Super Mario 64
Super Mario 64
| Game Info arrow_drop_down favorite | |
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| Category | Nintendo 64 |
| Assets | 88 |
| Hits | 2,785,820 |
| Comments | 369 |
| Tags (17): arrow_right | |
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Alternative Names (4):
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Mario 64, Shen You Mario (Chinese), SM64, Super Mario Rokujuuyon (Japanese)
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[1]
Playable Characters
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[7]
Non-Playable Characters
Bob-omb Buddy
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Dorrie
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MIPS
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Penguin
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Princess Peach
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Toad
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Yoshi
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[17]
Enemies & Bosses
Beach Koopa
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Bob-omb
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Boo
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Bowser
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Chain Chomp
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Eyerok
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Fly Guy
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Goomba
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Koopa Troopa
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Mad Piano
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Monty Mole
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Piranha Plant
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Scuttle Bug
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Swoop
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Thwomp
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Unagi
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Whomp
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[7]
Objects
Bowser Key
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Chest
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Crazy Box
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Koopa Shell
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Power Star
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Sign
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Warp Pipe
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[20]
Peach's Castle
Basement Maze Room
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Bob-Omb Battlefield Room
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Bowser in the Dark World Hallway
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Castle Courtyard
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Cool Cool Mountain Room
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Dire Dire Docks Room
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Endless Stairs Room
Hazy Maze Cave Room
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Jolly Roger Bay Room
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Mirror Room
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Moat Drain Room
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Peach's Castle (1F)
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Peach's Castle (2F)
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Peach's Castle Exterior
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The Princess's Secret Slide Room
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Stairs to 2F
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Stairs To Basement
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Tick Tock Clock Room
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Tiny Huge Island Room
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Whomp's Fortress Room
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[28]
Stages
Big Boo's Haunt
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Bob-omb Battlefield
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Bowser In The Dark World: Arena
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Cool Cool Mountain
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Cool Cool Mountain: Slide
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Dire Dire Docks: Entrance
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Dire Dire Docks: Sub Area
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Hazy Maze Cave
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Jolly Roger Bay
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Jolly Roger Bay: Sunken Ship
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Lethal Lava Land
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Lethal Lava Land: Volcano
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Metal Cap Cavern
The Princess's Secret Slide
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Secret Aquarium
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Shifting Sand Land
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Shifting Sand Land: Eyerock Room
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Shifting Sand Land: Pyramid
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Snowman's Land
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Snowman's Land: Igloo
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Tick Tock Clock
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Tiny Huge Island (Huge)
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Vanish Cap Under the Moat
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Wet Dry World: Town
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Wet-Dry World
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Whomp's Fortress
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Wing Cap Tower
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Wing Mario Over the Rainbow
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[4]
Miscellaneous
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[4]
Unused Content
Comments (369)
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@Lucario2023: No! Read the room!
Can someone pls upload the unused Luigi model
does anyone actually know a good way to rip these? Of course there's people who do just look at the models right there but no one really shared how they did it and I am quite curious on how I could rip these myself.
okay so big notice for all of the model resource convo readers yeah uhhh im not some special person who ripped the models with some godlike knowledge i just used quad64 dae export https://docs.google.com/document/d/1pSYR91UiMVKnP3PyvJiCdwRF5wNS_nZzMe-r2WPQUJk/edit
see this document it is good. anybody can rip the models in seconds its ridiculously easy, very similar to how you rip models of sm64 ds but requiring the use of noesis (something i really hope the people running this site know about)
i didnt rip every model because some were utter shite like whomps and LITERALLY rainbow ride is nothingness because this tool splits the objects from the base model into various files (without armatures i believe) and rainbow ride is all objects besides like 4 triangles or something. better rips are possible, i also didnt know how to fanangle the tool to do area 2 models at the time. I would finish what I have but i have other romhacking stuff to do (like models from star road, dm me on twitter or something if you want them)
it is also possible to get actually good models using fast64 to get actually accurate models of the various enemies instead of the laughably bad models that are present here that were probably edited with sketchup (as a sketchup user myself i can confirm that i am abhorrent and that this is abhorrent) as well as the level models with objects in place with armature. would require any user who wants the models to install fast64 in order to have the textures show up properly (that guy is right in being sus that the textures had a lot of color bits as all but a few outliers use 16 color bits (RGBA16)) as fast64 materials show stuff accurately to n64 in blender which is very needed for any textures that are clamped or triangles that dont have a texture and are just colors like most of yoshi. anyway essay over hackersm64 and fast64 are good and that document is mostly good but lacks some rennovation (theres an effort to get a hacking wiki up but its going a bit slow) and uhhh yeah eat my shorts or something.
