disabled_by_defaultDue to increasing levels of AI scraping putting incredible strain on server resources but Cloudflare's under attack mode being a bit too heavy-handed to leave up 24/7, we're trying a new way to combat these attacks. By default, all traffic will be challenged but logged in users will bypass those challenges completely. We apologize for any inconvenience this may cause as it was never our intention to try to force registration and you certainly still don't have to - passing one of those challenges should keep you in the clear for a half-hour otherwise.

Pokémon Scarlet / Violet


Game Info arrow_drop_down favorite
Category Nintendo Switch
Assets 470
Hits 857,917
Comments 158
Tags (11): arrow_right
Alternative Names (8): arrow_right
Pocket Monsters Scarlet (Japanese), Pocket Monsters Violet (Japanese), Pokémon Écarlate (French), Pokémon Karmesin (German), Pokémon Purpur (German), Pokémon Púrpura (Spanish), ポケットモンスター スカーレット (Japanese), ポケットモンスター バイオレット (Japanese)
arrow_drop_down [77] Pokémon (1st Generation)
arrow_drop_down [58] Pokémon (2nd Generation)
arrow_drop_down [54] Pokémon (3rd Generation)
arrow_drop_down [66] Pokémon (4th Generation)
arrow_drop_down [55] Pokémon (5th Generation)
arrow_drop_down [45] Pokémon (6th Generation)
arrow_drop_down [36] Pokémon (7th Generation)
arrow_drop_down [20] Pokémon (8th Generation)
arrow_drop_down [42] Pokémon (9th Generation)
arrow_drop_down [17] Unique Trainers

Comments (158)


You must be logged in to post comments.
Avatar
Why is there no items and stages uploaded here? If I knew how to rip from my switch I would. Unfortunately, I never ripped assets from any consoles. I only have experience from PC rips. I'm surprised that there is a lack of assets. Does anyone have a tutorial that's easy to understand of how to rip from the switch? I would be helpful to know where to start. Especially when I want to find DLC assets.
AnimeQueenWarrior Sep 26, 2026 6:49 PM
Avatar
Hey all! Later this week I'll be working on more models, and probably DLC one's too!
Gamelegends3663 Jul 6, 2026 1:01 AM
Avatar
I was talking about the "model" not the pokemons themselves specifically, I should have worded that better
WarGrey May 22, 2026 12:21 AM
Avatar
Zekrom isn't from XY Zekrom is from BW
Lucario2023 May 18, 2026 4:29 PM
Avatar
Some newer games ignoring the existence of Tyrunt and Tyrantrum infuriate me.

Tyrunt & Tyrantrum are some of the best Pokémon designed since X&Y's Zekrom
WarGrey May 5, 2026 6:41 AM
Avatar
Hey all! I figured out how to fix Human and Pokemon eye colors!! Please Note this is for blender, and you'll have to apply this knowledge to what-ever app you use with your own knowledge!

Take the Eye texture and plug it into the A of a Mix color node. (Set that node to Overlay instead of mix!!)
Then plug Color to Color ramp, make sure there's three colors on that. Set 1 to Pos 0.000 and make it black. set 2 at 0.433 and 3 at 0.785
Plug the ramp into B on Mix color node.

Customization:
Factor of Mix node varies based on your style. But I personally found 0.767 accurate to Mela's eyes.
Color 1 of your Color ramp affects Pupil, and black outline of eye.
Color 2 of your Color ramp affects outer Iris. Closer to black for bolder color and thinner outline.
Color 3 of your Color ramp affects inner Iris. Closer to blue is brighter and bolder inner Iris colors.

You can make colors 2 and 3 Different to make some pretty cool eyes. Just keep black the same unless you want colored pupil/outline.
Mela's eyes are 1Black 2LightBlue 3LightGreen in my renders.

Examples for everyone who wants it:
2Purple 3Red makes a great deep yet bright purple.
2Yellow 3Red makes a nice sandy color.
2Brown 3LightTan makes brown eyes.
1Red 2Black 3Red makes evil all red eyes.

