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Asset Info favorite
Name Link
Category GameCube
Game The Legend of Zelda: The Wind Waker
Section Playable Characters
Submitted July 23, 2014
Uploaded By Mystie
Contributors Peardian
Size 290.06 KB (42 items) arrow_right
  • Link/AK_kagerouIndMM00.png
  • Link/AK_sirenSuimen02.png
  • Link/bubble_2_tx.png
  • Link/bubble_tx.png
  • Link/b_awa_lb.dae
  • Link/cl.dae
  • Link/eyeh.1.png
  • Link/eyeh.2.png
  • Link/eyeh.3.png
  • Link/eyeh.4.png
  • Link/eyeh.5.png
  • Link/eyeh.6.png
  • Link/eyeh.7.png
  • Link/hands.dae
  • Link/handsS3TC.png
  • Link/hitomi.png
  • Link/katsura.dae
  • Link/katsuraS3TC.png
  • Link/linktexbci4.png
  • Link/linktexS3TC.png
  • Link/materials_ymgcs.txt
  • Link/mayuh.1.png
  • Link/mayuh.2.png
  • Link/mayuh.3.png
  • Link/mayuh.4.png
  • Link/mayuh.5.png
  • Link/mayuh.6.png
  • Link/mouthS3TC.1.png
  • Link/mouthS3TC.2.png
  • Link/mouthS3TC.3.png
  • Link/mouthS3TC.4.png
  • Link/mouthS3TC.5.png
  • Link/mouthS3TC.6.png
  • Link/mouthS3TC.7.png
  • Link/mouthS3TC.8.png
  • Link/mouthS3TC.9.png
  • Link/podAS3TC.png
  • Link/podms.dae
  • Link/podMSCI4.png
  • Link/ymgcs00.dae
  • Link/ZBtoonEX.png
  • Link/ZBtoonEX2.png
Format ZIP (application/zip)
dae, png, txt
Hits 82,102
Tags (5):

Comments (12)


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Toon Link's Eyes

O_O
Dr.PatchJuno2001 Aug 17, 2026 4:30 AM
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I always loved this style for Link, so cute
psychoella May 25, 2026 2:47 PM
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The two most common toon shader textures are stored in a separate archive, called "System".
Peardian Senior Staff May 17, 2026 5:41 PM
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Probably a silly question, but how did you guys get the ZBtoonEX texture in a usable format? normally when dumping these models to DAE via SuperBMD that texture is usually just a grid
FluffaMario May 15, 2026 12:12 AM
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“You just gotta slide through the crack in the door!”
-ScottFalco Link. (Idk voice line origin)
Snow-Thunder Jan 26, 2026 6:51 PM
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For anyone wondering what's going on with his eyes, it's because of the way his eyes work in wind waker itself, what I'd recommend doing for simplicity's sake is using the SSBU method (note that this tutorial is meant for blender but it may be applicable to other software to an extent).

For those unaware here's how it works

1. You need to find the nodes that control the appearance of his eyes, they should be under a material that contains the word eye, you can easily do this by opening the shading window, opening the materials menu on the right of the screen, and scrolling through it until you find it.

2. You'll need to import the image of his pupil and one of the eye images as texture nodes, I'd recommend eye1.

Now you'll need a MixRGB node

3. Plug both textures into the MixRGB node and plug one of their alpha channels into the FAC input.

4. Plug the MixRGB node into the Base Color channel.

If you did everything right it should work.
(d)emo(n) Jan 20, 2023 10:24 PM
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What's going on with his eyes?
OsFortyTwo Jun 23, 2022 8:38 PM
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HEAUGHT!
Grey_plays May 15, 2021 1:37 AM
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I absolutely love the rig on this one.
TitoShroom May 7, 2021 11:02 AM
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lonk Pennsylvania
joeeell Jul 16, 2019 12:39 AM
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I have had some texture issues with the eyes, but otherwise great model!
Kaffu Nov 9, 2016 11:03 PM
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Thanks!
LennonExtreme Jul 2, 2015 5:46 PM