Mario (64 / Metal)
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| Asset Info favorite | |
|---|---|
| Name | Mario (64 / Metal) |
| Category | Nintendo Switch |
| Game | Super Mario Odyssey |
| Section | Playable Characters |
| Submitted | February 3, 2018 |
| Uploaded By | Random Talking Bush |
| Contributors | SciresM |
| Size |
960.14 KB (29 items) arrow_right
|
| Format |
ZIP (application/zip) dae, fbx, png, smd, txt |
| Hits | 86,124 |
| Tags (3): | |
Comments (59)
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This looks accurate
some mf said Some mf said Some mf said that some mf repeated this looks innacurrate
Some mf said Some mf said that some mf repeated this looks innacurrate
There's an interesting quirk with the Mario 64 outfit in Odyssey: The forearms are actually smaller than they're supposed to be, making this particular outfit's arms look shorter compared to Mario's other outfits.
For comparison, the lighter colored armature is the one that came with this outfit's body, while the darker colored armature is the one from Mario's default body.
For comparison, the lighter colored armature is the one that came with this outfit's body, while the darker colored armature is the one from Mario's default body.
I think the preview model got messed up slightly, the hair is using the "Mario64HeadOther" textures that were intended for Mario's normal hair when he is only wearing the 64 Cap instead of sharing the same texture as the Cap itself like it does in the actual game, normally it uses the top left corner of the Cap's texture here which was marked with a dark red for the hair.
Interestingly, the hair is also a tad off from the N64 model as the space between the parts that stick out from Mario's mullet got pulled out too far and the space underneath his hair was changed to be part of it rather than showing his skin underneath like the original model.
Though it's neat that they made the "CapHair" mesh actually complete underneath the cap rather than only modeling the portion that sticks out, since that's important in Odyssey's case due to Mario's cap being more animated compared to OG SM64 where it was mostly static.
Interestingly, the hair is also a tad off from the N64 model as the space between the parts that stick out from Mario's mullet got pulled out too far and the space underneath his hair was changed to be part of it rather than showing his skin underneath like the original model.
Though it's neat that they made the "CapHair" mesh actually complete underneath the cap rather than only modeling the portion that sticks out, since that's important in Odyssey's case due to Mario's cap being more animated compared to OG SM64 where it was mostly static.
Some mf said that some mf repeated this looks innacurrate
is it me or is it weird that part of the back of THIS version of n64 mario, its just the brown texture from the hair?
some mf repeated this looks innacurrate
This looks inaccurate
so r-r- RETRO!
This looks inaccurate
*inserts metal mario music*
am i the only one who's mad they changed the metal texture
i think i can see the extra polys
YAYAYAYYAYAYAYAYYAYAYAYYAYAYAYAYAYAYYAYHOOO(that was blj)
True
@Dr.sprites it was a joke, I'm just saying nintendo can be dumb sometimes
@gamingluke247 Then why do you have a Mario pfp?
@NicoDev cuz Nintendo is kind of dumb, ngl
Those shadows make the polygons so obvious.
I love it.
I love it.
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