see this document it is good. anybody can rip the models in seconds its ridiculously easy, very similar to how you rip models of sm64 ds but requiring the use of noesis (something i really hope the people running this site know about)
i didnt rip every model because some were utter shite like whomps and LITERALLY rainbow ride is nothingness because this tool splits the objects from the base model into various files (without armatures i believe) and rainbow ride is all objects besides like 4 triangles or something. better rips are possible, i also didnt know how to fanangle the tool to do area 2 models at the time. I would finish what I have but i have other romhacking stuff to do (like models from star road, dm me on twitter or something if you want them)
it is also possible to get actually good models using fast64 to get actually accurate models of the various enemies instead of the laughably bad models that are present here that were probably edited with sketchup (as a sketchup user myself i can confirm that i am abhorrent and that this is abhorrent) as well as the level models with objects in place with armature. would require any user who wants the models to install fast64 in order to have the textures show up properly (that guy is right in being sus that the textures had a lot of color bits as all but a few outliers use 16 color bits (RGBA16)) as fast64 materials show stuff accurately to n64 in blender which is very needed for any textures that are clamped or triangles that dont have a texture and are just colors like most of yoshi. anyway essay over hackersm64 and fast64 are good and that document is mostly good but lacks some rennovation (theres an effort to get a hacking wiki up but its going a bit slow) and uhhh yeah eat my shorts or something.
@jofo91: All textures are converted to PNG images, which can have any color. If the textures were kept in their original Nintendo 64 binary format, nobody would be able to use them.
The models are the originals? or a scanner with program? I saw for exemple that textures are 34 colour bits and it's a lot of colour
i know that nothing of the leaks will not been submitted but there's a leaked mario from a older title screen as seen here (its a link because youtube didn't load it correctly):
https://www.youtube.com/watch?v=QTvTo2zwCCQ&t=25s&ab_channel=64History
https://www.youtube.com/watch?v=QTvTo2zwCCQ&t=25s&ab_channel=64History
@DJ_Fox11: Ah. I didn't know it was found in the leak; I thought it was left in the retail game's data.
@inflames14: Luigi is not going to be submitted at all. As RTB has said countless times, nothing from the leaks will be submitted.
What about Luigi?
Who's here after Suigi broke the world record for the most perfect speedrun of SM64?
@SmashBrosFan137: Of course they can be ripped, plenty of people have done so already and the decompilation project makes it incredibly easy to do so.
I'm shocked that Sounds can't be ripped from this aside Models, like aren't they rippable at some point?
They're taking their time. Approving submissions takes a long time.
when they gonna accept the 2nd floor
@BlastoiseTheVGRipper Not everyone has access to the source code that got leaked, and NOT everyone has a Luigi model from the leak. The only ways the people can get it back is from either decoding a romhack that has a leaked Luigi included, or use 3rd party mockups of the leaked Luigi model.
@wooperfan77 seriously though can we at least get one in mario customs?
@Aquatically404 HeS HeRe I SaWe Hieam YostErDOy!!!!!!!!!!!!!!!!!!!!!!!!!!!! (joke of course)
wHeRe Is LuIgI??? (this is a joke don't kill me please)



The wise words of someone who can't be assed to know the rules.