Splatoon 3


Game Info arrow_drop_down favorite
Category Nintendo Switch
Assets 380
Hits 790,128
Comments 472
Tags (10): arrow_right
Alternative Names (2): arrow_right
스플래툰 3 (Korean), スプラトゥーン3 (Japanese)
arrow_drop_down [2] Playable Characters
arrow_drop_down [17] Clothing (Headgear)
arrow_drop_down [21] Clothing (Shirts)
arrow_drop_down [13] Clothing (Shoes)
arrow_drop_down [8] Clothing (Sets)
arrow_drop_down [31] Non-Playable Characters
arrow_drop_down [1] Enemies (Return of the Mammalians)
arrow_drop_down [21] Enemies (Salmon Run)
arrow_drop_down [16] Enemies (Side Order)
arrow_drop_down [91] Main Weapons
arrow_drop_down [8] Sub Weapons
arrow_drop_down [7] Special Weapons
arrow_drop_down [30] Props
arrow_drop_down [49] Decorations
arrow_drop_down [48] Objects
arrow_drop_down [1] Stages
arrow_drop_down [10] Miscellaneous Weapons
arrow_drop_down [6] Unused Content

Comments (472)


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Google Drive Link to a .blend file of mine with an Inkling and Octoling I have set up with some shaders. They are not 100 percent accurate but it's usually what I start with.
Aurumantem Oct 21, 2022 11:19 PM
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@IntoTheLight take the TCL texture and plug it into the subsurface input(?), then change the color with subsurface color! This should work
I'm new to blender, too, but is relatively simple once you learn it!
jcactus Oct 21, 2022 10:32 PM
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Hi, does anyone know how to set up the ink colours for the tentacles and the eyebrows? I'm new to blender so I'm not exactly sure on how to do it.
IntoTheLight Oct 21, 2022 9:12 PM *
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Requests of any kind are not allowed in the site comments, especially those asking for raw game assets. That's something we can't assist you with, you'll need to figure it out on your own.
Random Talking Bush Administrators Oct 21, 2022 6:29 PM
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@dan1209 that sounds like way too much work, could someone else please do that and distribute the .BFRES files?
AndroNerd Oct 21, 2022 5:14 PM
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@TheGayBaka The .bfres.zs can be extracted with the Yuzu emulator. And the Switch-Toolbox can open those.
dan1209 Oct 21, 2022 2:55 PM
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@dan1209 How do you get .bfres files?
AndroNerd Oct 21, 2022 2:44 PM
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The animations can be extracted as .smd from the .bfres with the Switch-Toolbox (Github: KillzXGaming/Switch-Toolbox). The .smd can then be imported to the armature in blender.
dan1209 Oct 21, 2022 1:55 PM
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Ink Tank Setup I came up with. The UV might need editing, not sure if I changed that or not.
Aurumantem Oct 21, 2022 5:19 AM
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Cool! I'm new to blender so I can't really experiment and fiddle with things until they work like most people probably can. I also noticed that the hair physics are different with splat 3 models. I use the wigglebones add on for the hair and the splat 3 hair seems stiffer and heavier even with the same settings as splat 2 hair. It works fine with other characters like Shiver. idk why it would be different.
MrCoolJelly Oct 21, 2022 4:47 AM *
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@MrCoolJelly all the maps and stuff (besides the normal maps) work the exact same. although moving into the new game, i would recommend you use squidnodes. someone here mentioned it before but i think everybody should use this. literally makes the entire thing super easy and it even has a node for fixing the normal maps
Desper_Octo Oct 21, 2022 1:51 AM
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Sweet. thx. I watched this guy when I set up the splat 2 models but never watched the Gear Alpha mask part. also, I didn't think it would work the same, so I didn't go back to that video.
MrCoolJelly Oct 21, 2022 12:20 AM
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i really hope someone posts a tutorial soon. I been trying to attach pants/clothes and trying to add textures for hours now
Ren Oct 20, 2022 11:02 PM
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@Fridox, it didn't do anything. I'm using cycles. is there anything else that I might have to set up before or after applying the alpha???
MrCoolJelly Oct 20, 2022 9:42 PM
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Obviously the best squid game
Link15 Oct 20, 2022 7:43 PM
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@Desper_Octo: Splatoon Customs in the Custom /Edited console.
Peardian Senior Staff Oct 20, 2022 4:47 PM
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@MrCoolJelly Just put the alpha mask (btm_##_opa.png) into the Alpha input in the Principled BSDF and (if you're using Eevee) go to the Material Settings (the checkered sphere in the right of the screen) and change the blend and shadow mode to Alpha Clip (Don't use Alpha Blend/Hashed because it's laggy/it's noisy)
Fridox Oct 20, 2022 10:44 AM
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how does one apply these masks???
MrCoolJelly Oct 20, 2022 7:39 AM
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Use the gear alpha masks to make the clipping parts of the body model transparent.

Additionally, use the correct BTM model for the body type [F for Player 0/2, M for Player 1/3].
Jasper7438 Staff Oct 20, 2022 4:37 AM *
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