Luigi


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Asset Info favorite
Name Luigi
Category Wii U
Game New Super Mario Bros. U / New Super Luigi U
Section Playable Characters
Submitted January 15, 2022
Uploaded By DogToon64
Size 422.63 KB (44 items) arrow_right
  • Luigi/Luigi/LB_model.dae
  • Luigi/Luigi/LC_model.dae
  • Luigi/Luigi/LH_model.dae
  • Luigi/Luigi/lm_01p.png
  • Luigi/Luigi/lm_02p.png
  • Luigi/Luigi/MLB_model.dae
  • Luigi/Luigi/MLH_model.dae
  • Luigi/Luigi/P.png
  • Luigi/Luigi/player_body.0.png
  • Luigi/Luigi/player_body.1.png
  • Luigi/Luigi/player_body.2.png
  • Luigi/Luigi/player_eye.0.png
  • Luigi/Luigi/player_eye.1.png
  • Luigi/Luigi/player_eye.2.png
  • Luigi/Luigi/player_eye.3.png
  • Luigi/Luigi/player_eye.4.png
  • Luigi/Luigi/player_eye.5.png
  • Luigi/Luigi/player_eye.6.png
  • Luigi/Luigi/player_head.0.png
  • Luigi/Luigi/player_head.1.png
  • Luigi/Luigi/player_head.2.png
  • Luigi/Luigi/player_mbody.0.png
  • Luigi/Luigi/player_mbody.1.png
  • Luigi/Luigi/player_mhead.0.png
  • Luigi/Luigi/player_mhead.1.png
  • Luigi/Luigi/player_pbody.png
  • Luigi/Luigi/player_phead.png
  • Luigi/Luigi/player_plbody.png
  • Luigi/Luigi/player_plface.png
  • Luigi/Luigi/player_plhead.png
  • Luigi/Luigi/PLB_model.dae
  • Luigi/Luigi/PLH_model.dae
  • Luigi/Luigi/PLLB_model.dae
  • Luigi/Luigi/PLLH_model.dae
  • Luigi/Luigi/puropera_env.png
  • Luigi/Luigi/p_env.png
  • Luigi/Luigi/P_mask.png
  • Luigi/Luigi/SLB_model.dae
  • Luigi/Luigi/SLC_model.dae
  • Luigi/Luigi/SLH_model.dae
  • Luigi/Luigi/star_env.png
  • Luigi/README.txt
Format ZIP (application/zip)
Hits 9,038
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Comments (5)


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@BzarrTehAxolotl If you're using Blender 2.79, you can do it:

1 - Go to the "Textures" tab
2 - Scroll down until you find "Image Mapping"
3 - Under Mirror, Set "X" to 2
4 - Change the Viewport Shading to "Rendered" to see the result
Impostario Apr 29, 2022 1:11 AM
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for some reason luigi loses one of his eyes and his face stretches when I import into blender... anyone know a fix?
BzarrTehAxolotl Apr 12, 2022 5:32 AM
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They just cut corners to avoid the mess of blending animations.
lemmingscanfly Feb 8, 2022 11:58 PM
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Fun fact: the reason why their head are seperate is because they can't move the head attached to its model in game, I'm referring to how they move they heads when they look around. this happens for sm64 and other games aswell.
PyroSaurus64 Jan 20, 2022 12:27 AM
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This is... peculiar, to say the least.
Luigination Jan 16, 2022 6:13 PM