Notes:
So you can mess with black, it just makes the outline/pupil a different color. So use that to compliment brighter eyes.
Factor of Mix node controls saturation, 1.000 is to much for my uses.
I am aware of a little color bleeding, but I can't find a 100% fix. And real human eyes have that anyways so. ‾\('-')/‾
If anyone needs me to bugfix this in future let me know! =D
Gamelegends3663 May 3, 2026 10:02 PM
Avatar
THEY'RE FINALLY HERE!!
Gamelegends3663 May 2, 2026 7:52 PM
Avatar
I would have added Whimsicott and Cottonee if I had the game. I need to find a copy first.
Nitwitsworld Dec 15, 2025 2:52 PM
Avatar
You don't need anybody's permission to submit models, but they have to be models you ripped from the game files yourself.

I will add, though, the reason we don't have Terapagos yet is because the models are so complicated.
Peardian Senior Staff Dec 6, 2025 5:21 AM
Avatar
Hey, i want to submit terapagos and Tinkatink into this since their models aren't added yet, can i get permission?
freddykybear Dec 6, 2025 2:38 AM
Avatar
Hey, most NPCs share the same eye texture! It's in the shared texture folder if you're using RTB's Pokémon ripping project. =)
Gamelegends3663 Oct 21, 2025 5:26 PM
Avatar
also question whenever ogerpon is added, will her tera masks be in a seperate file with just the masks in them?
Phantonia Sep 26, 2025 5:54 AM
Avatar
found a tutorial on youtube, worked perfectly!
Phantonia Sep 26, 2025 5:53 AM
Avatar
Hey, yeah, so turns out it is a HUGE pain in the rear to get the models to be truly "game accurate". I have spent over 5-6 hours on shading nodes alone, most of which have been the eyeballs. You need to utilize the lym and nrm .png files included in the rips unless I'm just overcomplicating it. It's basically a bunch of "non-color" color space texture nodes. And if this sounds like gibberish to you, it's because it pretty much is. I know many people don't like using AI, but ChatGPT came in HUGE clutch teaching me this, and I'm glad I actually learned. Doubt there's a tutorial specifically on this problem, but this is something that will take time to figure out and plenty of attempts to memorize it.

TL;DR It's a long, complicated process involving image texture nodes with the lym and msk image texture nodes. ChatGPT is your greatest friend here if you want to understand the specific problems you need to solve with 3D Shader editing.

If you're looking for a simple cheat, I recommend just learning how to export a UV map, importing or transferring it to a paint software (preferably transfer to your phone and use something like IbisPaint or Sketchbook), and paint your own eye texture. However, this of course is less accurate and more just "Guesswork and customize your own eye." Wonder if these models just have the eyes baked in already...that would have saved me a lot of time. If anyone has any better idea, PLEASE inform me.
ItzSynth007 Sep 21, 2025 7:00 AM
Avatar
So, I haven't figured out the Pokémon, yet. Still working on the last gym leaders.
Unfortunately, I can't help. Just thought I would send you in the right direction!
Gamelegends3663 Sep 20, 2025 10:25 PM
Avatar
im actually doing glaceon, cacnea, azurill and magnemite not the human characters! not sure what to apply tho in what order (in blender)
Phantonia Sep 19, 2025 1:58 AM
Avatar
100% a texture thing, as someone who's ripped from here I can tell you things are WEIRD here. for example: all eye and hair textures are shared, they just require a in game shader to change color. oddly enough, most if not all NPC's have their own skin texture despite nemona needing shaders. By default she is as pale as arven and maybe even penny! Larry's body is broken too. XD
Gamelegends3663 Sep 18, 2025 6:54 PM
Avatar
are there any facesliders or something?
Phantonia Sep 18, 2025 5:59 AM
Avatar
is it just me or do the eyes on everything just not appearing? is it a texture thing?
Phantonia Sep 18, 2025 5:47 AM
Avatar
Ogerpon is my favorite Pokemon ever.
BlueBiscuit4 Sep 17, 2025 6:22 PM
keyboard_double_arrow_left keyboard_arrow_left Page of 8 keyboard_arrow_right keyboard_double_arrow_right