
Morton
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Peach
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Peach (Suit)
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Pink Gold Peach
Pink Gold Peach (Suit)
Rosalina
Rosalina (Suit)
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Roy
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Shy Guy
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Tanooki Mario
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Toad
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Toadette
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Villagers
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Waluigi
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Wario
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Wendy
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Yoshi
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[9]
Mii Costumes
Mii (Animal Crossing)
Mii (Kirby)
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Mii (Link)
Mii (Mario)
Mii (Mega Man)
Mii (Pac-Man)
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Mii (Peach)
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Mii (Sonic)
Mii (Wario)
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[62]
Non-Playable Characters
Able Sisters
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Blathers
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Boo
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Boomerang / Hammer Bros.
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Bouncing Note
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Cats
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Cheep Cheep
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Cow
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Cyrus
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Dolphin
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Dry Bones
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Fire Snake
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Fish Bone
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Freezie
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Frogoon
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Goomba (Small)
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Group of Toads
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Hawk
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K.K. Slider
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Keese
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Koopa Paratroopa
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Lakitu Referee
Little Bird
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Manta Ray
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Mecha Cheep
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Mechakoopa
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Mii (Mario Kart TV)
Mini Toad
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Mining Shy Guy
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Monty Mole
Mr. Resetti
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Noki
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Parrot
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Pianta
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Piranha Plant (Sweet Sweet)
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Pokey
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Rabbits
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Reese
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Screaming Pillar
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Seagull
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Shy Guy
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Sidestepper
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Skating Shy Guy
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Snowboarding Shy Guy
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Snowboy
Snowman
Soldier
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Squirrels
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Star Thwomp
Swoop
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Thwomp
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Tiki Goon
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Toad (Pit Crew)
Toad (Snow Suit)
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Toad (Space Suit, Menu)
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Toad (Space Suit)
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Toad (Swim Goggles)
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Toads
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Tom Nook
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Unagi
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Wolves
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Yoshis
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[35]
Karts
300 SL Roadster
B Dasher
Badwagon
Biddybuggy
Blue Falcon
Bone Rattler
Cat Cruiser
Circuit Special
City Tripper
Comet
The Duke
Flame Rider
GLA
Gold Standard
Jet Bike
Landship
Mach 8
Master Cycle
Mr. Scooty
P-Wing
Pipe Frame
Prancer
Sneeker
Sport Bike
Sports Coupe
Standard Kart
Steel Driver
Streetle
Tanooki Kart
Teddy Buggy
Tri-Speeder
Varmint
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W 25 Silver Arrow
Wild Wiggler
Yoshi Bike
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[9]
Gliders
Bowser Kite
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Cloud Glider
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Flower Glider
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Gold Glider
Hylian Kite
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Paper Glider
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Parachute
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Peach Parasol
Waddle Wing
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[7]
Tires
Leaf Tires
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Metal Tires
Monster & Hot Monster Tires
Slick & Cyber Slick Tires
Slim & Crimson Slim Tires
Standard & Blue Standard Tires
Wood Tires
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[17]
Items
Banana Peel
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Bell Coin
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Blooper
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Bob-Omb
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Boomerang
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Bullet Bill
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Coin
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Golden Mushroom
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Green / Red Shell
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Item Box
Lightning
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Mushroom
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Potted Piranha Plant
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Rupee
Spiny Shell
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Starman
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Super Horn
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[75]
Course Objects
Airplane
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Aqua Cup Ride
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Automatic Barrier
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Balloon
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Barrel Cannon
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Basic Ramp
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Bell Rock
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Bird's Nest
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Block of Cheese
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Blooper Space Shuttle
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Boat
Boost Ring (Mount Wario)
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Bowser Monument
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Bus
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Cable Car
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Car
Carrier Truck
Chandelier
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Dining Table
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Disco Ball
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DK Barrel
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Donut Cannon
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Fake Bush
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Fake Goomba
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Fruit
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Gingerbread Cookies
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Golden Banana Statue
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Hammer Knight
Helicopter
Hot Air Balloon (Mario Circuit)
Hot Air Balloon (Sweet Sweet)
Jack-in-the-Box Koopa Clown Car
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Large Red Flower
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Marine Coaster
Mario Kart Monument
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Master Sword
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MKTV Satellite
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MKTV Truck
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Mute City Ship
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Oil Puddle
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Pendulum
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Pickup Truck
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Pile of Leaves
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Propeller Guide
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Question Block (Rainbow Road)
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Ribbon Road
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Sailboat
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Sand Geyser
Satellites & Stations
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Seashell
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Speaker
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Spotlights
Star Speaker
Steam Train
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Subway Train
Swan Boat
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Tiki Airship
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Tire
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Town Flag
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Traffic Cone
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Traffic Cone (Electrodrome)
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Traffic Cone (Sweet Sweet)
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Train
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Truck
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W Wheel
Wafer Bar Windmill
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Wario Stadium Start Sign
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Warp Pipe
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Warp Pipe (Electrodrome)
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Warp Pipe (Sweet Sweet)
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Water Park Toll Gate
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Water Park Yacht
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Weather Vane
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Windmill
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Windmill (Small)
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[32]
Courses
3DS DK Jungle
3DS Music Park
3DS Piranha Plant Slide
Bone-Dry Dunes
Bowser's Castle
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Cloudtop Cruise
Dolphin Shoals
DS Cheep Cheep Beach
DS Tick-Tock Clock
DS Wario Stadium
Electrodrome
GBA Mario Circuit
GCN Dry Dry Desert
GCN Sherbet Land
Mario Circuit
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Mario Kart Stadium
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Mount Wario
N64 Rainbow Road
N64 Royal Raceway
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N64 Toad's Turnpike
N64 Yoshi Valley
Rainbow Road
Shy Guy Falls
SNES Donut Plains 3
Sunshine Airport
Sweet Sweet Canyon
Thwomp Ruins
Toad Harbor
Twisted Mansion
Water Park
Wii Grumble Volcano
Wii Moo Moo Meadows
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[19]
Courses (DLC)
3DS Neo Bowser City
Animal Crossing (Autumn)
Animal Crossing (Spring)
Animal Crossing (Summer)
Animal Crossing (Winter)
Big Blue
Dragon Driftway
Excitebike Arena
GBA Cheese Land
GBA Ribbon Road
GCN Baby Park
GCN Yoshi Circuit
Hyrule Circuit
Ice Ice Outpost
Mute City
SNES Rainbow Road
Super Bell Subway
Wii Wario's Gold Mine
Wild Woods
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[10]
Trophies
Banana Trophy
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DLC Trophies
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Flower Trophy
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Generic Trophy
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Leaf Trophy
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Lightning Trophy
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Mushroom Trophy
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Shell Trophy
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Special Trophy
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Star Trophy
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[2]
Miscellaneous
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Unused Content
Comments (301)
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@DerpBox, @CrownGamer901. The bake maps are applied to a separate UV map from the main texture. Then, using parameters from the material in the original model file, it transforms and scales the UV map to fit to the correct parts of the texture. In terms of the operation of how to blend the colors, I'm not entirely sure yet, as Mario Kart 8 shaders are pretty complex.
