Mario Kart Wii


Game Info arrow_drop_down favorite
Category Wii
Assets 161
Hits 1,689,004
Comments 69
Tags (15): arrow_right
Alternative Names (7): arrow_right
Mǎlìōu Sàichē Wii (Chinese), Mario Racing Wii (Chinese), MKW, 마카Wii (Korean), 마카위 (Korean), 瑪利歐賽車 Wii (Chinese), 马力欧卡丁车Wii (Chinese)
arrow_drop_down [27] Racers
arrow_drop_down [16] Karts
arrow_drop_down [16] Bikes
arrow_drop_down [16] Items
arrow_drop_down [28] Course Objects
arrow_drop_down [32] Courses
arrow_drop_down [11] Battle Courses
arrow_drop_down [9] Trophies
arrow_drop_down [6] Miscellaneous

Comments (69)


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my first mario game i ever played, still my favourite to this day
PrincessxPeqch Aug 8, 2025 9:04 AM
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@ShadowWolf2279 You're correct, the LOD model is used at far-away distances. And yes, the CPU model is used for CPUs and non-central racers, but only in split-screen multiplayer. In single-player, the CPUs and non-central racers also use the normal model.
ExoDendrite Jun 2, 2025 2:00 AM *
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I wanted to make sure I'm looking at this correct, but I see the CPU model, which is obviously used for CPUs and possibly players who the camera isn't focused on. I'm guessing the LOD model is used for the renders at far-away distances. And as for the regular old "model.dae", my best guess is it being used as the driver.szs and the racer the camera is focused on.
ShadowWolf2279 Apr 9, 2025 4:04 PM
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how do we fix the texture? it doesn't say anywhere
BzarrTehAxolotl Aug 24, 2024 11:08 AM
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The texture for the "mii_balloon" object on Coconut Mall makes no sense. I'm trying to apply make the balloon a perfect circle in blender but I can't seem to get the texture to repeat itself properly. Does anyone know how this texture is supposed to be applied?
McBragginsGamingYT Mar 21, 2024 10:46 PM
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Ah yes, Mario Kart Wii. The game that is quite unpolished to the point of there being 23 unintended shortcuts (31 if we factor in the TAS shortcuts), but being polished just enough so that it's still playable. Although I do like this game, I would call it one of the worst due to the extreme lack of polish. So many glitches, so many oddities, poor character models, brutally unfair AI, and HORRIBLE vehicle balancing. Out of the 324 possible character/kart combinations in the entire game, people only use TWO of them.
ExoDendrite Feb 25, 2024 2:52 AM *
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@Aidandapro: They are included with each track.
Peardian Senior Staff Dec 10, 2023 6:00 PM
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Where are the minimaps? Didn't someone from the spriters resource say they are models?
Aidandapro Dec 7, 2023 6:19 PM
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Ah, I did think it was weird that the UVs seemed wrongly exported for just this model. Thanks for the info !
POlivierFons Dec 6, 2023 11:45 PM
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@POlivierFons: It's not that the UVs are wrongly exported for character eyes, but rather the developers set the horizontal scale for the eye material to 2.
Peardian Senior Staff Dec 6, 2023 4:05 AM
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I tested @SonicPman's solution and it does work on some cases (ex: the Flame Runner), better even than @BillyBnMOfficial's. I suspect this will be OK for most cases.

But on some others cases neither solution is enough, because the UV Map is wrongly exported by the tools. Ex Baby Mario's eyes / mouth. In that case, one needs to set the texture to mirror + move/resize the UV Map.

(To check the proper UV Map, it can be seen through BrawlCrate)
POlivierFons Dec 5, 2023 10:59 PM
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@SonicPman
Oh, I must have missed that for a while! I've actually thought about making fixes to textures and UVs anyway just in case anyone uses something different (don't know why)
I've been doing that for Mario & Sonic London 2012, actually
BillyTGAoBaM Oct 6, 2023 3:09 AM
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Thankfully nowadays Blender has a "Mirror" mode under the bar that's usually labeled as "Repeat" which should fix the UV mapping.
SonicPman Oct 6, 2023 12:37 AM
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BzarrTehAxolotl: That's just an Image Texture node, the Vector from the Combine XYZ just gets plugged into the Vector of the Image Texture.
DJFox11 Jul 30, 2023 7:28 AM
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What's the last node? It got cut off in the picture.
edit: nvm i found it
BzarrTehAxolotl Jul 30, 2023 7:09 AM *
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i think the tracks need to be somewhat re-ripped, they are missing vertex colors, notably with the toad's factory track
fajnygosciu1234 Jul 24, 2023 4:02 PM
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@Joker946 How do you make Ping-Pong nodes?

Edit: Never mind. I found it.
HelperUnknown May 1, 2023 2:18 PM *
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It's been a long time coming but I need to address this
To people mentioning things like the textures and UVs looking weird. Blame Nintendo, that's how they did it. So here's a pretty easy fix for the models UV mapping in this game (and to an extent a lot of others)
Posted Image

If any of you want to make a whole fixed texture variants be my guest, because I waited long enough to get everything up
BillyTGAoBaM Apr 30, 2023 1:30 AM
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@Weed666942 Good job on uploading the rest of the karts and bikes! Can't wait to see all of them up on the page!
Geno Penguin Mar 4, 2023 5:43 AM
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I don't know what exactly is with Bowser but I know it's something with his arms. I've modded characters into this game and when I import a character over Bowser/Dry Bowser, the arms would disappear after the rigging.
BillyTGAoBaM Jan 24, 2023 12:45 AM
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