Mario Kart 8
Mario Kart 8

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[40]
Racers
Baby Daisy
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Baby Luigi
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Baby Mario
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Baby Peach
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Baby Rosalina
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Bowser
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Cat Peach
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Daisy

Daisy (Suit)
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Donkey Kong
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Dry Bowser
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Iggy
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Isabelle
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Koopa Troopa
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Lakitu
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Larry
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Lemmy
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Link
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Ludwig
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Luigi
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Mario
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Metal Mario

Mii

Morton
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Peach
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Peach (Suit)
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Pink Gold Peach

Pink Gold Peach (Suit)

Rosalina

Rosalina (Suit)

Roy
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Shy Guy
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Tanooki Mario
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Toad
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Toadette
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Villagers
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Waluigi
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Wario
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Wendy
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Yoshi
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[9]
Mii Costumes
Mii (Animal Crossing)

Mii (Kirby)
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Mii (Link)

Mii (Mario)

Mii (Mega Man)

Mii (Pac-Man)
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Mii (Peach)
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Mii (Sonic)

Mii (Wario)
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[35]
Karts
300 SL Roadster

B Dasher

Badwagon

Biddybuggy

Blue Falcon

Bone Rattler

Cat Cruiser

Circuit Special

City Tripper

Comet

The Duke

Flame Rider

GLA

Gold Standard

Jet Bike

Landship

Mach 8

Master Cycle

Mr. Scooty

P-Wing

Pipe Frame

Prancer

Sneeker

Sport Bike

Sports Coupe

Standard Kart

Steel Driver

Streetle

Tanooki Kart

Teddy Buggy

Tri-Speeder

Varmint

W 25 Silver Arrow

Wild Wiggler

Yoshi Bike

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[9]
Gliders
Bowser Kite
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Cloud Glider
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Flower Glider
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Gold Glider

Hylian Kite
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Paper Glider
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Parachute
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Peach Parasol

Waddle Wing
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[7]
Tires
Leaf Tires
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Metal Tires

Monster & Hot Monster Tires

Slick & Cyber Slick Tires

Slim & Crimson Slim Tires

Standard & Blue Standard Tires

Wood Tires

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[17]
Items
Banana Peel
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Bell Coin
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Blooper
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Bob-Omb
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Boomerang
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Bullet Bill
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Coin
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Golden Mushroom
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Green / Red Shell
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Item Box

Lightning
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Mushroom
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Potted Piranha Plant
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Rupee

Spiny Shell
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Starman
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Super Horn
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[32]
Courses
3DS DK Jungle

3DS Music Park

3DS Piranha Plant Slide

Bone-Dry Dunes

Bowser's Castle

Cloudtop Cruise

Dolphin Shoals

DS Cheep Cheep Beach

DS Tick-Tock Clock

DS Wario Stadium

Electrodrome

GBA Mario Circuit

GCN Dry Dry Desert

GCN Sherbet Land

Mario Circuit
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Mario Kart Stadium
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Mount Wario

N64 Rainbow Road

N64 Royal Raceway
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N64 Toad's Turnpike

N64 Yoshi Valley

Rainbow Road

Shy Guy Falls

SNES Donut Plains 3

Sunshine Airport

Sweet Sweet Canyon

Thwomp Ruins

Toad Harbor

Twisted Mansion

Water Park

Wii Grumble Volcano

Wii Moo Moo Meadows

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[19]
Courses (DLC)
3DS Neo Bowser City

Animal Crossing (Autumn)

Animal Crossing (Spring)

Animal Crossing (Summer)

Animal Crossing (Winter)

Big Blue

Dragon Driftway

Excitebike Arena

GBA Cheese Land

GBA Ribbon Road

GCN Baby Park

GCN Yoshi Circuit

Hyrule Circuit

Ice Ice Outpost

Mute City

SNES Rainbow Road

Super Bell Subway

Wii Wario's Gold Mine

Wild Woods

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[134]
Course Objects
Able Sisters
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Airplane
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Aqua Cup Ride
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Automatic Barrier
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Balloon
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Barrel Cannon
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Basic Ramp
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Bell Rock
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Bird's Nest
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Blathers
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Block of Cheese
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Blooper Space Shuttle
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Boat

