Sonic Generations
Sonic Generations

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Category | PC / Computer |
Assets | 97 |
Hits | 1,609,361 |
Comments | 155 |
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Alternative Names (3):
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Sonic Anniversary, Sonic Generations: Shiro no Jikuu (Japanese), Sonic Generations: White Time and Space (Japanese)
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[4]
Playable Characters
Sonic the Hedgehog (Classic)
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Sonic the Hedgehog (Modern)
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Super Sonic (Classic)

Super Sonic (Modern)

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[12]
Non-Playable Characters
Amy Rose

Blaze the Cat

Charmy the Bee

Cheese

Cream the Rabbit

Espio the Chameleon

Knuckles the Echidna

Miles ''Tails'' Prower (Classic)

Miles ''Tails'' Prower (Modern)

Rouge the Bat

Time Eater (Imperfect)

Vector the Crocodile

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[4]
Enemies
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[5]
Bosses
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[15]
Objects
Classic Springs

Dash Panel

Flicky

Goal Ring
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Ground Switch

GUN Truck (Act 1)

Pole

Red Ring

Rings

Rocket

Speed Highway Cars
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Spike Ball

Spike Panel

Tornado

Trap Spring

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[51]
Statues
Amy Rose Statue

Big the Cat Statue

Blaze the Cat Statue

Booster Statue

Buzz Bomber Statue

Capsule Statue

Chao Statue

Chaos Emerald Statue

Charmy the Bee Statue

Chip Statue

Chopper Statue

Cop Speeder Statue

Crabmeat Statue

Cream the Rabbit Statue

Cucky/Picky/Flicky/Pecky Statue

Dark Chao Statue

Dr. Eggman (Classic) Statue

Dr. Eggman (Modern) Statue

E-123 Omega Statue

Egg Pawn Statue

Eggrobo Statue

Espio the Chameleon Statue

Goal Plate Statue

Goal Ring Statue

Grabber Statue

Gun Beetle Statue

Gun Hunter Statue

Hero Chao Statue

Iblis Biter Statue

Iblis Taker Statue

Iblis Worm Statue

Item Box Statue

Jet the Hawk Statue

Knuckles the Echidna Statue

Metal Sonic Statue

Miles ''Tails'' Prower (Classic) Statue

Miles ''Tails'' Prower (Modern) Statue

Moto Bug Statue

Omochao Statue

Ring Statue

Rouge the Bat Statue

Sandworm Statue

Shadow the Hedgehog Statue

Silver the Hedgehog Statue

Sonic the Hedgehog (Classic) Statue

Sonic the Hedgehog (Modern) Statue

Spinner Statue

Spiny Statue

Spring (Classic) Statue

Spring (Modern) Statue

Vector the Crocodile Statue

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[2]
Stages
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[3]
Rival & Boss Stages
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[1]
Miscellaneous
Comments (155)
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I love this game :3

Hey guys, so I'm starting to rip generations models, and it's going well so far. However, there is one specific model I want to rip that isn't on the Models Resource. It's the stage entrance for city escape. I, however, can't seem to find which "cte_cmn.ar" or "cte###.ar" file contains that model. If anyone knows which one it is, please let me know

Modern Sonic's model does appear to be slightly higher poly in Sonic x Shadow, you can see that his tan belly is more rounder

apparently, the field map from the intro to the game is in the files somewhere so they pulled a sonic colors ultimate by leaving pre-rendered cutscene files in the game.

@Random Talking Bush did you check if the textures are unchanged? i expected them to be higher resolution like in Colors Ultimate

Before anyone asks "why am I uploading Sonic X Shadow Generations models here", it's because for all intents and purposes the re-release uses the exact same models, just converted to an updated format (even the textures are unchanged from the original release from what I've seen). I'm still working on the Chao, they'll all be here in due time.
(EDIT: My decision was vetoed. So you'll just have to go here for those. https://www.models-resource.com/pc_computer/sonicxshadowgenerations/)
(EDIT: My decision was vetoed. So you'll just have to go here for those. https://www.models-resource.com/pc_computer/sonicxshadowgenerations/)

@ThatOneSonicFan the speed highway cars that i ripped would go in the objects tab probably as the game considers them objects

So how long does it take for something to finish pending? also where would speed highway cars even go?

good to know!

@Chilgt: Models ripped from the newly-announced remake should go to a separate page.

So will this page be used for the remake, or will there be a new page?

Considering these model packages contain .dae and .fbx (fbx for some, dae for most) so there's a chance they are rigged

@(d)emo(n) The models are rigged. The armature joints are too tiny to see but if you load any characters model (excluding Super forms since their obj) then they contain an armature in Blenders hierarchy. Just select it from there and go into pose mode. And I think animations still work. But I haven't tested that out fully yet

i like how the character's statues are based on 2D artwork (for the most part)

@Joeyinsully: The latter is just an in-game shader effect, and can't be ripped as such.

I'm surprised no-one's ripped the stage entrances from that game. Or the colourless dead states of Sonic's friends.

@rveyrand: We don't go out of our way to remove animations, but we don't go out of our way to keep them if the model they're in is broken in some way.

for the rig part: if we talk about stages/statues. it's normal if they not rigged, as there was no rig to begin with.
if we talk about characters/stage objects, seems like those were ripped before the correct tools were available.
as for the animations, even if those are uploaded along the model file, they're usually deleted by whoever did the double checking (I rember having uploaded the cutscene's tornado from Sonic Unleashed with the transformation sequence and only the meshes/rig stayed. the motion was deleted)
if we talk about characters/stage objects, seems like those were ripped before the correct tools were available.
as for the animations, even if those are uploaded along the model file, they're usually deleted by whoever did the double checking (I rember having uploaded the cutscene's tornado from Sonic Unleashed with the transformation sequence and only the meshes/rig stayed. the motion was deleted)

How come none of these models are rigged? I thought that since so many people use models from Generations that finding rigged ones would be easy. Then again they also use Generations animations and I haven't found a single file here with animations...

@Sonicvoir Gardevoir
You may surely find it in the pla_xxx.ar_yyy (x and y being numbers) files. you'll need Generations Archive Editor and modelfbx to port them
You may surely find it in the pla_xxx.ar_yyy (x and y being numbers) files. you'll need Generations Archive Editor and modelfbx to port them