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Big Chungus


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Asset Info favorite
Name Big Chungus
Category Mobile
Game Chungus Rampage in Big Forest
Section Characters
Submitted September 1, 2026
Uploaded By DogToon64
Size 4.45 MB (13 items) arrow_right
  • Big Chungus/Big Chungus/10493_Leather_Boxing_Gloves_V1_Diffuse.png
  • Big Chungus/Big Chungus/Chungu_Blue.png
  • Big Chungus/Big Chungus/Chungu_Gray_00.png
  • Big Chungus/Big Chungus/Chungu_pinky.png
  • Big Chungus/Big Chungus/claymore_diff.png
  • Big Chungus/Big Chungus/DarkDefault.png
  • Big Chungus/Big Chungus/Shinymetal.png
  • Big Chungus/Big Chungus/vThirdPersonMelee.dae
  • Big Chungus/Big Chungus/vThirdPersonMelee.fbx
  • Big Chungus/Big Chungus/WOOD_1.png
  • Big Chungus/README.txt
Format ZIP (application/zip)
dae, fbx, png, txt
Hits 1,386
Tags (1):

Comments (11)


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He's more famous than Eilish the famous singer
ElectiveImp Sep 6, 2026 7:43 PM
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Blame Bob for this.
VolkageVolume Sep 2, 2026 11:45 PM
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THAT'LL HOLD 'EM, ALRIGHT! *laughs* Phooey!
SmashBrosFan97 Sep 2, 2026 6:31 PM
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B-I-G gonna hit em with the chungus
DerpBox Sep 2, 2026 5:17 PM
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OH GOD IT'S HIDEOUS
R7CrazyCanucks Sep 1, 2026 3:55 PM
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Alrighty then! Thanks for lettin' me know about it and tellin' me how to fix it! I had no idea how to have done it if ya hadn't told me. LOL
DogToon64 Aug 28, 2026 12:50 AM history
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He is fixed now!
Somwonere Aug 28, 2026 12:46 AM history
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Alrighty, just submitted a revision. Is it fixed now?
DogToon64 Aug 28, 2026 12:16 AM history
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You can use the default settings. the rest pose will still be intact on export, even though it's posed.
Somwonere Aug 27, 2026 1:39 PM history
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Just now saw your comment. What options did ya use to export the model in AssetStudio? Just wanted to ask before I begin fixin' Big Chungus' model.
DogToon64 Aug 27, 2026 5:21 AM history
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Quick heads up, this is not the original rest pose of the model. my guess is that it's a Noesis export, and noesis tends to bake the position of the posed bones onto the geometry, and posed bones are common on AssetStudio rips.

You can fix this by importing the .fbx AssetStudio exported in blender (i recommend the experimental one in 4.5), then selecting all the bones then hit Pose>Clear Transform>All, then try to center it using the main mesh coordinates, then export it to .fbx and export it again in noesis (it makes parented meshes their own bones so you don't have to make them yourself).
Posted Image
Somwonere Aug 23, 2026 3:21 PM history