Boo
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Boomerang / Hammer Bros.
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Boost Ring (Mount Wario)
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Bouncing Note
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Bowser Monument
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Bus
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Cable Car
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Car

Carrier Truck

Cats
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Chandelier
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Cheep Cheep
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Cow
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Cyrus
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Dining Table
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Disco Ball
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DK Barrel
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Dolphin
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Donut Cannon
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Dry Bones
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Fake Bush
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Fake Goomba
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Fire Snake
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Fish Bone
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Freezie
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Frogoon
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Fruit
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Gingerbread Cookies
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Golden Banana Statue
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Goomba (Small)
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Group of Toads
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Hammer Knight

Hawk
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Helicopter

Hot Air Balloon (Mario Circuit)

Hot Air Balloon (Sweet Sweet)

Jack-in-the-Box Koopa Clown Car
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K.K. Slider
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Keese
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Koopa Paratroopa
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Large Red Flower
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Little Bird
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Manta Ray
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Marine Coaster

Mario Kart Monument
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Master Sword
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Mecha Cheep
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Mechakoopa
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Mini Toad
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Mining Shy Guy
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MKTV Satellite
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MKTV Truck
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Monty Mole

Mr. Resetti
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Mute City Ship
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Noki
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Oil Puddle
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Parrot
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Pendulum
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Pianta
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Pickup Truck
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Pile of Leaves
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Piranha Plant (Sweet Sweet)
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Pokey
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Propeller Guide
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Question Block (Rainbow Road)
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Rabbits
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Reese
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Ribbon Road
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Sailboat
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Sand Geyser

Satellites & Stations
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Screaming Pillar
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Seagull
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Seashell
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Shy Guy
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Sidestepper
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Skating Shy Guy
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Snowboarding Shy Guy
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Snowboy

Snowman

Soldier
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Speaker
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Spotlights

Squirrels
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Star Speaker

Star Thwomp

Steam Train
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Subway Train

Swan Boat
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Swoop
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Thwomp
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Tiki Airship
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Tiki Goon
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Tire
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Toad (Pit Crew)

Toad (Snow Suit)
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Toad (Space Suit)
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Toad (Swim Goggles)
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Toads
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Tom Nook
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Town Flag
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Traffic Cone
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Traffic Cone (Electrodrome)
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Traffic Cone (Sweet Sweet)
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Train
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Truck
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Unagi
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W Wheel

Wafer Bar Windmill
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Wario Stadium Start Sign
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Warp Pipe
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Warp Pipe (Electrodrome)
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Warp Pipe (Sweet Sweet)
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Water Park Toll Gate
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Water Park Yacht
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Weather Vane
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Windmill
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Windmill (Small)
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Wolves
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Yoshis
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[10]
Trophies
Banana Trophy
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DLC Trophies
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Flower Trophy
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Generic Trophy
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Leaf Trophy
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Lightning Trophy
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Mushroom Trophy
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Shell Trophy
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Special Trophy
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Star Trophy
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[5]
Miscellaneous
Astronaut Toad
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Earth
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Kart Pedestal / DLC Icons

Lakitu Referee

Mii (Mario Kart TV)

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[3]
Unused Content
Comments (301)
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And if you want a Super Mario Galaxy like rim lighting you should make this: http://www.cgmasters.net/free-tutorials/falloff/ Read just the Using Nodes part, this is everything important. In my opinion this makes everything look really nice. Just a little tip.

Okay, it works fine with Rosalina now. I kinda re-read and tried a few more times, and got it to show her correctly. Thanks you two.
EDIT: Didn't see your comment Ray Koopa xD I don't know why either.
EDIT: Didn't see your comment Ray Koopa xD I don't know why either.

