comment(6)
Tony Hawk vs. Donkey Kong: Dunks of Wisdom

As always, we're continuing to do our best in reviewing the ever-growing mountain of submissions. Despite our extra-large update last month, the previous queue record was smashed with well over 7000 submissions. For those of you who have pending submissions and want to know how you can help us, the best thing you can do is double-check your own submissions to ensure everything is good and ready. We spend hours of our time fixing minor mistakes and remaking missing or bad icons, which slows down the process for everyone.
Not sure what to do? Here are some suggestions:
• Read the submission guidelines if you haven't already. If you're new here, you may have missed an important rule.
• Use the Model Checker Tool to test your models. It can help you find and fix simple mistakes that would otherwise slow down the review process.
• Make proper transparent icons for all of your submissions! I cannot stress enough how helpful this is to us. Don't know how to make a transparent render in Blender? Don't know how to set up good-looking lighting? Don't know how to use alpha transparency in materials? Try looking on YouTube for tutorials. Even if you think you don't have enough time to learn or make them, trust me, you have plenty of time to learn and practice.
• Use the "Notes" section of your submission to write down any questions or important information. If the developers made a mistake and you notice it, writing a note could save the submission from being rejected.
• Ask the community to look at your submission if you're unsure about it. There are lots of knowledgeable people here who can give you advice if you make a mistake or don't know what something means.
Anyway, enjoy!
Contributors: 61
A_Paint_Bucket_Named_Huey, Aelith, AJD-262, applecuckoo, Ard.33, AvodrocOiram, AwkwardTurtle, Boxy, CameronCarsonOfficial, Centrixe the Dodo, djfox11, DogToon64, DrDoctor, Eeveeloverthespriter8, Eggman Enterprises Ltd., EvZone, Fawfulthegreat64, Goji54, Goof, Grounder, Gummy Frog, GustavoPredador, Hell Inspector, Henchman800, IggyMon, Image Ripper, Inpsomnyach, Kupororeal, lemurboy12, LuigiFan1, Marusero110, MasterPengo, Mii_Boi, Neph, NickirixXT/GoldenXP, NuroKioshi, oozername20, Peardian, Penthas, Personally Wimpy, pokeYHS, prototip567, RedYoshiKart, rexccon, ROStudios25, SanekOgon, Satsubatsu347, Shadowth117, sijaab, SlashterYT, squidiskool, sr_shake, stormygaret15, ToppestOfDogs, TrixxedHeart, TrixxXOX, tymoboom, Willi, Ya Block, Yeet2005, Yellowegg785 Customs: 9
A_Thing, BigHungryMode, Bukachell, DrDoctor, groundpork, MasterPengo, McRat, Peardian, rveyrand
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Custom / Edited
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3DS
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Arcade
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Browser Games
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Dreamcast
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DS / DSi
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GameCube
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Mobile
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Nintendo 64
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Nintendo Switch
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PC / Computer
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PlayStation
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PlayStation 2
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Wii
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Wii U
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Xbox 360
Comments (6)
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thanks if I have some free time I might help with that list

@p03_real_account: No, the bottom section is not directed specifically at you. There are nearly 500 other submissions with no icons at all, from multiple other people. It will take me several weeks just to render them all, unless the original submitters provide icons themselves. I greatly appreciate your cooperation in updating the icons, and I hope others will do the same.

I know the bottom part is about my 490 models icons they will be fixed in like 3 days about half are Finnish

You can probably put it on Google Drive or MEGA or any site like that

@Fawfulthegreat64
It sounds useful! I agree fixing the transparency on textures in Blender is time consuming.
It sounds useful! I agree fixing the transparency on textures in Blender is time consuming.

I have a Blender script that I've added to my default blend file on startup that when run makes all alpha channels in every material in the scene properly transparent (as well as other things like setting the interpolation to Closest which i think looks better on low-res textures though that can easily be changed) I find it very useful since importing anything into Blender basically never retains the alpha channel, this makes it so that's fixed with one click.
Where would be a good place to post that as a resource for anyone else that uses Blender?
Where would be a good place to post that as a resource for anyone else that uses Blender?