LittleBigPlanet
LittleBigPlanet
| Game Info arrow_drop_down favorite | |
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| Category | PlayStation 3 |
| Assets | 55 |
| Hits | 658,551 |
| Comments | 50 |
| Tags (14): arrow_right | |
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Alternative Names (3):
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LBP, Little Big Planet, リトルビッグプラネット (Japanese)
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[1]
Playable Characters
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[11]
Costumes
Baseball Cap
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Basketball Vest
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Beta Test Vest
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Cannonball Helmet
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Hero Hair
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Launch Day Shirt
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Qore Cap
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Rare Prize Crown
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Ringmaster Top Hat
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Sonic the Hedgehog
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Yellow Head
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[4]
Gameplay Objects
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[14]
Objects
Bird Wing
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Bottle Cap
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Bouncy Rubber Snake
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Castor Wheel
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Crab Claw
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Cutlery
Drumstick
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Egg
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Golf Ball
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Matchstick
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Orange Boar Fish
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Pirhana
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Sombrero Hat
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Sugar Skull
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[16]
Decorations
Barnacle
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Bow Tie
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Butterfly
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Button Eyes
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Donkey Tail
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Festive Bell
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Glasses
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Grey Ghost
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Peacock Feather
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Pin
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Plastic Ear
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Plastic Moustache
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Spider-Man Eye
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Tiger Nose
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Toy Car Exhaust
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Toy Car Spoiler
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[3]
Creature Pieces
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[1]
Miscellaneous
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[5]
Unused Content
Comments (50)
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@SonicFan I'd imagine it's pretty easy to rip models 'n' stuff from that game because it runs on UE4.
It's actually possible to rip SABA models, someone uploaded models from the game onto Deviant art but haven't put them on models resource yet.
@Marshi64 are those tools publicly available? I've been using Craftworld Toolkit to rip models and textures but as it can only rip models as OBJ's I can't get rigs for Sackboy and friends.
Big plans for the submissions in this section plus 2 and 3 for both PS3 and PS4! new tools have been given for model ripping, so now this section is gonna be spruced up a lot with content once I get everything I have planned sorted! gonna start with Sackboy and his starting set of costume pieces along with costumes from The Gardens as well, then I'll move on to more chunks of the costumes in Story Mode per Creator Curator and eventually some DLC too!
i have the spacesuit costume with working textures, might upload it
It was a sackboy dress up flash game to advertise the game currently, it is lost media
look, i don't know a lot of litle biug planet, so here's a question, what was mysackboy.littlebigplanet.com?
@sonicdude143: If they're all considered part of one set, then yeah it's perfectly fine to group them together in a single submission!
I got a question, do you accept like different models inside of one zip file? Like the sprite zips with full of different sprites, because I am wondering if I could upload all of the The Garden's background, models in 1 here.
@sonicdude143 walker of the walking kind
Yeah
@Cavan Ashton Do you know how to rip the models? Also there is a program called Farctool v2 for the games
I'm gonna try ripping costumes. For example, i'm ripping the spacesuit costume, but the textures are messed up.
@Cavan Ashton, there is textures that the pod uses which are somewhere in the texture_library. It uses these textures also the text beside them helps you put them together
cardboard_diffuse -Main
cellotape_stains_diffuse -Main
cellotape_stains_specular -Main
cellotape_stains_bump -Main
pod_dirt_map -Whole model
cardboard_edges_diffuse - Edges
cardboard_edges_bump - Edges
tissue_paper_diffuse -Windows
tissue_paper_bump -Windows
cardboard_diffuse -Main
cellotape_stains_diffuse -Main
cellotape_stains_specular -Main
cellotape_stains_bump -Main
pod_dirt_map -Whole model
cardboard_edges_diffuse - Edges
cardboard_edges_bump - Edges
tissue_paper_diffuse -Windows
tissue_paper_bump -Windows
I want to rip the pod but i've got one problem. the only textures i could find was a white dirt map of the pod textures.
My model Submissions for this game
Ok about the Pod, that has been now properly ripped.
The pause menu model is coming too.
The pause menu model is coming too.
I have almost of the mesh_library ripped.
Been chipping away at ripping Sackboy's costume pieces, wanted to ask a question for what format would be most preferred for uploading these in, Sackboy and his costume pieces for example have multiple UV maps stored in their models with multiple layering textures which wouldn't be easy to preserve in an .obj, would FBX be preferred even though these models aren't ripped with their original skeletons and rigging? or .blend?
Yes, the moon has already been properly ripped (although not with the ambient occlusion model), and the Pod has been for the most part ripped (the UVs haven't all been extracted, only the dirtmap UV channel)
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