Splatoon 3
Splatoon 3
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | Nintendo Switch |
| Assets | 380 |
| Hits | 829,837 |
| Comments | 472 |
| Tags (10): arrow_right | |
|
Alternative Names (2):
arrow_right
스플래툰 3 (Korean), スプラトゥーン3 (Japanese)
|
|
arrow_drop_down
[2]
Playable Characters
arrow_drop_down
[17]
Clothing (Headgear)
Bream-Brim Cap
Cephalo Pods
Crust Bucket Visor
Dust Blocker 2000
Glam Clam Specs
Glassless Glasses
Headlamp Helmet
Howdy Hat
Noise Cancelers
view_in_ar
Ocho OctoPhones
Ocho OctoPhones Blancos
Retro BluFocals
Skull Bandana
Squidbeak Shield
Stay Crusty Cap
Tentaclinger Earring
Triple-Deck Specs
arrow_drop_down
[21]
Clothing (Shirts)
Annaki Anchored Coat
Annaki Choker Tee
Apex Sweater
Arctic Monster Parka
Barazushi Tuff Duffel
Black Inky Rider
Cream Tundra Fleece
Crimson Parashooter
Forge Inkling Parka
Gray Hoodie
Indigo Boss Haori
Kensa Coat
Krak-On 528
Lime Ski Jacket
Matcha Down Jacket
Orca Bolero
Patchwork Bomber
Penguin Bolero
Splatfest Tee
Takoroka Nylon Vintage
White Inky Rider
arrow_drop_down
[13]
Clothing (Shoes)
Annaki Habaneros
Arctic Duck Boots
Black Flip-Flops
Choco Clogs
Dark-Roast Boaties
Desert Chukkas
Hunting Boots
Neon Delta Straps
Punk Cherries
Punk Whites
Skipjack Work Boots
Snow Delta Straps
Tan Work Boots
arrow_drop_down
[8]
Clothing (Sets)
Enchanted Set
Fresh Fish Set
Hero Jacket Replica Set
Hero Mindset Replica Set
Pearlescent Set
School Cardigan Set
Schoolyard Set
Slopsuits
arrow_drop_down
[31]
Non-Playable Characters
Acht
Annie & Moe
Big Man
view_in_ar
Bisk
Callie & Marie (Squid Sisters)
Cipher
Craig Cuttlefish
Denizen of the Deep
DJ Octavio
Flow & Craymond
Fred Crumbs
Frye
view_in_ar
Gnarly Eddy & Nails
Harmony
Hugefry (Little Buddy)
Jel La Fleur
Jelfonzo
Jelonzo
Judd / Li'l Judd
Little Buddy (Smallfry)
Master Mega
Mr. Coco
view_in_ar
Mr. Grizz (Bear #03)
view_in_ar
Murch
Pearl & Marina (Off The Hook)
Sheldon
Shelly / Donny
Shiver
view_in_ar
Smollusk
Spyke
Staff / Recon Guide (Marigold)
arrow_drop_down
[1]
Enemies (Return of the Mammalians)
arrow_drop_down
[21]
Enemies (Salmon Run)
Big Shot
Chinook
Chum, Smallfry, & Cohock
Cohozuna (King Salmonid)
Drizzler
Fish Stick
Flipper-Flopper
Flyfish
Goldie
Griller
Horrorboros (King Salmonid)
Maws
Megalodontia (King Salmonid)
Mothership
Mudmouth
Scrapper
Slammin' Lid
Snatcher
Steel Eel
Steelhead
Stinger
arrow_drop_down
[16]
Enemies (Side Order)
Asynchronous Rondo
Battering Lento
Drizzling Capriccioso
Gushing Trionfale
Homing Arpeggio
Marching Andante
Marina Agitando
Overlorder
Panicking Alla Mambo
Parallel Canon Drone
Pinging Marciale
Spawning Accordo
Springing Spiccato
Swarming Languendo
Towering Nobilmente
Whirling Accelerando
arrow_drop_down
[91]
Main Weapons
.52 Gal
.52 Gal Deco
.96 Gal
.96 Gal Deco
Aerospray MG
Aerospray RG
Ballpoint Splatling
Bamboozler 14 Mk I
Big Swig Roller
Big Swig Roller Express
Blaster
Bloblobber
Carbon Roller
Carbon Roller Deco
Clash Blaster
Clash Blaster Neo
Classic Squiffer
Custom Douser Dualies FF
Custom Jet Squelcher
Custom Splattershot Jr.