@Tiramisu6: Yeah, that's because the lighting is not sufficient for her to show her colors. The tiny blob in the 3D space besides the camera and Rosalina is a light. You should right click it and set it to "Hemi" in the light properties panel. Actually, that is what my scene has set up already, about which I wonder why it didn't work for you. =3

Does it now work?

Okay, here's what I usually do.
Open Blender > Delete Random Grey Cube > Import DAE > Import Rosalina.dae
And she's pure grey.
Changes Viewport Shading to Texture > Deletes Lamp/Lighting > Rosalina.dae becomes PURE white.
Open Blender > Delete Random Grey Cube > Import DAE > Import Rosalina.dae
And she's pure grey.
Changes Viewport Shading to Texture > Deletes Lamp/Lighting > Rosalina.dae becomes PURE white.

@Lumcoin: That doesn't seem to work for me.
@Ray Koopa: Is she supposed to be all grey-ish looking when I import her? Without your Import Scene, she's grey, when I take out the lighting, she's pure white. With your Import Scene, she's still grey, but when I click Rendered, she appears fine. When I do the Specular thing like you and Lumcoin suggested, it doesn't change anything.
EDIT: Oh o.o I didn't see any of the new comments. Lemme read through 'em.
@Ray Koopa: Is she supposed to be all grey-ish looking when I import her? Without your Import Scene, she's grey, when I take out the lighting, she's pure white. With your Import Scene, she's still grey, but when I click Rendered, she appears fine. When I do the Specular thing like you and Lumcoin suggested, it doesn't change anything.
EDIT: Oh o.o I didn't see any of the new comments. Lemme read through 'em.

@Ray Koopa Sry while writing I saw not that you already said the same.

rightclick at Rosalina (or whatever) if she is still white/very bright then go to the top of the bottom right window where a lot of symbols are. Select the red/black circle. There you are at the material tab. Go down to specular and decrease the intensity and increase the hardness. Now it should work. (sry for any grammatical mistakes, I'm German and my English is not... perfect)

@Lumcoin: Yeah, that are basically the steps to do with the default Blender scene to get acceptable results. My linked scene has all that set-up, including an additional sun for better game-like rendering. =)

Oh. Now i know what you meant. You are still at solid mode. Follow these steps. press shift A while having the cursor in the 3d view window, go with the cursor to lamp-> hemi.Then click on the white circle under the 3d view right to "object mode". then select Material.

@Tiramisu6: You may just have a bad lighting setup. Here, use my Import Scene with which I also did the preview renders:
From there, just File > Import > DAE > Rosalina.dae.
Then you maybe want to fix the materials shinyness being too high for DAE imports (rightclick model, Property window at right > Material tab (spherical icon) > Specular: 0.000 instead of 0.500).
From there, just File > Import > DAE > Rosalina.dae.
Then you maybe want to fix the materials shinyness being too high for DAE imports (rightclick model, Property window at right > Material tab (spherical icon) > Specular: 0.000 instead of 0.500).

You find Material at the bottom right window (properties) in the Blender default scene.

Go to Material and there you find a section called specular.

@Lumcoin: Me? If so, er, how do you do that? I'm Googling it and I can't find anything.

Specular. Hardness is mostly set to 1. Set it to 50 or something like that and turn intensity down. This should work.

@Ray Koopa: Blender.

@Tiramisu6: Which program are you using for import?

... :/ When I open Rosalina's .dae File, she's pure white when I view her with textures. And this goes for most .dae files I find on this site. What's the simple fix, since I'm such a noob? Anyone know?

@TrinitroMan: That's not the issue (the FSKL section is figured out in the important parts), it's more an issue of my personal ripping workflow, where the bones get "crushed" when transferring the BFRES import from 3DS Max to Blender.

@Ray Koopa: Oh...that would explain the lack of bones in the other Wii U model rips...
I really hope the bone format will be figured out soon, just like the bone format for Brawl character mods.
I really hope the bone format will be figured out soon, just like the bone format for Brawl character mods.