Mario Kart Wii
Mario Kart Wii
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[27]
Racers
Baby Daisy
Baby Luigi
Baby Mario
Baby Peach
Birdo
Bowser
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Bowser Jr.
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Daisy
Diddy Kong
Donkey Kong
Dry Bones
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Dry Bowser
Funky Kong
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King Boo
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Koopa Troopa
Luigi
Mario
Mii (Large)
Mii (Medium)
Mii (Small)
Peach
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Rosalina
Toad
Toadette
Waluigi
Wario
Yoshi
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[16]
Karts
Blue Falcon
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Booster Seat / Baby Booster
Cheep Charger
Classic Dragster / Nostalgia 1
Daytripper
Flame Flyer
Honeycoupe
Jetsetter
Mini Beast / Concerto
Offroader
Piranha Prowler
Sprinter
Standard Kart
Super Blooper
Tiny Titan
Wild Wing
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Bikes
Bit Bike / Nanobike
Bullet Bike
Dolphin Dasher
Flame Runner / Bowser Bike
Jet Bubble
Mach Bike
Magikruiser
Phantom
Quacker
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Shooting Star
Sneakster
Spear
Standard Bike
Sugarscoot / Bon Bon
Wario Bike
Zip Zip
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Items
Banana
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Battle Balloon
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Blooper
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Bob-omb
Bullet Bill
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Bullet Bill Transformation
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Golden Mushroom
Item Box
Mega Mushroom
Mushroom
POW Block
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Shells
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Spiny Shell
Star
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Thunder
Thunder Cloud
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[28]
Course Objects
Angry Sun
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Bob-omb Car
Cars
Cataquack
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Chain Chomp
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Cheep Cheep
Cheep Cheep Blimp
Cone
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Cow
Fire Snake
Goomba
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Hot Air Balloon
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Monty Mole
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Penguins
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Piranha Plant
Pokey
River Boat
Seagull
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Shy Guy Snowboarder
Sidestepper
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Spectators
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Swoop
Thwomp
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Topman
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Trucks
Unagi
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Wiggler
Yacht
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[32]
Courses
Bowser's Castle
Coconut Mall
Daisy Circuit
DK Summit
Dry Dry Ruins
DS Delfino Square
DS Desert Hills
DS Peach Gardens
DS Yoshi Falls
GBA Bowser's Castle 3
GBA Shy Guy Beach
GCN DK Mountain
GCN Mario Circuit
GCN Peach Beach
GCN Waluigi Stadium
Grumble Volcano
Koopa Cape
Luigi Circuit
Maple Treeway
Mario Circuit
Moo Moo Meadows
Moonview Highway
Mushroom Gorge
N64 Bowser's Castle
N64 DK's Jungle Parkway
N64 Mario Raceway
N64 Sherbet Land
Rainbow Road
SNES Ghost Valley 2
SNES Mario Circuit 3
Toad's Factory
Wario's Gold Mine
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[11]
Battle Courses
Block Plaza
Chain Chomp Wheel
Delfino Pier
DS Twilight House
Funky Stadium
Galaxy Colosseum
GBA Battle Course 3
GCN Cookie Land
N64 Skyscraper
SNES Battle Course 4
Thwomp Desert
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[9]
Trophies
Banana Cup Trophy
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Flower Cup Trophy
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Leaf Cup Trophy
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Lightning Cup Trophy
Mushroom Cup Trophy
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Shell Cup Trophy
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Special Cup Trophy
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Star Cup Trophy
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VS Trophy
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[6]
Miscellaneous
Comments (70)
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Reply to comment by PrincessxPeqch posted Aug 8, 2025 9:04 AM
Mine too
my first mario game i ever played, still my favourite to this day
@ShadowWolf2279 You're correct, the LOD model is used at far-away distances. And yes, the CPU model is used for CPUs and non-central racers, but only in split-screen multiplayer. In single-player, the CPUs and non-central racers also use the normal model.
I wanted to make sure I'm looking at this correct, but I see the CPU model, which is obviously used for CPUs and possibly players who the camera isn't focused on. I'm guessing the LOD model is used for the renders at far-away distances. And as for the regular old "model.dae", my best guess is it being used as the driver.szs and the racer the camera is focused on.
how do we fix the texture? it doesn't say anywhere
The texture for the "mii_balloon" object on Coconut Mall makes no sense. I'm trying to apply make the balloon a perfect circle in blender but I can't seem to get the texture to repeat itself properly. Does anyone know how this texture is supposed to be applied?
Ah yes, Mario Kart Wii. The game that is quite unpolished to the point of there being 23 unintended shortcuts (31 if we factor in the TAS shortcuts), but being polished just enough so that it's still playable. Although I do like this game, I would call it one of the worst Mario Kart games due to the extreme lack of polish. So many glitches, so many oddities, poor character models, brutally unfair AI, and HORRIBLE vehicle balancing. Out of the 324 possible character/kart combinations in the entire game, people only use TWO of them.
@Aidandapro: They are included with each track.
Where are the minimaps? Didn't someone from the spriters resource say they are models?
Ah, I did think it was weird that the UVs seemed wrongly exported for just this model. Thanks for the info !
@POlivierFons: It's not that the UVs are wrongly exported for character eyes, but rather the developers set the horizontal scale for the eye material to 2.
I tested @SonicPman's solution and it does work on some cases (ex: the Flame Runner), better even than @BillyBnMOfficial's. I suspect this will be OK for most cases.
But on some others cases neither solution is enough, because the UV Map is wrongly exported by the tools. Ex Baby Mario's eyes / mouth. In that case, one needs to set the texture to mirror + move/resize the UV Map.
(To check the proper UV Map, it can be seen through BrawlCrate)
But on some others cases neither solution is enough, because the UV Map is wrongly exported by the tools. Ex Baby Mario's eyes / mouth. In that case, one needs to set the texture to mirror + move/resize the UV Map.
(To check the proper UV Map, it can be seen through BrawlCrate)
@SonicPman
Oh, I must have missed that for a while! I've actually thought about making fixes to textures and UVs anyway just in case anyone uses something different (don't know why)
I've been doing that for Mario & Sonic London 2012, actually
Oh, I must have missed that for a while! I've actually thought about making fixes to textures and UVs anyway just in case anyone uses something different (don't know why)
I've been doing that for Mario & Sonic London 2012, actually
Thankfully nowadays Blender has a "Mirror" mode under the bar that's usually labeled as "Repeat" which should fix the UV mapping.
BzarrTehAxolotl: That's just an Image Texture node, the Vector from the Combine XYZ just gets plugged into the Vector of the Image Texture.
What's the last node? It got cut off in the picture.
edit: nvm i found it
edit: nvm i found it
i think the tracks need to be somewhat re-ripped, they are missing vertex colors, notably with the toad's factory track
@Joker946 How do you make Ping-Pong nodes?
Edit: Never mind. I found it.
Edit: Never mind. I found it.
It's been a long time coming but I need to address this
To people mentioning things like the textures and UVs looking weird. Blame Nintendo, that's how they did it. So here's a pretty easy fix for the models UV mapping in this game (and to an extent a lot of others)

If any of you want to make a whole fixed texture variants be my guest, because I waited long enough to get everything up
To people mentioning things like the textures and UVs looking weird. Blame Nintendo, that's how they did it. So here's a pretty easy fix for the models UV mapping in this game (and to an extent a lot of others)

If any of you want to make a whole fixed texture variants be my guest, because I waited long enough to get everything up
@Weed666942 Good job on uploading the rest of the karts and bikes! Can't wait to see all of them up on the page!
