Mario & Luigi: Brothership
Mario & Luigi: Brothership
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| Category | Nintendo Switch |
| Assets | 135 |
| Hits | 155,341 |
| Comments | 39 |
| Tags (14): arrow_right | |
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Alternative Names (16):
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Mǎlì'ōu & Lùyìjí RPG Xiōngdì Qí Háng! (Chinese), Mario & Luigi : L'épopée fraternelle (French), Mario & Luigi RPG: Brothers Sail Together! (Chinese), Mario & Luigi RPG: Brothership!, Mario & Luigi: Brotherly bond/connection (Spanish), Mario & Luigi: Brothernauts in charge (Italian), Mario & Luigi: Conexión fraternal (Spanish), Mario & Luigi: Fraternauti alla carica (Italian), Mario & Luigi: The brotherly epic (French), Mario & Luigi™: Brothership, Mario aen Ru'iji Areu Pi Ji Beuradeosip! (Korean), Mario ando Ruīji Āru Pī Jī Burazāshippu! (Japanese), 마리오&루이지 RPG 브라더십! (Korean), マリオ&ルイージRPG ブラザーシップ! (Japanese), 瑪利歐&路易吉RPG 兄弟齊航! (Chinese), 马力欧&路易吉RPG 兄弟齐航! (Chinese)
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[1]
Playable Characters
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[16]
Non-Playable Characters
Birdo
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Bowser Jr.
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Connie
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Cozette
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Dorrie
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Grampy Turnip
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Princess Peach
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Snoutlet
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Snow Beetle
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Spite Bulb
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Sprite Bulb
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Squashmoshy
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Starlow
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Technikki
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Toad
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Yoshi
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[8]
Enemies
Boo
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Goomba
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Guardarm
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Koopa Troopa
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Seedle
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Sharkbone
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Shy Guy
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Soreboar
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[6]
Bosses
Bowser
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Ecks
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Reclusa
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Shun
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Ten
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Zokket
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[3]
Bros. Attacks
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[42]
Items
Accessory
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Adaphne Scope / Technikki Scope Deluxe
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Ampberry
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Apple Core
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Beans
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Boo Biscuit
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Boot
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Bullionfish
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Candy
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Chilliam Picture
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Club Dyode Ticket
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Coin
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Coinfish
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Crafting Material
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Dentures
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Egoby
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Engagement Ring
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Glove
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Hammer
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Hottato Stew
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Jail Cell Key
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Main Menu Monitor
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MaxGlam Wax
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Mushroom
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Nut
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Offin
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Old Brooch
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Oversized Screw
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Part of Bowser's Airship
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Potato Gelato
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Refreshing Herb
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Return Pipe
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Sharkbone Bone
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Single Sock
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Spare Underground Key
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Stickem Oil
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Sugared Powder
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Syrup Jar
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Treasurefish
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Ultra-Sweet, Super-Rich Cake
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Wear
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Willma's Letter
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[10]
Blocks
! Block
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Command Blocks
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Empty Block
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M & L Blocks
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POW Block
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Question Block
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Recovery Block
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Save Block
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Transmitter Block
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Warp Block
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[41]
Objects
Airship
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Arrow
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Arrow Sign
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Balloon Elevator
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Barnacle
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Battle Plug
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Bomb
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Boot
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Bunny
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Capsule
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Crate
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Fiddler Crab
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Fire Flower & Ice Flower
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Flyer
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Glohm Wand
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Glove
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Grapes
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Item & Equipment Shop Signs
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Lever
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Lizard
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M & L Coins
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Mario & Luigi Pedestal
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Notes
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P Switch
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Parrot
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Penguins
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Pile of Ampberries
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Pineapple
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Present
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Ramp
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Signboard (Shipshape Island)
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Small Cannon
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Snow Bunny
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Spicy Chicken / Hot Drumstick
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Ten Portrait
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Vent
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Wanted Posters
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Warp Pipes
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Wear
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Wedding Cake
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Willma Statue
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[8]
Unused Content
Comments (39)
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By the way, don't mind me, just gonna repost the link to the Umodel build Fawfulthegreat64 linked below:
https://www.gildor.org/smf/index.php?topic=9111.0
Also, somethin' I should note that I found out about this specific version of Umodel: When you use said version to rip models from Mario & Luigi: Brothership, keep the Platform setting set to "Auto". Usually, you're supposed to change it to the platform you're ripping from (in this case, it would be "Nintendo Switch"). But for this build, ya don't need to. If you set the Platform setting to "Nintendo Switch" with this build, the textures will look swizzled. It's kinda weird since the original Umodel requires ya to set the Platform setting to "Nintendo Switch" to make the textures look correct, but eh, if it works it works I guess. ¯\_(ツ)_/¯
(This tip might also help with other games as well, who knows.)