Custom Wellstring V
Dapple Dualies
Dapple Dualies Nouveau
Dark Tetra Dualies
Douser Dualies FF
Dread Wringer
Dread Wringer D
Dualie Squelchers
Dynamo Roller
E-liter 4K
E-liter 4K Scope
Explosher
Flingza Roller
Forge Splattershot Pro
Glooga Dualies
Goo Tuber
H-3 Nozzlenose
H-3 Nozzlenose D
Heavy Splatling
Hero Shot
Hydra Splatling
Inkbrush
Inkbrush Nouveau
Jet Squelcher
Krak-On Splat Roller
L-3 Nozzlenose
L-3 Nozzlenose D
Luna Blaster
Luna Blaster Neo
Mini Splatling
N-ZAP '85
N-ZAP '89
Nautilus 47
Neo Splash-o-matic
Neo Sploosh-o-matic
Octobrush
Painbrush
Range Blaster
Rapid Blaster
Rapid Blaster Deco
Rapid Blaster Pro
REEF-LUX 450
S-BLAST '92
Slosher
Slosher Deco
Sloshing Machine
Snipewriter 5H
Splash-o-matic
Splat Brella
Splat Charger
Splat Dualies
Splat Roller
Splatana Stamper
Splatana Wiper
Splatterscope
Splattershot
Splattershot Jr.
Splattershot Nova
Splattershot Pro
Sploosh-o-matic
Squeezer
Tenta Brella
Tentatek Splattershot
Tri-Slosher
Tri-Slosher Nouveau
Tri-Stringer
Undercover Brella
Wellstring V
Z+F Splat Charger
Z+F Splatterscope
Zink Mini Splatling
arrow_drop_down
[8]
Sub Weapons
arrow_drop_down
[7]
Special Weapons
arrow_drop_down
[10]
Miscellaneous Weapons
Fizzbang
Grizzco Blaster
Grizzco Brella
Grizzco Charger
Grizzco Dualies
Grizzco Roller
Grizzco Slosher
Grizzco Stamper
Grizzco Stringer
Octo Shot
arrow_drop_down
[29]
Objects
Alternan Cargo Box
Alternan Tin Can
Armor Case
Artifact
Brand Shoeboxes
view_in_ar
Canned Special
view_in_ar
Cardboard Box
view_in_ar
Clam
view_in_ar
Clothing Hanger
Collectable
Energy Core
Folded White Tee
Gold Record
Golden Egg
Ink Refill Bottle
Inkling / Octoling Smartphone
view_in_ar
Key
Lobby Ticket
Locker Key
view_in_ar
Mannequin (Headgear)
Newspaper
Pack of Cards
Power Clam
Power Egg Pack
view_in_ar
Precious Treasure
Sardinium
Spawner Arrow
Sunken Scroll
Trading Cards
view_in_ar
arrow_drop_down
[49]
Decorations
3D Printer
Ancient Face
Ancient Pose
Arcade Game
view_in_ar
Blue / Red Bucket
view_in_ar
Blue Metal Barrel
Cereal
Chunk of Concrete
Contain the Kraken
Container
Cubic Gaming System
view_in_ar
Dragon Paper Lantern
Eight-Squared Game System
view_in_ar
Eye Anatomy Model
Fire Hydrant
Fish Paper Lantern
Intended Entertainment System
Japanese Umbrella
Kidney Anatomy Model
Large Amp
Medium Amp
Micro Shelter
Mister Tuna
view_in_ar
Monkey Crab in Silly Land
Monkey-Crab Cushion
view_in_ar
Octo Cellie Charm
Parabolic Antenna
Play & Observe
view_in_ar
Power Generator
Processed Cheese
Record Player
Red Metal Barrel
Sakura Paper Lantern
Sea-Cucumber Phone
See-Through Game Youth
view_in_ar
Server
Small Amp
Snowmobile
Sports Car
Squid Cellie Charm
Squid Cushion
Stuffed Zapfish
Submarine
Supreme Ness
view_in_ar
Tall Coffee To Go
view_in_ar
Tentacle Nights
Torii Gate
Wheelie Bin
Wooden Pallet
arrow_drop_down
[49]
Map Objects
Acht (Audience)
amiibo Box
Balloon
