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Sonic Heroes


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Category PlayStation 2
Assets 26
Hits 233,434
Comments 28
Tags (13): arrow_right
Alternative Names (1): arrow_right
SH

Comments (28)


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Is there a way to recreate the lighting and shading in blender? blender's default light and shade settings look VERY weird with how these models look ingame, even WITH smooth shading.
AutoMario Nov 20, 2025 10:33 PM
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if someone in interest, i'm about to recreate save icon model with actual characters for each team
SanekOgon Dec 26, 2024 9:16 AM
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Out of curiosity, are these models rigging weighted 100%? I would also like to know the difference between this and the PC version.
Machoboy197 Apr 28, 2024 7:15 PM
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Such an old yet memorable game (I was born 6 years after this came out) however I remember I did get an old GameCube copy to play on my Wii (the Wii, well, specifically my Wii model was able to play GameCube games)

I miss my life
Gräpëjüïce Jun 10, 2023 5:38 AM
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wouldn't Metal Overlord be possible since he's got an in-game model unlike Neo Metal/Plain Metal
GeoDoesAnimations Jun 16, 2022 8:36 PM
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@EggsBenedict: Not possible. He doesn't have a model in-game and only appears in pre-rendered cutscenes.

Either way, requests are not allowed in the comments (not like anyone listens).
Random Talking Bush Administrators Apr 17, 2022 5:25 AM *
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can someone upload neo metal in the enemies section?
EggsBenedict Apr 17, 2022 4:53 AM
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@gobro9000 theyre identical
mo charlic Apr 5, 2022 9:55 AM
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What about the Gamecube and Xbox versions, are you going to submit for those too?
gobro9000 Nov 20, 2021 5:25 AM
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Heavy egg hamer really reminds me of Shadow The Hedgehogs bosses
PyroSaurus64 Sep 4, 2021 4:16 PM
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Anyone else realize that Knuckles, Tails, Amy, Cream and Cheese's models were reused in Sonic Rush as their cutscene dialogue sprites?
JetTheFox96 May 11, 2021 10:14 PM
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@Sonic Konga why does bigs model have curved arms? It wouldve been better if he was in a direct TPose just like the rest lmao
JetTheFox96 Oct 27, 2020 1:58 AM *
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The PS2 version does not "suffer." It plays perfectly fine. This is a misnomer, much like saying that Hyrule Warriors Legends doesn't run on a gen 1 3DS, as it does perfectly fine.
Doc von Schmeltwick Oct 25, 2017 8:50 PM
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I do have the PS2 version, but I want to know how to rip the models, so I can get some of the level models submitted.
FusionDragonoid Sep 26, 2017 7:40 PM
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@JorgeBunny

Okay, thank you... I think.
Sonic Konga Jul 27, 2017 2:38 AM
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look like you brought more models hello there. BYE

@PowerFull Flying Speed Energy Source.

Sure thing make sure you can keep up.
https://www.vg-resource.com/member.php?action=profile&uid=38073

oh you can't it new.

But anyway good job on your work.^_^!? BYE
Brave The Baby Bunny Jul 21, 2017 12:43 AM
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@Speedy X

I know! I will post more! :)
Sonic Konga Jul 20, 2017 8:41 PM
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Whoa! These look great, nice job! Sonic Konga. Childhood game, dude!
Speedy X Jul 20, 2017 8:38 PM
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@Sonic Konga

Interesting. I would assume that the PS2 could handle more polygons, since it is capable of 150 million vertices per second, while Gamecube handles 90 million. I guess Nintendo was more technically resourceful when using less powerful components.

Also, I did checked the PC version of that game. Yes, I do found a difference. Admittedly, I didn't checked that before considering there was no Cream model uploaded.
SamKitsune Jul 18, 2017 7:31 PM
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@SamKitsune

Thank you, for the that really good comment! But sorry no, there is a difference, like Sonic, for example, PS2: 1696 faces, Xbox/PC/GC: 2396 faces.
Sonic Konga Jul 14, 2017 4:52 AM
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