Sonic Heroes
Sonic Heroes

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Category | PlayStation 2 |
Assets | 26 |
Hits | 209,660 |
Comments | 27 |
Tags (16): arrow_right | |
Alternative Names (1):
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SH
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[3]
Team Sonic
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[3]
Team Dark
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[4]
Team Rose
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[3]
Team Chaotix
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[1]
Enemies
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[10]
Objects
Cage
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The Chaos Emeralds
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Checkpoint
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Emblem
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Goal Ring
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Metal Container
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Spring
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Unbreakable Container
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Wide Spring
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Wood Crate
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[1]
Miscellaneous
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[1]
Unused Content
Comments (27)
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if someone in interest, i'm about to recreate save icon model with actual characters for each team

Out of curiosity, are these models rigging weighted 100%? I would also like to know the difference between this and the PC version.

Such an old yet memorable game (I was born 6 years after this came out) however I remember I did get an old GameCube copy to play on my Wii (the Wii, well, specifically my Wii model was able to play GameCube games)
I miss my life
I miss my life

wouldn't Metal Overlord be possible since he's got an in-game model unlike Neo Metal/Plain Metal

@EggsBenedict: Not possible. He doesn't have a model in-game and only appears in pre-rendered cutscenes.
Either way, requests are not allowed in the comments (not like anyone listens).
Either way, requests are not allowed in the comments (not like anyone listens).

can someone upload neo metal in the enemies section?

@gobro9000 theyre identical

What about the Gamecube and Xbox versions, are you going to submit for those too?

Heavy egg hamer really reminds me of Shadow The Hedgehogs bosses

Anyone else realize that Knuckles, Tails, Amy, Cream and Cheese's models were reused in Sonic Rush as their cutscene dialogue sprites?

@Sonic Konga why does bigs model have curved arms? It wouldve been better if he was in a direct TPose just like the rest lmao

The PS2 version does not "suffer." It plays perfectly fine. This is a misnomer, much like saying that Hyrule Warriors Legends doesn't run on a gen 1 3DS, as it does perfectly fine.

I do have the PS2 version, but I want to know how to rip the models, so I can get some of the level models submitted.

@JorgeBunny
Okay, thank you... I think.
Okay, thank you... I think.

look like you brought more models hello there. BYE
@PowerFull Flying Speed Energy Source.
Sure thing make sure you can keep up.
https://www.vg-resource.com/member.php?action=profile&uid=38073
oh you can't it new.
But anyway good job on your work.^_^!? BYE
@PowerFull Flying Speed Energy Source.
Sure thing make sure you can keep up.
https://www.vg-resource.com/member.php?action=profile&uid=38073
oh you can't it new.
But anyway good job on your work.^_^!? BYE

@Speedy X
I know! I will post more! :)
I know! I will post more! :)

Whoa! These look great, nice job! Sonic Konga. Childhood game, dude!

@Sonic Konga
Interesting. I would assume that the PS2 could handle more polygons, since it is capable of 150 million vertices per second, while Gamecube handles 90 million. I guess Nintendo was more technically resourceful when using less powerful components.
Also, I did checked the PC version of that game. Yes, I do found a difference. Admittedly, I didn't checked that before considering there was no Cream model uploaded.
Interesting. I would assume that the PS2 could handle more polygons, since it is capable of 150 million vertices per second, while Gamecube handles 90 million. I guess Nintendo was more technically resourceful when using less powerful components.
Also, I did checked the PC version of that game. Yes, I do found a difference. Admittedly, I didn't checked that before considering there was no Cream model uploaded.

@SamKitsune
Thank you, for the that really good comment! But sorry no, there is a difference, like Sonic, for example, PS2: 1696 faces, Xbox/PC/GC: 2396 faces.
Thank you, for the that really good comment! But sorry no, there is a difference, like Sonic, for example, PS2: 1696 faces, Xbox/PC/GC: 2396 faces.

Thanks for the models! In case anyone wants to know, the models for all of the versions are the same, without any alteration with the polycount. Still, it's good that I now got Cream from Sonic Heroes. My Cream 3D model collection may be complete if I have the ones from Sonic Adventure DX, Shadow the Hedgehog, and maybe those two mobile games, but I think they are models that are reused from other games. It's a shame that she isn't going to be in Sonic Forces . . . and I doubt the Avatar can look like her . . .
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