Mario
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| Asset Info favorite | |
|---|---|
| Name | Mario |
| Category | Nintendo Switch |
| Game | Super Mario Odyssey |
| Section | Playable Characters |
| Submitted | February 3, 2018 |
| Uploaded By | Random Talking Bush |
| Contributors | SciresM |
| Size |
9.63 MB (84 items) arrow_right
|
| Format |
ZIP (application/zip) dae, fbx, png, smd, txt |
| Hits | 147,123 |
| Tags (4): | |
Comments (51)
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I litterally just used the face for my playermodel rig in my game, now i can get my mario moth to move, and his nose
Super Mario...
ODYSSEEEYYYYYYYYYYYY
ODYSSEEEYYYYYYYYYYYY
pog
mario pog
mario pog
mario pog
It's Mayo's hat!
hes becoming real
I figured it out nvm
Yesterday when I was importing the Mario_OpenCollada.dae into blender, the model imports with his face and eyes on the y axis, but the rest of it is on the z axis. Also Mario had, for some reason, a smaller poly count on his feet. Is there a difference between this other two models for him (Mario.fbx and Mario.smd)? Will someone help me out?
Y e s
t h e f a i l b o a t h a t
for some really odd reason, his eyes are black in blender due to shadow being cast onto mario's eyes, how do you fix it?
Really hope someone tries putting this in Ultimate.
@MiniMoar you have to pose the face using the armature.
Those textures on the second model are noticeably different.
Mario: AHHHHHHHHHHHHHHHH
Is there any way I could render Mario in blender with a face without an open mouth? Or change the face plates? I want to find his different expressions on him.
is there an .fbx or .smd file for all it's animations? I badly need them please
Would it be a request if I asked what the tri count is on this model?
Captain Cap texture looks like crap. Maybe alpha issues.
Actually Mario's "Hack Start" model is an earlier version of Mario's model. You can tell by the textures of the model and the overalls.
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