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Harvest Moon: Animal Parade


Game Info arrow_drop_down favorite
Category Wii
Assets 3
Hits 1,768
Comments 3
arrow_drop_down [2] Non-Playable Characters
arrow_drop_down [1] Map Objects

Comments (3)


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Is it okay to submit fbx binary from Noesis, in spite of the unhelpful relative paths? I went with ASCII for these so far to fix the paths, but it seems as long as .png is in the texture name then the Filename property written to binary loads fine in Blender and 3ds Max. For Blender and animations I'm leaning back towards binary but wanted to double-check.

Also, is exporting dae directly from a plugin okay? I noticed recently that the Noesis dae exporter doesn't resolve or drop 0 weights, and afaik plugins require a uniform number of weights per vertex, so there will be padded zeroes.

These dae files technically have redundant weights, though I made sure all redundant weights are 0 and are assigned to a dummy root bone that does nothing, so functionally I don't think it can affect anything.

Wondering what staff preferences are on this. I could always export as fbx and then re-export that as dae. But that extra step could also cause other unwanted dumb stuff to happen, so I'd rather export directly if it's fine.
Boxy May 24, 2026 11:06 PM
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The gasp I gusped seeing the Harvest Goddess and Harvest King here!!

Oh, I hope to see more from this game here, I truly do adore it, and I would LOVE to make fanart with these characters!! This and Tree of Tranquility are still everything to me
pekoetea Feb 22, 2026 11:40 PM
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This was one of my favorite games when I was in middle school! I'm so, so, SO happy to see assets being uploaded!!!! QuQ
Shipposhi Feb 17, 2026 3:56 AM