Mega Man 64
Mega Man 64

Game Info arrow_drop_down favorite | |
---|---|
Category | Nintendo 64 |
Assets | 6 |
Hits | 88,141 |
Comments | 10 |
Tags (14): arrow_right | |
Alternative Names (1):
arrow_right
Rockman Dash: Hagane no Boukenshin (Japanese)
|
arrow_drop_down
[2]
Characters
arrow_drop_down
[3]
Reaverbots
arrow_drop_down
[1]
Objects
Comments (10)
You must be logged in to post comments.

They only used "64" in the western release, in Japan the game's still called Rockman DASH: Hagane no Bukenshin.

It's also because back then the console wars were in full swing and everyone was debating over bits and stuff. Being the "Nintendo 64" made it seem powerful, I guess.

Guess because of the system's naming gimmick like the Super Nintendo and adding Super to the front of everything, and Advance to everything on the GBA.

Man wtf was with N64 ports of PS1 games and changing the name from what it was to "____ 64?"

"Most games from this era and the PS2 era did not have any 'default' pose at all."
Speaking from my experience modding games, that isn't entirely true. Models from nearly every Nintendo game in the GameCube era had "default" poses, and even in the N64 era games like Banjo-Kazooie had them.
Granted, not all of them were T-Poses--Many of Banjo' models also had the legs stretched out to the side so that the model's pose looked like a sideways H--but they were default poses nonetheless.
I know you said "most", but I think that pretty much every game from a major first-party publisher is a significant outlier.
Speaking from my experience modding games, that isn't entirely true. Models from nearly every Nintendo game in the GameCube era had "default" poses, and even in the N64 era games like Banjo-Kazooie had them.
Granted, not all of them were T-Poses--Many of Banjo' models also had the legs stretched out to the side so that the model's pose looked like a sideways H--but they were default poses nonetheless.
I know you said "most", but I think that pretty much every game from a major first-party publisher is a significant outlier.

There is no T pose in this game. The best you can do is get a coffin pose for characters and that may not work on the non-PSX version.
Most games from this era and the PS2 era did not have any "default" pose at all. That information was lost when the game was exported, because it was a waste of space. Usually you'll find characters without an animation automatically rest in "crumpled paper" pose, with arms legs head, and any other body part that can animate aligned straight up, and usually moved to 0,0,0 so everything overlaps.
Most games from this era and the PS2 era did not have any "default" pose at all. That information was lost when the game was exported, because it was a waste of space. Usually you'll find characters without an animation automatically rest in "crumpled paper" pose, with arms legs head, and any other body part that can animate aligned straight up, and usually moved to 0,0,0 so everything overlaps.

Is there a code that will force characters into a T-Pose. If I have that, I will make a ripping project for this game and pull Reaverbots, Roll and the others.

"Nintendo's favorite third-party developers ditched them in favor of PlayStation."
This game proves the truth to that statement to be questionable.
This game proves the truth to that statement to be questionable.

Man its so hard to find regular reaverbots, from any of the games. I'd chip in if I knew how and had the resources.

will someone add the Bonne family, megaman with helmet, and roll?