Battle Pot
Boulder
Box of Golden Eggs
Camp Cuttle Tent
Checkpoint
Cooler Heads Balloons
Copy Machine
Dash Track
Decorative Sail Boat
Delivery Motorcycle
DJ Booth
view_in_ar
Earth
Fail Balloon
Fuzzy Ooze (Alterna Space Center)
Giant Clam Pillared Path
Goal Gate
Grand Festival Statue / Various Stalls
Grand Festival Truss
Grizzco Gear
Hologram Projector
Hotlantis Arcade Machine
Idol Merchandise Booth / Fruit Stand / Map
Idol Platform
Infinity-Ball (∞-Ball)
view_in_ar
Kettle
Mailbox
Moai
Mr. Grizz (Kibori Kuma)
Rainbow Sprinkler Machine
Rubber Pole
Scaffolding Camera Telescope
Shattered Eiffel Tower
Soft Carpet
The Spirit Lifter (Alterna Rocket)
Steel Structures
Super Sea Snails
view_in_ar
Tableturf Battle
view_in_ar
Target Balloon
view_in_ar
Target Block
Traffic Cone
Tree
Tumbleweed
Turntable (Grand Festival)
V.I.P. Tents
Vending Machine
Weapon Box
arrow_drop_down
[1]
Stages
arrow_drop_down
[6]
Unused Content
Comments (472)
You must be logged in to post comments.
The rival octolings do not have a unique model. They use the octoling girl model and the "rival octoling" clothing set. The googles include the lipstick mesh.
Hey will anyone possibly be doing the rival octolings?
@Ryen-Orco try treating the gradient like a reflection map maybe? Dunno if thatll work thats just my guess
edit: it almost looks correct, just scaled incorrectly. maybe mess with the scaling of the texture that warps it?
edit: it almost looks correct, just scaled incorrectly. maybe mess with the scaling of the texture that warps it?
Fuzzy ooze texture reference (out-of-context spoiler)
Here's the gradient texture.
Here's the first wave texture the game uses. (I do not recommend using this)
Edit 4: Okay, so I've put in a bit more effort, and I think I've figured out some things. The wave texture has noise added to it to make it smooth (switch toolbox is telling me that the noise_intensity value is a constant 1.455232, but I don't really know how that correlates to blender). There's also a value of vertex_noise at .769, but I'd think that that's only for distorting the fuzzy orbs, not for assembling the texture (i'm probably completely wrong though). There's also a value of wave_intensity that changes slightly constantly, but I'm pretty sure that that's just how the wave texture moves with a phase offset (essentially how the colors shift). Unfortunately, having the noise texture on the wave texture is also blurring the colors, which looks kinda stinky but is the only way to prevent the lower/non-large values (where there's large transitions of black and white right next to each other) from bleeding hard into one another. Image here, warning this looks terrible. And yeah, I tried baking the wave texture and using that as a vector, but it just resulted in gross color bleeding that I can't get rid of it.
TLDR: Don't use the init textures.
