The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
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Playable Characters
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Armor
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[46]
Headwear
Amber Earrings
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Ancient Helm
Barbarian Helm
Bokoblin Mask
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Cap of the Hero
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Cap of the Wild
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Cap of the Wind
Cap of Time
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Cap of Twilight
Climber's Bandanna
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Dark Hood
Desert Voe Headband
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Diamond Circlet
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Fierce Deity Mask
Flamebreaker Helm
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Gerudo Veil
Hylian Hood
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Korok Mask
Lizalfos Mask
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Lynel Mask
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Majora's Mask
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Midna's Helmet
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Moblin Mask
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Opal Earrings
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Phantom Ganon Skull
Phantom Helmet
Radiant Mask
Ravio's Hood
Royal Guard Cap
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Rubber Helm
Ruby Circlet
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Salvager Headwear
Sapphire Circlet
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Sheik's Mask
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Snowquill Headdress
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Soldier's Helm
Stealth Mask
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Thunder Helm
Tingle's Hood
Topaz Earrings
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Vah Medoh Divine Helm
Vah Naboris Divine Helm
Vah Rudania Divine Helm
Vah Ruta Divine Helm
Zant's Helmet
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Zora Helm
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Torso
Champion's Tunic
Desert Voe Spaulder
Fierce Deity Armor
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Hylian Tunic
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Island Lobster Shirt
Phantom Armor
Phantom Ganon Armor
Royal Guard Uniform
Salvager Vest
Tingle's Shirt
Tunic of the Hero
Tunic of the Wild
Warm Doublet
Zora Armor
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Leg Gear
Desert Voe Trousers
Fierce Deity Boots
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Hylian Trousers
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Phantom Greaves
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Royal Guard Boots
Salvager Trousers
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Sand Boots
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Snow Boots
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Soldier's Greaves
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Tingle's Tights
Trousers of the Hero
Trousers of the Wild
Well-Worn Trousers
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Zora Greaves
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Non-Playable Characters
Beedle
Bludo
Bolson
Cado
Cotera
Daruk
Dorian
Harth
Hudson
Hudson (Wedding)
Impa
Kass
Kaysa
Kilton
King Rhoam
Korok
Malanya
Mipha
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Monk
Old Man
Paya
Pikango
Princess Zelda
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Purah
Revali
Rhondson (Wedding)
Riju
Robbie
Saki
Sayge
Teba
Tera
Urbosa
Vilia
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Animals
Bass
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Beetle
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Blupee
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Bright-Chested Duck
Butterfly
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Carp
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Courser Bee
Crab
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Cucco
Donkey
Dragonfly
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Firefly
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Hearty Salmon
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Hylian Retriever
Mountain Buck
Porgy
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Snail
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Sparrow
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Stalhorse
Trout
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Wolf / Coyote
Wolf Link
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Enemies
Bokoblin
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Decayed Guardian
Guardian Scout
Guardian Skywatcher
Guardian Stalker
Guardian Turret
Keese
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Lizalfos
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Lynel
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Moblin
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Sky Octorok
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Stalkoblin
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Vah Medoh Battery
Vah Rudania Sentry
Wizzrobe
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Yiga Blademaster
Yiga Footsoldier
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Bosses
Calamity Ganon
Calamity Ganon (Spirit)
Fireblight Ganon
Master Kohga
Molduga
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Thunderblight Ganon
Waterblight Ganon
Windblight Ganon
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[58]
Weapons
Ancient Battle Axe
Ancient Battle Axe+
Ancient Battle Axe++
Ancient Short Sword
Blizzard Rod
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Boko Club
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Bokoblin Arm
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Boomerang
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Demon Carver
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Dragonbone Boko Club
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Eightfold Blade
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Feathered Edge
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Fire Rod
Flameblade
Forest Dweller's Sword
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Frostblade
Gerudo Scimitar
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Goddess Sword
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Guardian Spear
Guardian Spear+
Guardian Spear++
Guardian Sword
Guardian Sword+
Guardian Sword++
Ice Rod
Knight's Broadsword
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Knight's Claymore
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Lightning Rod
Lizal Boomerang
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Lizal Forked Boomerang
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Lizal Tri-Boomerang
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Lizalfos Arm
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Lynel Sword
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Master Sword
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Meteor Rod
Mighty Lynel Sword
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Moonlight Scimitar
Royal Broadsword
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Royal Guard's Claymore
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Royal Guard's Sword
