Super Mario 64


Game Info arrow_drop_down favorite
Category Nintendo 64
Assets 88
Hits 2,785,184
Comments 369
Tags (17): arrow_right
Alternative Names (4): arrow_right
Mario 64, Shen You Mario (Chinese), SM64, Super Mario Rokujuuyon (Japanese)
arrow_drop_down [1] Playable Characters
arrow_drop_down [7] Non-Playable Characters
arrow_drop_down [17] Enemies & Bosses
arrow_drop_down [7] Objects
arrow_drop_down [20] Peach's Castle
arrow_drop_down [28] Stages
arrow_drop_down [4] Miscellaneous
arrow_drop_down [4] Unused Content

Comments (369)


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@bluedogz162: ...Not really, it's going to be about the same considering the content is identical and the N64 version could already be easily dumped.
Random Talking Bush Administrators May 5, 2020 6:17 PM
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Ripping is definitely gonna speed up now due to the native PC Port.
bluedogz162 May 5, 2020 6:15 PM
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Alright Here my second attempt with low poly Mario since it was a edited texture with him. Now here it is with the original textures with him and a edited texture
specularbark45 May 4, 2020 7:12 PM
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you need a Gameshark code to enter level select. there is no intended way to enter that screen otherwise. therefore it definitely counts as unused.
Xinus23 Apr 26, 2020 10:17 AM
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the debug menu (level select) title isn't really unused, using cheat codes you can go there and you can see the title there.
Kiffolisk Apr 23, 2020 2:37 PM
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HOW AM I SUPPOSED TO PUT MULTIPLE TEXTURES ON ONE MODEL THAT ISN'T DIVIDED TO MULTIPLE SECTIONS???!!!
Giant star nose mole Mar 24, 2020 10:01 AM
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I ripped out low poly Mario since there is no model for him hopefully he get's approved
specularbark45 Feb 12, 2020 6:30 PM
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using rom manager to rip enemy and object models is an option
Haideinghach Jan 3, 2020 10:57 AM
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@Xinus23 Would you mind if I asked about what better ways you are referring to? I've been attempting to look into ripping models from this game in particular, but all I've come across is a bunch of sites talking about the Nemu64 method. If you'd be able to point me towards a more stable method, it would be a huge help.
SuperMarioMovieMaker Oct 14, 2019 7:02 PM
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why was Blargg Unused?
Arturmsbr2 Oct 2, 2019 9:41 PM
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I feel like nearly the entirety of this page needs to be remade. i don't even know why these are considered rips and not customs. the texture work on stage models is unfaithful and terrible. and a lot of these models were ripped using the outdated Nemu64 plugin method which i don't think is really needed anymore for a game like Mario64 considering there are much better ways.
Xinus23 Sep 19, 2019 9:26 AM
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MIPS IS BACK
BRD-Senpai Aug 8, 2019 11:07 PM
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YAY WE HAVE MIPS!
lelanbkeeton Aug 7, 2019 9:53 PM
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@Doc von Schmeltwick because everything on N64 needs to be in a face. to be shown in the screen. look at Mischief Makers. It is a 2D Game, but when you use "Wireframe" mode, it is just alot of faces with Tris...
Zackie Apr 29, 2019 10:50 AM
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surprised nobody's made custom textures for the untextured Blargg, since he's used in many hacks, including Mario 64 Maker (well maybe that's because there's no custom/edited section on texture's resource ya dingus!)
Sanic Hogeheg Apr 27, 2019 8:28 PM
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@NzVHS Then why does it have a .obj file?
Doc von Schmeltwick Apr 22, 2019 4:47 PM
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no its not
NzVHS Apr 22, 2019 12:01 PM
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because it's a model
lemurboy12 Apr 18, 2019 9:57 PM
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why is peach's letter here
NzVHS Apr 18, 2019 8:37 PM
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im making a custom luigi model and I might upload it to Mario customs
linkfan8990 Jan 3, 2019 9:48 PM
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