Super Mario 64


Game Info arrow_drop_down favorite
Category Nintendo 64
Assets 86
Hits 2,706,372
Comments 354
Tags (20): arrow_right
Alternative Names (4): arrow_right
Mario 64, Shen You Mario (Chinese), SM64, Super Mario Rokujuuyon (Japanese)
arrow_drop_down [1] Playable Characters
arrow_drop_down [7] Non-Playable Characters
arrow_drop_down [17] Enemies & Bosses
arrow_drop_down [6] Objects
arrow_drop_down [20] Peach's Castle
arrow_drop_down [28] Stages
arrow_drop_down [4] Miscellaneous
arrow_drop_down [3] Unused Content

Comments (354)


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Random Talking Bush has a good point. The staff have lives too, just like we do. We can all wait. And like RTB said, it takes time to look over a model. And it takes more time to check a model than it does to check a sprite sheet.
(BTW, I don't mean to be backseat modding, IDK if this counts as that, but I thought I'd be clear that I don't mean to be)
DogToon64 Staff Jul 15, 2020 11:08 PM
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@WeegeeMEME, LukeTheLPSWolf, and everyone else complaining: If only you guys knew how difficult it is for The Models Resource's staff to look over all of these model submissions in the first place (for the record, a single model can take several minutes to check over!). Knowing that without fail, every single time we try to make progress on the queue's pending submissions, we always get another truckload dumped on us immediately afterwards -- we've been struggling to get the pending submissions down to less than 2,500 for the past few months, in the past 24 hours alone we've gotten 118 new submissions and we've only managed to go through 36...! And having all these complaints directed at us for taking so long or constantly posting requests despite our pleas (mainly mine, considering how often I've had to say it)... You're not helping, you're just lowering our morale even further.

I'm honestly getting sick and tired of all the negativity in the community recently, it's almost like the staff are not allowed to spend our free time on what we want to do, that we should instead slave away at model submissions for the rest of our lives. Is that what you guys want? For us to be miserable?
Random Talking Bush Administrators Jul 14, 2020 7:01 PM *
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Every copy of Mario 64 is personalized.
KIB22 Jun 14, 2020 12:32 PM
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@NTSC Master: Most other game entries on the site follow the same general pattern of organization -- Playable Characters, Non-Playable Characters, Enemies, Bosses, Items, Stages, Miscellaneous.
Random Talking Bush Administrators Jun 3, 2020 7:34 PM
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Why does Mario get his own section instead of just a character section?
NTSC Master Jun 3, 2020 6:37 PM
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@bluedogz162: ...Not really, it's going to be about the same considering the content is identical and the N64 version could already be easily dumped.
Random Talking Bush Administrators May 5, 2020 6:17 PM
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Ripping is definitely gonna speed up now due to the native PC Port.
bluedogz162 May 5, 2020 6:15 PM
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Alright Here my second attempt with low poly Mario since it was a edited texture with him. Now here it is with the original textures with him and a edited texture
specularbark45 May 4, 2020 7:12 PM
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you need a Gameshark code to enter level select. there is no intended way to enter that screen otherwise. therefore it definitely counts as unused.
Xinus23 Apr 26, 2020 10:17 AM
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the debug menu (level select) title isn't really unused, using cheat codes you can go there and you can see the title there.
Kiffolisk Apr 23, 2020 2:37 PM
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HOW AM I SUPPOSED TO PUT MULTIPLE TEXTURES ON ONE MODEL THAT ISN'T DIVIDED TO MULTIPLE SECTIONS???!!!
Giant star nose mole Mar 24, 2020 10:01 AM
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I ripped out low poly Mario since there is no model for him hopefully he get's approved
specularbark45 Feb 12, 2020 6:30 PM
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using rom manager to rip enemy and object models is an option
Haideinghach Jan 3, 2020 10:57 AM
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@Xinus23 Would you mind if I asked about what better ways you are referring to? I've been attempting to look into ripping models from this game in particular, but all I've come across is a bunch of sites talking about the Nemu64 method. If you'd be able to point me towards a more stable method, it would be a huge help.
SuperMarioMovieMaker Oct 14, 2019 7:02 PM
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why was Blargg Unused?
Arturmsbr2 Oct 2, 2019 9:41 PM
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I feel like nearly the entirety of this page needs to be remade. i don't even know why these are considered rips and not customs. the texture work on stage models is unfaithful and terrible. and a lot of these models were ripped using the outdated Nemu64 plugin method which i don't think is really needed anymore for a game like Mario64 considering there are much better ways.
Xinus23 Sep 19, 2019 9:26 AM
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MIPS IS BACK
BRD-Senpai Aug 8, 2019 11:07 PM
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YAY WE HAVE MIPS!
lelanbkeeton Aug 7, 2019 9:53 PM
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@Doc von Schmeltwick because everything on N64 needs to be in a face. to be shown in the screen. look at Mischief Makers. It is a 2D Game, but when you use "Wireframe" mode, it is just alot of faces with Tris...
Zackie Apr 29, 2019 10:50 AM
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surprised nobody's made custom textures for the untextured Blargg, since he's used in many hacks, including Mario 64 Maker (well maybe that's because there's no custom/edited section on texture's resource ya dingus!)
Sanic Hogeheg Apr 27, 2019 8:28 PM
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