Mario
(Current scale is below 100% - zoom in to view full detail)
| Asset Info favorite | |
|---|---|
| Name | Mario |
| Category | Nintendo 64 |
| Game | Super Smash Bros. |
| Section | Fighters |
| Submitted | A long, long time ago |
| Uploaded By | Jay6T4 |
| Size |
52.65 KB (58 items) arrow_right
|
| Format |
ZIP (application/zip) mtl, obj, png |
| Hits | 66,624 |
| Tags (4): | |
Comments (10)
You must be logged in to post comments.
Most of the Mario models on the N64 look like toys
My favorite Mario model of this era
Mario 64 was a good foundation, Golf and Tennis have their own charm, and Mario Party games just felt off in some way
Mario 64 was a good foundation, Golf and Tennis have their own charm, and Mario Party games just felt off in some way
the real mario brothers
The creature
Mario Mario and Luigi Mario
@Ton It contains a texture of metal Mario, so to get metal Mario all you have to do is apply the texture to Mario's model
Does this include Metal Mario?
Yoni Arousement this is to save resources. whenever there's 4 characters on the screen, the characters turn low poly.
Interesting to see the different N64 Mario models.

Interestingly, Mario's only model-based difference between regions is that his head was made a tad smaller and his scale factor was increased to x1.12 Vs the original x1.0 in Japan. Though Metal Mario was not changed to reflect this, so that's definitely worth keeping note of!
Either way, I also have Mario's Low-Poly, Skeleton, and alternative Hand meshes on hand too, so he'll be fully ripped once I'm done fixing the exported files for general use. Will be tackling re-ripping Luigi and Yoshi next and moving towards the rest of the playable cast as I go along.
I also have the raw color data for the ambient, light and primitive colors used, so that's gonna be included with the re-rips as well!