Star Fox
Star Fox
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[2]
Playable Characters
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[2]
Enemies & Bosses
Comments (27)
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Reply to comment by MurissaRGB posted Aug 27, 2026 12:50 PM
thanks for the info, now i think that kirbo emulated his SNES games.
actually, it runs up to 30 depending on whats on screen.
i said the game runs at 10 fps
lol not true that game is somewhat smooth via possibly the Super FX chip which DISPLAYS the models
My favorite game to play on the SNES. I always wanted to take a look at the 3d models freely rather than pausing the game, or viewing the models via continue screen.
and if there was a separate section called "MMC3"
10 fps
@Ninetails2000 foreshadowing
@gobro9000 imagine if NES was instead named "Ricoh 2C02"
I can't believe technology like this for ripping SNES models that are stored in the data files of the game exists.
Splitting SNES and Super FX into their own sections would be like splitting the Genesis, CD and 32X into their own sections for sprites. They're all different parts of the same whole so it's a distinction without much difference.
I'm pretty sure the main reason Super FX won't get its own console section is because it still requires an SNES to run, as Super FX is just a chipset while the SNES is a whole console. Creating a new section for Super FX games would be like separating PC/Mobile games by hardware specs or CPU architecture. Plus if someone came to this site looking for Starfox models and don't know what Super FX is, they would probably just go to the SNES section instead.
@MarioFanGamer infact Im pretty sure the tri-force in LTTP uses the stock SNES to render (admitidly even more primitive than StarFox) 3D models
@gobro9000: No. Like I said earlier, it's on the SNES in the first place. We're not going to rename this section after a specific subset of games, what happens if later on non-Super FX games get their models ripped? Then we'd have to make a completely separate section for those for no good reason. It's staying as it is.
just call the this console section, Super FX
OH MY GOSHNESS THIS HAS SO MANY POLYGONS WHEN I INSERTED IT MY DEVICE EXPLODED!!!!! AAAAAAH
There also is the fact that Super FX isn't the only way to render models. In fact, SA-1 (e.g. Super Mario RPG) and CX4 (e.g. Mega Man X2 or smth) both are used to render models much like Super FX. Actually, you can use the pure SNES if you want, primitive maths (e.g. unsigned multiplication) and lack of bitmap to planar conversion (i.e. converting graphics you can easily rotate to graphics the SNES can read) just makes this very impractical.
@gobro9000: Why? It's literally on the SNES in the first place.
rename SNES in to Super FX in the models resource
virtual racing sega genesis has 3d models too
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