Huey (3D)


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Asset Info favorite
Name Huey (3D)
Category Wii U
Game Paper Mario: Color Splash
Section Non-Playable Characters
Submitted June 19, 2022
Uploaded By Fawfulthegreat64
Size 4.82 MB (27 items) arrow_right
  • Body.png
  • Body_Lightmap.png
  • Body_Normal.png
  • Body_Papermap.png
  • Body_Roughness.png
  • Body_Specular.png
  • Eye.00.png
  • Eye.01.png
  • Eye.02.png
  • Eye.03.png
  • Eye.04.png
  • Eye.05.png
  • Eye.06.png
  • Eye.07.png
  • Eye.08.png
  • Eye_Lightmap.png
  • Eye_Normal.png
  • Eye_Papermap.png
  • Eye_Roughness.png
  • Eye_Specular.png
  • Hand.png
  • Hand_Lightmap.png
  • Hand_normal.png
  • Hand_Papermap.png
  • Hand_Roughness.png
  • Hand_Specular.png
  • Huey.dae
Format ZIP (application/zip)
Hits 2,789

Comments (8)


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@RandomTalkingBush ah, that explains it then. Yeah if it's just for a little part of the game it isn't a problem
PeachesCastle Apr 27, 2024 10:03 PM
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@PeachesCastle: Only at the beginning of the game and at the end, for the rest of the game he's in paper form and uses sprites just like everyone else. Having a high-poly model for specific instances isn't always an optimization problem.
Random Talking Bush Administrators Apr 27, 2024 8:38 PM
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…are you kidding me!?
squidiskool Apr 26, 2024 4:20 PM
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Apparently it's to get him super smooth but surely there's other ways to do that. Smooth shading, beveling, it's wild that Nintendo used so many tris on such a simple model, especially when he's on-screen at all times. Nintendo's usually the king of optimisation
PeachesCastle Apr 26, 2024 7:57 AM
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Huey uses more surface triangles than the entirety of Super Mario 64 combined
UnoriginalRob Apr 26, 2024 3:31 AM
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we will never know

(update: yes)
DerpBox Mar 17, 2024 10:32 PM
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Gonna download this just to see if it's true that he uses 28,136 tris
PeachesCastle Mar 17, 2023 8:35 AM
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i love him
Antman6819 Oct 4, 2022 11:14 PM