Mario
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| Asset Info favorite | |
|---|---|
| Name | Mario |
| Category | Wii |
| Game | Super Mario Galaxy |
| Section | Playable Characters |
| Submitted | A long, long time ago |
| Uploaded By | Peardian |
| Additional Credits | Random Talking Bush |
| Size |
10.81 MB (103 items) arrow_right
|
| Format |
ZIP (application/zip) dae, mtl, obj |
| Hits | 145,735 |
Comments (32)
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This feels like the most ubiquitous one of my looks that both Nintendo and my fans use. I can see why, I did look really good in this game.
Probably my favorite Mario model. Along with 64.
Guys i just found the the rig, it's only in the Shadow Mario DAE for some reason but it works fine with all other models
Eat your green beans
Why does he look shocked
@Peardian i am using the DAE.
Something weird might actually be going on, maybe it's just Blender's importer but the only bones I have when importing the .dae are "root/All_Root/LegL2, LegR2, Eye0 and PartsControl". The meshes don't have vertex groups either.
@ThePerfectMario64: Are you opening the OBJ instead? The OBJ format does not support bones, but DAE does. Open the DAE instead.
@Peardian: But it's not...
My favorite model
My mistake, I was wrong. I had no intention to lie.
y'all will just lie for no reason
@Talenz_Trixz: But it is...
not rigged :(
Im getting "Don't talk to me or my son ever again" type energy
Oh god, when viewing it up close, it just looks awful...
(The right shoulder vertex.)
(The right shoulder vertex.)
Wowwwww Nintendo. Hope someone got fired for that
oh i see the mistake
Wdym, Mongee?
I've always hated the mistake they made on his right shoulder lol. That one little vertex that is misplaced. Unplayable, truly.
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