Bowser & Koopalings (Ending)


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Name Bowser & Koopalings (Ending)
Category 3DS
Game New Super Mario Bros. 2
Section Miscellaneous
Submitted December 2, 2023
Uploaded By DogToon64
Size 61.70 KB (9 items) arrow_right
  • Bowser and the Koopalings (Ending)/Bowser and the Koopalings (Ending)/ending_boss.dae
  • Bowser and the Koopalings (Ending)/Bowser and the Koopalings (Ending)/ending_boss.png
  • Bowser and the Koopalings (Ending)/Bowser and the Koopalings (Ending)/ending_koopa.dae
  • Bowser and the Koopalings (Ending)/Bowser and the Koopalings (Ending)/ending_koopa.png
  • Bowser and the Koopalings (Ending)/Bowser and the Koopalings (Ending)/koopa_clown_boss_body.png
  • Bowser and the Koopalings (Ending)/Bowser and the Koopalings (Ending)/koopa_clown_boss_spc.png
  • Bowser and the Koopalings (Ending)/README.txt
Format ZIP (application/zip)
dae, png, txt
Hits 5,614
Tags (9): arrow_right

Comments (7)


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i meant the smm2 player models in the 2d styles SMB1,SMB3,SMW the other 2 styles use 3d models for the players
tealogs Jan 26, 2026 1:41 AM
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Many reasons this isn't full 3D:
• It would take a lot more system resources to load and render a highly-detailed model.
• This model only appears in the background, so it doesn't need to be super detailed.
• The 3DS has a 3D screen, so any truly flat planes wouldn't look as convincing as a model with some 3D depth.
• The model is fairly small on-screen, so if the details were fully modeled, it would become a mess of flickering pixels because of all the small details.
• I bet many people didn't even know the model wasn't full 3D, which means it was well designed for its specific purpose.

The reason Super Mario Maker 2 is 2D is because you can have hundreds of objects on screen that can stack in multiple ways. The system would struggle to handle 100 fully-modeled, fully-rigged Hammer Bros throwing hundreds of fully-modeled hammers. Nobody who plays the game even knows they are 2D, so once again they created a clever, invisible solution to a difficult problem.
Peardian Senior Staff Jan 25, 2026 11:55 PM
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gen why does Nintendo make models js to make them 2d sprites on a plane and add one thing thats actually 3d another 2d plane ik is the players in the 2d styles of smm2 are js planes but animated
tealogs Jan 25, 2026 9:18 PM
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Because it's a model? The propeller at the bottom is fully 3D, and even though the actual car and Koopalings (and Bowser) are just a flat texture, there is a bit of a curvature to it.
Random Talking Bush Administrators Jan 23, 2026 6:08 PM
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how the FUCK is this here
tealogs Jan 23, 2026 4:24 PM
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That's actually really clever
PeachesCastle Dec 10, 2023 6:25 AM
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wow I never would have realized this was a 2d texture
IekTheWubbox Dec 10, 2023 1:01 AM