Arwing (Title Screen / Ending)
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| Asset Info favorite | |
|---|---|
| Name | Arwing (Title Screen / Ending) |
| Category | SNES |
| Game | Star Fox |
| Section | Playable Characters |
| Submitted | July 2, 2022 |
| Uploaded By | MurissaRGB |
| Size |
6.00 KB (17 items) arrow_right
|
| Format |
ZIP (application/zip) mtl, obj, png |
| Hits | 21,436 |
| Tags (1): | |
Comments (25)
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the game technically applies real time lighting to certain models, usually the bigger ones like andross and environment stuff. but the enemies move around too much and are too complicated in the first game to really use it, so it uses a palette system for them instead.
ah, okay.
Most likely technical limitations: The SNES is palette based and so the models have to work around it alongside the fact that Super FX is still primitive enough that you want to reduce the amount of calculations for each frame like not calculating the normals (the facing direction) of each polygon and opt for fixed lighting textures.
I know. if I wasn't being clear, "they" was referring to the developers of the game.
That's just how the model is. Look at the title screen again and see for yourself.
why did they choose to bake the lighting to the texture of the model?
As well as the game over screens letters
I like how the original arwing was just 29 triangles.
@GigglyMan Can you walk me through how to use it and rip models? little new to this stuff.
Now this is more like it, I'm glad we have our hands on the SNES Arwing model now.
other super fx games were
dirt trax fx
winter gold
vortex
and of course star fox 2
and yes, yoshi's island uses polygons in some sequences-but some of them are fake-the spinning gears and falling walls, notice how they have zero aliasing, they were just sprite tricks
dirt trax fx
winter gold
vortex
and of course star fox 2
and yes, yoshi's island uses polygons in some sequences-but some of them are fake-the spinning gears and falling walls, notice how they have zero aliasing, they were just sprite tricks
It does, the "PAUSE" letters within the pause menu are 3D.
oh, wow. I thought it was just a cool effect.
Wait
Bro yoshi's island doesn't use 3D models
Wait
Bro yoshi's island doesn't use 3D models
Yes, I know at least 3 SNES games which use 3D models:
- This game
- Stunt Race FX
- Yoshi's Island
- This game
- Stunt Race FX
- Yoshi's Island
The FX chip can actually make 3d models??????????????????????????
alot of detail
the the Super Nintendo???
o_o
Beautiful
amazing
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