Goku
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| Asset Info favorite | |
|---|---|
| Name | Goku |
| Category | DS / DSi |
| Game | Dragon Ball Kai: Ultimate Butōden (JPN) |
| Section | Playable Characters |
| Submitted | November 15, 2025 |
| Uploaded By | ChaoAniki |
| Size |
112.23 KB (7 items) arrow_right
|
| Format |
ZIP (application/zip) mtl, obj, png |
| Hits | 5,916 |
| Tags (2): | |
Comments (4)
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Reply to comment by ExoDendrite posted Mar 17, 2026 12:20 PM
yeah, it's impossible to rip these models directly from the files, this is the only way
I was gonna contest that since the model is in a T-pose, but I'm looking at the filesystem for the .zip, and the textures are named exactly as MelonRipper names them, on top of the model file simply being named "goku.obj", so I suppose either it was manually T-posed or some sort of AR code was used to disable the animations.
A tool called Melon Ripper. This was used to extract the Character Models, Stages, etc.
How did you manage to open the models? I have a bunch of the .dse's extracted but no way to get into them lol