https://www.gildor.org/smf/index.php?topic=9111.0
Also, somethin' I should note that I found out about this specific version of Umodel: When you use said version to rip models from Mario & Luigi: Brothership, keep the Platform setting set to "Auto". Usually, you're supposed to change it to the platform you're ripping from (in this case, it would be "Nintendo Switch"). But for this build, ya don't need to. If you set the Platform setting to "Nintendo Switch" with this build, the textures will look swizzled. It's kinda weird since the original Umodel requires ya to set the Platform setting to "Nintendo Switch" to make the textures look correct, but eh, if it works it works I guess. ¯\_(ツ)_/¯
(This tip might also help with other games as well, who knows.)
Remember kids: If somethin' is not on the site, learn to rip it yourself.
Ripbozo
No. You have been given enough chances to read the rules and you keep breaking them, so off you go.
Pretty please😢
Reply to deleted comment by ROWDY_MC90 originally posted Jun 20, 2026 1:35 AM
Reply to deleted comment by ROWDY_MC90 originally posted Jun 3, 2026 5:10 PM
Why don't ya do somethin' about it, then?
Oooh, gotcha. I'll try that and see what'll happen. Thanks!
Yeah, separate it yourself. that's what i've had to do on all my rips, they usually are one mesh with one material and i have to select the faces that need a different one, separate them into their own objects, then add the new material with the eye texture and switch the UV slot to the one that lines up.
The only problem is that the eyes mesh is combined with the body mesh. Is there any way to export 'em both separated? I noticed Centrixe was able to export his models with separate meshes, but I can't for some reason (unless I just have a wrong settin' in Umodel lmao).
Select the mesh of the eyes, separate it, add a new material with the eye texture, and then select the second UV map in the list which is the proper one for the eyes. In this model, the third UV also seems to be identical to that one.
Wut?
Dorrie's female???
I thought they were male in SM64 and SMO
Dorrie's female???
I thought they were male in SM64 and SMO
Hi. I've been tryin' to rip Dorrie's model, but I can't seem to figure out how to get the eyes to look right (the eyes use the same texture as her body).

Does anyone know how to fix this? I'm usin' the Umodel build Fawfulthegreat64 linked below (linkin' it here so it's up towards the top more, at least for now, anyways).

Does anyone know how to fix this? I'm usin' the Umodel build Fawfulthegreat64 linked below (linkin' it here so it's up towards the top more, at least for now, anyways).
Man I love how pastel this game is
So I spoke with Peardian a while back about the dilemma of not being able to properly extract facial morphs on UE models while also retaining rigging (at least at the time), and his answer was that the morphs weren't actually high priority. That said, I've just updated Mario, Luigi, Peach, and Toad with their rigs in-tact. These guys had actually been ready since January 2nd, but I've been so caught up with other projects and real-life shenanigans that I haven't had the time to sit down and rip the remaining OBJ characters with their rigs, which was my original plan. I'll get around to it eventually, but for now, at least those 4 characters are good to go!
Where can ya download one of those versions of UModel?
good luck princess peach
I just downloaded that version and ripped Reclusa with it. I might try to get Cozette and Technikki next. But I might also see about getting rigged rips of some of the characters already up here as objs to update them
I wish i could rip these on linux to be honest
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is it possible that the maps from the video game might be made available at some point in the future? It would be truly amazing to be able to view the maps of this game, which I love, from every angle and even experiment with them :3