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Rusty Broadsword
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Savage Lynel Crusher
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Scimitar of the Seven
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Sea-Breeze Boomerang
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Soldier's Broadsword
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Soup Ladle
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Spiked Boko Club
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Spring-Loaded Hammer
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Stone Smasher
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Sword
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Thunderblade
Thunderstorm Rod
Torch
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Traveler's Sword
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Tree Branch
Vicious Sickle
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Windcleaver
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Zora Sword
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Bows and Arrows
Ancient Arrow
Ancient Bow
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Arrow
Boko Bow
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Bomb Arrow
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Bow of Light
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Dragon Bone Boko Bow
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Duplex Bow
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Falcon Bow
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Forest Dweller's Bow
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Golden Bow
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Great Eagle Bow
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Knight's Bow
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Light Arrow
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Light Arrow (Twilight Bow)
Lizal Bow
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Lynel Bow
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Mighty Lynel Bow
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Phrenic Bow
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Quiver
Royal Bow
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Royal Guard's Bow
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Savage Lynel Bow
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Silver Bow
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Soldier's Bow
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Spiked Boko Bow
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Steel Lizal Bow
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Strengthened Lizal Bow
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Swallow Bow
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Traveler's Bow
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Twilight Bow
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Wooden Bow
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Shields
Ancient Shield
Boko Shield
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Daybreaker
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Dragonbone Boko Shield
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Emblazoned Shield
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Fisherman's Shield
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Forest Dweller's Shield
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Gerudo Shield
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Guardian Shield
Guardian Shield+
Guardian Shield++
Hero's Shield
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Hunter's Shield
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Hylian Shield
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Kite Shield
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Knight's Shield
Lizal Shield
Lynel Shield
Mighty Lynel Shield
Pot Lid
Radiant Shield
Reinforced Lizal Shield
Royal Guard's Shield
Royal Shield
Rusty Shield
Savage Lynel Shield
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Shield of the Mind's Eye
Silver Shield
Soldier's Shield
Spiked Boko Shield
Steel Lizal Shield
Traveler's Shield
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Wooden Shield
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Items
Amber
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Apple
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Bokoblin Fang
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Bokoblin Guts
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Bokoblin Horn
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Diamond
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Flint
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Fortified Pumpkin
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Heart Container
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Hearty Durian
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Hydromelon
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Luminous Stone
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Mighty Bananas
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Opal
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Palm Fruit
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Rock Salt
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Ruby
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Sapphire
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Shard of Farosh's Horn
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Sheikah Slate
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Spicy Pepper
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Stamina Vessel
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Star Fragment
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Topaz
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Voltfruit
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Wildberry
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Objects
EX Chest
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Master Sword (Weathered)
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Old Man's Staff
Shrine Balloon
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Wooden Barrel
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Xenoblade Chest
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Map Objects
Balance Lift
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Blue Flame Pedestal
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Cooking Pot
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Divine Beast Vah Naboris
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Divine Beast Vah Rudania
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Divine Beast Vah Ruta
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Fang and Bone
Goddess Statue (Small)
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Laser
Link's House
Lookout Post
Traveler Tent
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Locations
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Miscellaneous
Comments (240)
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first models ill probably port once i figure out how to import the ZS files to blender, is ganondorf and rauru
ayo who knows how to import ZS files to blender? i got Tears of the kingdom Models ready to be ported.
@KA23: Considering they use a brand-new "MCPK" compression format that hasn't been figured out yet, it's going to be a while.