I just resorted to messing around with blender's noise and wave texture to create the texture, which looks pretty close to what it looks like in-game. Node setup/how it looks here, how it looks baked for reference. To replicate the movement of the texture, mess with the Phase Offset on the wave texture and move it around with the mapping texture node. Hopefully this helps someone.
NOTE: There's no point in recreating this for octarian/octoling eyes, as those textures are pre-baked and are in RefMat_Enm_Kebatako.
Here's the gradient texture.
Here's the first wave texture the game uses. (I do not recommend using this)
Edit 4: Okay, so I've put in a bit more effort, and I think I've figured out some things. The wave texture has noise added to it to make it smooth (switch toolbox is telling me that the noise_intensity value is a constant 1.455232, but I don't really know how that correlates to blender). There's also a value of vertex_noise at .769, but I'd think that that's only for distorting the fuzzy orbs, not for assembling the texture (i'm probably completely wrong though). There's also a value of wave_intensity that changes slightly constantly, but I'm pretty sure that that's just how the wave texture moves with a phase offset (essentially how the colors shift). Unfortunately, having the noise texture on the wave texture is also blurring the colors, which looks kinda stinky but is the only way to prevent the lower/non-large values (where there's large transitions of black and white right next to each other) from bleeding hard into one another. Image here, warning this looks terrible. And yeah, I tried baking the wave texture and using that as a vector, but it just resulted in gross color bleeding that I can't get rid of it.
TLDR: Don't use the init textures.
I just resorted to messing around with blender's noise and wave texture to create the texture, which looks pretty close to what it looks like in-game. Node setup/how it looks here, how it looks baked for reference. To replicate the movement of the texture, mess with the Phase Offset on the wave texture and move it around with the mapping texture node. Hopefully this helps someone.
NOTE: There's no point in recreating this for octarian/octoling eyes, as those textures are pre-baked and are in RefMat_Enm_Kebatako.
got it! tysm :)
@jcactus I removed them because I didn't rip them correctly. i actually had a ton of models that i had to remove because of that. i do know how to do it right now but just never got around to doing it again
ah ok! thank you
If they were pending before but not now, then most likely they were not approved or the submitter removed those models from the queue themselves.
quick question: weren't those city buildings from Alterna in the pending models a while ago? what happened to them? sorry if i completely missed something haha
photo:
(https://splatoonwiki.org/wiki/File:S3_promo_screenshot_story_Alterna_stage_02.jpg)
photo:
(https://splatoonwiki.org/wiki/File:S3_promo_screenshot_story_Alterna_stage_02.jpg)
i just took the tongue from shiver's model and put it on the octoling
@Smakkohooves yes its a shooter, but there's a lot of non-pvp-shooter content in the game. Like, there's an entire customizable locker section and stuff, plus different mode objectives with different models, and singleplayer campaign models. Splatoon is a lot more than just a shooter, in terms of content
Shouldn't locker props be sorted in their own category?
It's kind of misleading to have significantly different versions of the same thing in the same category.
It's kind of misleading to have significantly different versions of the same thing in the same category.
Why so many items in this game? It isn't a shooter?
@TheGayBaka Works like a charm! Thank you so much!! :D
The numbers in Salmonid Names are from the in-game Manual
Yeah, why are there numbers in the names?
What's up with the numbers on the salmonid models?
@InkyRain Here's a setup I made for Murch's Hair, it kinda works but it's better than nothing https://imgur.com/a/3NKCzpQ
I hope it's not wrong to ask it here, but anybody has an idea how to set Murch's hair? Can't seem to work out the Transmission texture right, as well as I am confused about mbc texture. Been struggling with it for a month now, and any idea to set it up seemed to fail for me ^^'
Also hoping for clothing and weapons to slowly make their way out!
Also hoping for clothing and weapons to slowly make their way out!
Have the weapons all been remodelled from scratch for this game, or were most of the models ported over? I dont mean like, the splattershot or splat charger which are obviously different at a glance since those were definitely remodelled, but ones like the dapple dualies or ballpoint splatling where they dont look different
Dec 2, 2022 1:01 PM