Inkling
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| Asset Info favorite | |
|---|---|
| Name | Inkling |
| Category | Nintendo Switch |
| Game | Splatoon 3 |
| Section | Playable Characters |
| Submitted | October 11, 2022 |
| Uploaded By | Centrixe the Dodo |
| Size |
40.70 MB (749 items) arrow_right
|
| Format |
ZIP (application/zip) dae, fbx, png |
| Hits | 69,051 |
| Tags (2): | |
Comments (95)
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Don't worry I found them they're connected to the model
Does anyone know what folder that the eyeballs are in? I can't find them in mine ;-; having the same issue for the Octolings
Oh. I'm using Paint.NET, but I can try to copy this in Blender if it works. Thanks.
any material named m_teamcolor has a corresponding texture named m_teamcolor_tcl (this applies to both hair and eyelids).
this is an example setup in Blender
this is an example setup in Blender
Where do I find that? I'm new to this, srry.
use the TCL as a mask
How do you change the colour of the hair perfectly? I don't know how to do it without covering the white on the inside.
if you want to replicate ink colors with _tcl mapson Paint.NET, use the "Additive" feature and use the curves to change the colors and shift hue!
also i don't wanna rip the game's colors so my recreation for VeronIKA's (Splatoon 3 promo character, one on the left) ink color was #FFD800!
also i don't wanna rip the game's colors so my recreation for VeronIKA's (Splatoon 3 promo character, one on the left) ink color was #FFD800!
Does anyone know how to texture the ripped jeens btm?
might rig this in blender
@Bladereaper Also, all the long pants [stored in Btm_001] share the same model just with different textures.
@Bladereaper It's the same as S1 and S2, use the opacity maps on the eyelid model.
@youraverageoctoling I think it's the 'Player 01' file of textures.
Was wondering how do the eyelids work? How do you achieve blinking? Is it an animation? I'm so curious....
is there no body textures for the male inkling?
@Random Talking Bush Thx
@nathan240535: It's listed as Player01.
Where is the boy at
How do you use 2cl textures?

x-ray isn't even enabled