Digimon World
Digimon World
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | PlayStation |
| Assets | 32 |
| Hits | 496,545 |
| Comments | 29 |
| Tags (21): arrow_right | |
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[1]
Humans
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[3]
Fresh Digimon
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[2]
In-Training Digimon
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[3]
Rookie Digimon
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[7]
Champion Digimon
Airdramon
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Bakemon
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Birdramon
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Frigimon
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Greymon
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Meramon
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MudFrigimon
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[6]
Ultimate Digimon
Andromon
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Mamemon
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MetalGreymon
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Monzaemon
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Mugendramon / Machinedramon
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Vademon
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[8]
Non-Obtainable Digimon
Akatorimon
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BlueMeramon
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Brachiomon
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Cherrymon
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DemiMeramon
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Gigadramon
Jijimon
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Tankmon
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[2]
Objects
Comments (29)
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Thanks for giving this classic some love, glad to see some models for this game at last.
@Ectevy Ooh, I can see more Digimon have been added! At some point, would you get Andromon and Brachiomon?
@Tortoiseshel I've already started to rip and submit some of them myself, as it is a long project of mine. But if you really want to rip some of them feel free to do it :D
@WarGrey If the "constructing" is the hard part, I know my way reasonably around Blender and have lots of free time; I could maybe try stitching them together if no one else wants to?
@WarGrey I hope that someday, someone would create a program specifically for ripping DW, DW2, and 3 models as a whole, so no one has to go through constructing them one by one like some jigsaw puzzle.
@DigitalDiamal models aren't hard to extract at all. What is hard is that "constructing" them.
I mean both models and textures are stored as generic PSX formats.
Basically when you export models from any DW on PSX, models are come in multiple parts and need to built. Usually is a guessing. I ripped models from DW 2 years ago but basically gave up after seeing that you have to built them manually. Too much work for too little to gain tbh.
I mean both models and textures are stored as generic PSX formats.
Basically when you export models from any DW on PSX, models are come in multiple parts and need to built. Usually is a guessing. I ripped models from DW 2 years ago but basically gave up after seeing that you have to built them manually. Too much work for too little to gain tbh.
YEAHHHH!! I've been WAITING FOR THIS ONE THANK YOU!!!
@DigitalDiamal Yeah. This game I tested with PSXPrev and it all used TMD Models. Ninjaripper with any PS1 emulator to rip models is impossible because of the lack of a z-buffer.
I'm going to guess that Ninja Ripper was used to rip these, right? Cause' a user said in The Spriters Resource page for this game said that the models have a format that's hard to extract from.
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