Luigi
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| Asset Info favorite | |
|---|---|
| Name | Luigi |
| Category | GameCube |
| Game | Luigi's Mansion |
| Section | Characters |
| Submitted | A long, long time ago |
| Uploaded By | ecumber05 |
| Size |
150.86 KB (38 items) arrow_right
|
| Format |
ZIP (application/zip) dae, json, png |
| Hits | 65,829 |
| Tags (3): | |
Comments (21)
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Makes me curious on how Mario would've looked in this game if they went with the same N64 art direction Luigi has
"mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!" "mario!"
we love the mario button
we love the mario button
BAHHHHHHH
*TURNS INTO PURPLE AND HALF LIFE 2 STALKER SCREAM*
idk,ive tried ripping some models myself but no lip bones or shape keys,it may be an error with the model exporter cuz in the game luigis expression was changed from normal to scared,but theres a different head model used in the ending where luigi laughs at the sight of mario where his mouth was opened,but its not even a shape key,the model was built like that just for the ending
Shape keys were removed on upload in here?
iirc they were shape keys
Why this rip has no lip bones?
@NewSuperBowserWorld It's an art style transition. This model appears to be a partial mix of Luigi's N64 and modern designs, With it leaning more towards the modern design. You can tell they didn't get it completely right yet, Because of how his face and head look.
why does he look off?
Does Someone know how to get the animations imported?
@Brayton1234567 The nose jiggle isn't physics based, it's apart of the animations
I'd like to know that too.
How did you get this model rigged?
Why does this include the nose? Isn't the nose usually seperate to achieve the nose jiggle?
I really like this model, like it's a combination of his N64 renders with his Gamecube-Wii renders.
Why does he look weird in this game
All of these models are apparently made for Blender and you have to open it in that and then re-export it to use it in any Autodesk product. It's...annoying, to say the least.
Apart from the materials being transparent and the textures not being linked right (in Blender, at least) it seems to load okay for me. Is that all, or is something else wrong?
this model doesn't work in Maya
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