Banban (Chapter 2)
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| Asset Info favorite | |
|---|---|
| Name | Banban (Chapter 2) |
| Category | PC / Computer |
| Game | Garten of Banban |
| Section | Characters |
| Submitted | January 3, 2026 |
| Uploaded By | Eeveeloverthespriter8 |
| Size |
11.16 MB (17 items) arrow_right
|
| Format |
ZIP (application/zip) dae, png |
| Hits | 1,839 |
| Tags (1): | |
Comments (18)
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The topology here isn't even bad since it's mostly quads it's just the fact the model is way too high poly
Alright chill dude, I was just sharing my thoughts. No one's forcing you to read the comments here or anything.
We get it man, we've been told this like 900 times
Nothing could've prepared me for how horrible that topology is. Over a quarter of a million polygons for this red slug. I decimated the model down to 15k polygons and it looks exactly the same so there's no reason to have so many; I'm convinced that the devs had never used blender or game engine software before.
it looks the same wireframe on and off
*OH MY PCCC-C-C-C*
oh neat
The models in Banban 0 and 8 are actually more optimized
have the euphoric bros. heard of optimization?
this motherfucker got more polygons than there are people on earth
he crashed my browser
10/10 banban moment
10/10 banban moment
holy polygons batman
this is a real horror game, but for the cpu
if you click the wireframe button nothing happens :D
...why did you do this?
dear god i forgot how dense the models were its HORRENDOUS LOLZ
Lord have mercy. he's here
I absolutely struggled trying to export a preview model of this.
