Koopa Troopa
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Asset Info favorite | |
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Name | Koopa Troopa |
Category | Wii U |
Game | Super Mario 3D World |
Section | Enemies |
Submitted | February 17, 2022 |
Uploaded By | Koopa512 |
Size |
1.30 MB (33 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 5,274 |
Comments (10)
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@SpyrotheDragon2021: Yeah, those changes are only seen in the shading or rendered mode.

I guess they look broken in solid mode only

@SpyrotheDragon2021: If you’re using Blender, change the clamping mode on the image texture to “Mirror” from “Repeat”.

Textures appear a bit broken when I open the dae

@Koopa512 Thanks! I will try to fix it.

you could also scale The UVs to a half of their original size, move them a quarter of a texture down and a quarter to the left, and used the modified body texture in this case

I will eventually get around to ripping the SMO model with animations.
The reason the textures look messed up because they should be mirrored, but they are not.
Here's a mirroring setup: https://cdn.discordapp.com/attachments/907566678597042189/967405233368076328/unknown.png (make sure the third option in the image texture node is extend)
The reason the textures look messed up because they should be mirrored, but they are not.
Here's a mirroring setup: https://cdn.discordapp.com/attachments/907566678597042189/967405233368076328/unknown.png (make sure the third option in the image texture node is extend)

@Koopa512 The animations are so sick on this model. Whenever you have time, I would love to see Super Mario Odyssey's model with animations. If I can recall correctly, the Koopas run so weird because their legs are so stretched out and possibly to match Mario's sized legs. Btw, thanks for the 3D World's model. The only problem is the shell's textures are messed up and I tried Cat Koopa uploaded by DogToon64 and same result. I'm using Blender 2.92.0. I apologized that I'm still a noob at Blender or maybe my version of Blender hates SM3DW models. lol

They're quite different
Odyssey's has a higher polycount, an extra bone for each foot, different UVs, is more detailed and uses metalness/roughness workflow (rather than specular/glossy)
Odyssey's has a higher polycount, an extra bone for each foot, different UVs, is more detailed and uses metalness/roughness workflow (rather than specular/glossy)

I wonder what's the difference between this model and Super Mario Odyssey's model? I was looking through screenshots of this game and looks almost the same, except Odyssey's Koopas have different colors and wear hats.