Sonic the Hedgehog (2006)
Sonic the Hedgehog (2006)
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[12]
Playable Characters
Amy
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Blaze the Cat
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E-123 Omega
Knuckles
Rouge the Bat
Shadow
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Silver
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Sonic
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Super Shadow
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Super Silver
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Super Sonic
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Tails
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[3]
Non-Playable Characters
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Enemies
Biter and Stalker
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Crawler and Gazer
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Egg Gunner
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Iblis Golem
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[7]
Bosses
Egg Cerberus
Egg Cerberus
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Egg Wyvern
Iblis (Phase 1)
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Iblis (Phase 2)
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Iblis (Phase 3)
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Mephiles the Dark
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[13]
Objects
Bike
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Buggy
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Chaos Emeralds
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Checkpoint
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Dash Ring
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Dashpad
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Egg Carrier
Glider
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Hovercraft
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Spring
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Vehicle Missile
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Wide Spring
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Wood Box
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[1]
Town Stages
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[4]
Stages
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[1]
Cutscene Locations
Comments (125)
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@Mario Jumpman frr
The Sonic game we should never talk about.
Looks like we are getting some updated model rips for this game, fixing some of the models.
where are the lamp posts for castle town?
Theres something called add notes in the submission thing. You can tell them how you ripped it and stuff
@Random Talking Bush How can I prove that my models or sprites are not stolen, Have I send a video do the rip?
Worst game, popular on the page
I dont know what to say..
@JetTheFox96 no it does not, but why do i still do it
@UnknownEXE I do not know how to respond to that
Ok does mentioning even work?
Ok does mentioning even work?
This page looks sad...
@JetTheFox96 and why am I always responding?
Why do I talk too much
Seems my friend already ripped some stuff. and textures arent desaturated like crazy -- https://www.deviantart.com/sonic-konga/gallery/65083502/sonic-the-hedgehog
Is it just me or do these characters look taller and more skinnier than their original counterparts?
Omg thas a lot of pending sonics
those rainbow textures are normal maps. '06 uses world space on characters, so that's why they look like that. for the actual colours for the models, you're going to need to open the xno file in a hex editor and look for the material colours as there's currently no tools to rip them for you
Guys you know there are material shader textures in the image folders of the models. The things that look like rainbow textures. That's the material. That's why you get extra textures in your models.. for proper texture mapping. You can just blend those together in a way where material is a bit better. And probably saturate it. I can teach you how if you like
@JetTheFox96: That's normal, the face is a separate model.
I need help. When I ripped my models I opened the 3d viewer to view animations but the face was gone. All I saw was the root body and the eyes and nose but no face.. why is that?
