The Legend of Zelda: Breath of the Wild


Game Info arrow_drop_down favorite
Category Wii U
Assets 328
Hits 1,999,661
Comments 239
Tags (32): arrow_right
Alternative Names (6): arrow_right
BotW, Breath of the Wild, TLoZ BotW, 젤다 야숨 (Korean), 塞尔达传说 旷野之息 (Chinese), 薩爾達傳說:曠野之息 (Chinese)
arrow_drop_down [3] Playable Characters
arrow_drop_down [1] Armor
arrow_drop_down [46] Headwear
arrow_drop_down [14] Torso
arrow_drop_down [14] Leg Gear
arrow_drop_down [34] Non-Playable Characters
arrow_drop_down [22] Animals
arrow_drop_down [17] Enemies
arrow_drop_down [8] Bosses
arrow_drop_down [58] Weapons
arrow_drop_down [32] Bows and Arrows
arrow_drop_down [33] Shields
arrow_drop_down [26] Items
arrow_drop_down [6] Objects
arrow_drop_down [12] Map Objects
arrow_drop_down [1] Locations
arrow_drop_down [1] Miscellaneous

Comments (239)


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does anybody know how to get the malice texture working?
Lili48 Jan 18, 2025 11:46 PM
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@Qw2 It worked! Thanks!
Redbird Jun 9, 2024 8:21 PM
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@Redbird for some of the models on this page, when loading the .dae the geometry with separate UVs is a second object with the other UV map (often with the nrm assigned to diffuse), so to get the full model data back you would have to copy the UV map from the second object onto the first and assign the spm and nrm to use that second UV.
Qw2 Jun 9, 2024 3:09 PM
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Not sure if this applies to all of the models, but the textures seem to act weirdly, at least in blender. For example, deleting the hair from the Hylian Hood turned the hood itself into a bluish-purple color (which was fixed(?) the when I closed blender and re-opened it) I thought I was connecting the textures correctly (alb to diffuse, nrm to normal, spm to specular) but half of the time it worked while the other half it messed up the uv's on the texture.
Redbird Jun 8, 2024 3:37 PM
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@Dark_Ansem you sure? I've only ever downloaded the default Link model but that worked fine in Blender
PeachesCastle Apr 4, 2024 10:05 AM
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None of the models work in any modern viewer...
Dark_Ansem Apr 4, 2024 9:13 AM
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@Maxton667hunter

From Random Talking Bush (staff) Feb 16, 2018 on page 8 "there's no difference with the models from the Switch version (the polygon counts are the same, texture resolution and compression is identical)."
AJD-262 Feb 15, 2024 2:07 AM
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What is the difference with the Nintendo Switch version?
Maxton667hunter Feb 13, 2024 7:22 PM
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As a botw modder, I can confirm than weapon scaling is defined by Enemies/Weapons Actors (pretty late yeah, but better late than never)
Nebroc Dec 17, 2023 7:35 PM
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@(d)emo(n): Yes, your submission should be coming up soon in the queue. Thank you for your patience.

@hendolph: Unless the enemy model has a bone in their hand with a scale value, the weapon scale might be determined by game code. And no, there is no way to batch-download models.
Peardian Senior Staff Nov 8, 2023 2:38 PM
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Since the TotK models finally got approved, I think that means my Nintendo Switch Shirt model might get approved soon. I'm really excited because I wanna help contribute to this website.
Honestly, I think before I get rid of BotW and Cemu, I'll rip the rest of Link's armor. Since I noticed a lot of it is missing here.
(d)emo(n) Nov 7, 2023 11:55 AM
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that's great to hear. thanks!

I've got another question regarding the botw weapon models. I recall from the game that a weapon's size scales with the character that wields it. It seems like these models sizes are scaled to link. I compared a boko club to a bokoblin model and it seemed way to small. Is there any way to figure out the scale factor for the weapons for each character? I guess I could start by using link as the base scale of 1 and then scale it up for a moblin according to its height in relation to link. Might be a bit outside of the scope for this, but I was just wondering if anyone made a similar observation.

Also, I don't suppose there is a way to batch download these models?
hendolph Oct 31, 2023 11:35 AM
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@Peardian Great, thank you!
Enoch Oct 28, 2023 8:44 PM
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It won't be much longer. Only about 300 to go before the first Tears of the Kingdom models. Unless something comes up, I should be able to get to them by no later than next month.
Peardian Senior Staff Oct 28, 2023 6:39 PM
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Well, Tears of the Kingdom may be here soon… I asked Peardian how many models away they were a few months ago, and he said a little over 1100. Since then, the site has added 1222 models, (some of which bypassed the queue by being uploaded by staff, such as the Mario wonder models). But I’m sure the Tears of the Kingdom models are pretty close by now.
Enoch Oct 28, 2023 3:12 PM
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How come Totk is still pending and we've already got super mario bros wonder models live??
hendolph Oct 22, 2023 5:09 PM
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Ain't no way they got Mario Wonder models before Totk models
Williams Oct 22, 2023 6:11 AM
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ya his videos are great should check it out https://youtube.com/@KevinDAyotte?si=0hAPom9t9QF7Ns_7
yash mukatee Sep 29, 2023 3:38 PM
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@Papegadudes4 Thejubsub posted his botw shader tutorial just down below, he has a version of the image in the description of the video he linked.
Qw2 Sep 26, 2023 8:32 PM
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Does anyone know where to find the eye shine/glint texture (those 2 white dots on the eyes) or is it a procedural texture? It's easy enough to make, I'm just wondering if it's stored somewhere because I can't find it.
Papegadudes4 Sep 26, 2023 6:52 PM
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