Mario
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| Asset Info favorite | |
|---|---|
| Name | Mario |
| Category | Wii |
| Game | Mario Kart Wii |
| Section | Racers |
| Submitted | April 8, 2017 |
| Uploaded By | Dydy1606 |
| Contributors | BillyGaming964 |
| Size |
186.50 KB (26 items) arrow_right
|
| Format |
ZIP (application/zip) dae, png |
| Hits | 37,683 |
| Tags (3): | |
Comments (16)
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" >:( "
Oh. I'm on a new laptop and don't have the model. But I do want to learn this style, so this will be helpful to me whenever I get to that. So still thanks!

Crazy late but go to the material tab of the eye polygon, under surface set the extension to Mirror, set the Vector to Mapping and set the nested Vector's mapping to UV Map then set the X scale to 2 then both eyes will show. On older versions of Blender you will have to repeat this for the alpha surface.
i tried to import it into blender and he only has one eye
sm64ds, doubledash, arcade gp, and wii use the same model (arcade gp just has a different hand model)
The LOD and CPU models are all here now
how do i add the bloom effect that the characters have
@DaneGaming the difference is few tries and anyway DD model was recycled for sm64DS soo
There's no point complaining that the model is "bad" when you mostly see it from behind at a distance in a vehicle anyways....it's just being frugal with resources in a game that has as many playable characters, vehicles, and maps, particularly so early in the Wii's (admittedly rather long) lifespan...
@Saetta06 No, It uses the same model as Double Dash. and double dash was before both NSMB and SM64DS
guys i discovered the model is the same model of SM64 DS and he have just 678 tries!
Good game. Bad graphics puts the Wii to shame.
666 triangles hype.
This model was in both games
More like the Double Dash model to me.
Looks suspiciously like the SM64DS model.