They're lightmaps, but I don't really know how to use them either...
@Centrixe the Dodo How do you use the Bake textures?
Yesterday I was at someone's stream and while their main game crashed on them, on PC, they decided they switch to this game instead. One map (or two) I glanced over from time to time looked like it comes from a Sonic game and I was 'wtf' about it ... to which some others said don't worry there is nothing original in any Mario games and could blend in with anything else ... To which I was like yeah true XD Just was still confused about it. For a moment I thought they switched to a Sonic racing game XD
So coming here trying to find the map in question I realized this game actually have crossovers and for some reason have Sonic too XD
However I couldn't recognize the track among these files. Could be Toad Harbour but no clue really ... some of them look alike. I remember it had palms, beach theme and city of sorts surrounding it. Looking at the files and the in-game graphics it's kinda night and day in comparison too
So coming here trying to find the map in question I realized this game actually have crossovers and for some reason have Sonic too XD
However I couldn't recognize the track among these files. Could be Toad Harbour but no clue really ... some of them look alike. I remember it had palms, beach theme and city of sorts surrounding it. Looking at the files and the in-game graphics it's kinda night and day in comparison too
I sure am glad I already sent the Rosalina revision
Happy MAR10 Day, you all! Since as far back as 2021, I've been working on a solo project to revise all of the Racer models here to be updated within tMR's more recent standards, plus some additional bonuses I'd also like to share with our userbase!
Here's an overview of what's been in the works:
• Ambience Occlusion Maps
• Missing Textures (MTL, OP, etc.)
• Missing UV Maps
• Proper / Centered Rigging
• SMD Animations (Hopefully!)
• And of course, new icons to showcase the previously-lost shading!

A huge, huuuuge thank you to Random Talking Bush for helping me figure out how MK8's bake maps work – as well as formulating a way to generate 'em into fully functional textures! Even before I started this project, I'd always wondered how the game seemingly rendered extra shadowing onto the characters and environment without the usage of special lighting or some such... while I did suspect that the bake maps were key, I hadn't managed to get any further than that. (Well, aside from very stressful attempts at manually re-building entire Course shadow maps, let alone for a single Racer.) For this graphical mystery to finally be solved and even salvaged was absolutely incredible! With personal life and other stuff in the way, I'm hoping I can fully complete this update sooner rather than later.
Here's an overview of what's been in the works:
• Ambience Occlusion Maps
• Missing Textures (MTL, OP, etc.)
• Missing UV Maps
• Proper / Centered Rigging
• SMD Animations (Hopefully!)
• And of course, new icons to showcase the previously-lost shading!

A huge, huuuuge thank you to Random Talking Bush for helping me figure out how MK8's bake maps work – as well as formulating a way to generate 'em into fully functional textures! Even before I started this project, I'd always wondered how the game seemingly rendered extra shadowing onto the characters and environment without the usage of special lighting or some such... while I did suspect that the bake maps were key, I hadn't managed to get any further than that. (Well, aside from very stressful attempts at manually re-building entire Course shadow maps, let alone for a single Racer.) For this graphical mystery to finally be solved and even salvaged was absolutely incredible! With personal life and other stuff in the way, I'm hoping I can fully complete this update sooner rather than later.
P-Wing got rejected so I decided I'd fix some of those I had pending. Y'all gona split the uvs on everything else?
Happy belated-eighth anniversary Mario Kart 8! :D
i would love to use the tracks for my roblox game but they probably have too many vertices
sadly none of the mercedez cars, but i can probably find a dump of mk8 and get them myself after a while lol
all tracks are ripped already? nice
This Mario Kart has the best trophies in the series.
@CosmicFoxYT Yeah, but they won't be on this page.
48 more.
If two different people upload the same model independently, is there a chance that both models could end up with different default sizes?
@Centrixe Cat Cruiser.
@Centrixe Sneeker.
@centrixe how about those koopa clown cars with the screens that you see in mk8 circuit
finally got the hd main texture for the gla
not gonna publish it atm but I got gla converted