I wonder how long it will take before the models for tears of the kingdom are added to this site.
@Ethonic Ah I see. Well, good luck to you on that! I guess I'll keep looking haha
@daemon-404, I think the terrain that I exported is the collision for the terrain because it seems to have no material data so there isn't any texturing although I put the great plateu in blender and made a material that takes a grass texture and a rock texture and makes grass on flat areas and rock on cliffs and steeper areas. The reason I made the texture is because I am using the terrain to make a wallpaper.
@Ethonic so it is possible to extract terrain! If you cut it up into parts it may be easier to use and possibly upload. Speaking of which... will you be uploading it somewhere? If not here (probably a good idea) then maybe on DeviantArt or hell a Google Drive or something? Does it export the proper textures as well? I would appreciate the hell out of it since I've been having a hard time hand-modeling things to make outside scenes.
I was messing around in the files for this game and it turns out that the entire map is separated between terrain which doesent have overhangs and then the models that get put upon the terrain that make those overhangs and caves. The great plateau has the terrain like the mountains and the hills, then the models like the big castle walls around the great plateau or the big cliff after the shrine of resurection. I extracted the entire terrain of hyrule and there were 91 million polygons and very hard to load in Blender, even using an RTX 3050ti so if I were to add all the models to it, it would be almost impossible to load in blender. I dont know too mutch about the technical side of breath of the wild so correct me if I'm wrong about any of this information.
@RobZombii I haven't successfully assembled them. As far as I've gotten, it's just putting them together by eye. I don't trust myself to get it entirely right (especially with the rigs?) so I've put the Umiis on the back burner for now, unfortunately
@daemon-404 The game determines the colors in-game so you'd have to texture them manually. BTW did you figure out how to assemble them?
For the Umiis, anyone know how to get their actual color variations or is that an in-game procedure type thing? Little bit jarring to have 10 million blaring white body pieces
just checked with compendium on some zelda site and so many weapons are still missing. I never noticed there were so many in this game... I somehow need all of them for custom wallpaper...
Were the Umii models not approved? They just disappeared from the queue.
god I hate the Umii models. I have so many noses now. I just want to make Celessa...
i'm shocked to hear that this person doesn't have the patience for models to be uploaded or assume things are going very slow when reality the staff of this site are sorting through models that are que'd up, waiting to be ready for use. I'm just waiting until the whole game is ripped, locations and all. I appreciate the work they're putting in to give us all these models, so please be grateful for their effort.. otherwise we wouldn't have these ripped in the first place. x.x
It's culling. Modern games can't live without it.
@Dewani90 I've actually never used PMX Editor yet I've used a lot of PMX models in Blender. I'll give it a shot.
@RobZombii well, have you tried turning them into .x files and using PMX Editor to assemble them?, that's what I would do, paste the pieces together as they can accept textures on PMX Editor no problem, then rig them to a skeleton, that way they can be turned into MMD models, or ported to Xnalara/SFM using blender.... I mean, have you seen my youtube videos?, most of those models were ingame stuff at some point in time.
also @Derpbox, I would rather imagine anyone having a machine powerful enough to render Hyrule/Tamriel/Skyrim, have you noticed that the huge world maps load in sections?, trying to make a whole world map to render at the same time would fry most machines.
also @Derpbox, I would rather imagine anyone having a machine powerful enough to render Hyrule/Tamriel/Skyrim, have you noticed that the huge world maps load in sections?, trying to make a whole world map to render at the same time would fry most machines.
@Dewani90 Someone actually got the UMiis from the game? Faces and all? I've been trying for weeks to figure out how to place the Face/Head pieces together in Blender but I'm sure there's a step I'm missing. I ripped all of the textures and hair/face/nose models needed, it's just how the hell do I put them together?
So the Mii models pending are the character generators of the game?, does anyone has them even if they aren't approved?, I'd love to use them to recreate some characters.
