Digimon World: Next Order
Digimon World: Next Order

Game Info arrow_drop_down favorite | |
---|---|
Category | PlayStation Vita |
Assets | 10 |
Hits | 115,366 |
Comments | 26 |
Tags (12): arrow_right | |
Alternative Names (1):
arrow_right
デジモンワールド -next 0rder- (Japanese)
|
arrow_drop_down
[9]
Characters
Himari Oofuchi
view_in_ar

Kouta Hirose
view_in_ar

Luche
view_in_ar

Mameo
view_in_ar

Mirei Mikagura
view_in_ar

Rina Shinomiya
view_in_ar

Shiki
view_in_ar

Shoma Tsuzuki
view_in_ar

Takuto
view_in_ar

arrow_drop_down
[1]
Props
Comments (26)
You must be logged in to post comments.

I ripped Vita models of Digimons and I must say... HOLY SHIT TEXTURES ARE SO LOW RES they made my eyes bleed. Thank god waifu2x exists (upscale texture res and make it smoother etc.) I'll try PS4 models now
I managed to convert PS4 models to FBX, but I'm still having a hard time getting anims right. It involves empiric check on which anim fits each digimon (because they're not named accordingly, ofc). And, well, there is like 10k.
Without Animations, it's pretty easy to extract though.
Without Animations, it's pretty easy to extract though.

Digimon Hacker's Memory models please.

Re-ripped characters to include animations.

I've discovered how to properly rip the digimon models, but AssetStudio can't into exporting secondary uv maps, I'm gonna open an issue for this to see if Perfare can fix this.

Surprised more hasn't been ripped form this. Like the babies and in-training. And Meicoomon.

obj doesn't carry armatures though, dae is better, fbx is even better. I'm also okay with smd files.

@Hallow Someday, when you finally found a way to fix and rip the Digimon models, please use that exact same method for Hacker's Memory.

valforwing hope the digimon models get to the website argree?

i don't care that they have the same model. what bothers me is that all the ones keep gettign ripped as dae rather then obj. and dae never converts into the formats i need for my projects

Digimon Links uses the same models as Next 0rder, so you can download most of the Digimon you want from that page. Turuiemon isn't in Links yet though, nor are a lot of the recolors like Clear Agumon or Snow Goblimon.

i still waiting

Oh and Turuiemon and Gargomon too, it will have to wait awhile with that.

Veemon

For me I want agumon greymon guilmon Vermont and shoutmon

@charizardkids Me too, I want ShineGreymon, MirageGaogamon, Rosemon, and Gumdramon (yes cause this is the first game they introduce that Digimon to 3D.) I'll wait for the skeletons to get fixed too.

(Still waits for the digimon to get the skeletons fixed and riped)

I guess I did forget the player characters oops, and yes the digimon are missing full skeletons & rigging, I'm not sure if this is a problem with UnityStudio or some funky thing the game does with them.

It seems, that the Player models aren't up yet missing.
@charizardkids from what I know, the Digimon models in the vita version couldn't be ripped with the rigging intact( at least when I attempted it myself). However those Digimon were included with Digimon LinkZ as well. It is important to note, that the Vita version is different, based upon the digivolution requirements, from the PS4 port, which included the burst modes for Rosemon, ShineGreymon and MirageGaogamon and Ravemon, among the other CS update models.
@charizardkids from what I know, the Digimon models in the vita version couldn't be ripped with the rigging intact( at least when I attempted it myself). However those Digimon were included with Digimon LinkZ as well. It is important to note, that the Vita version is different, based upon the digivolution requirements, from the PS4 port, which included the burst modes for Rosemon, ShineGreymon and MirageGaogamon and Ravemon, among the other CS update models.

any more models?
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev | Page 1 of 2 | Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right |