Sonic Heroes


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if someone in interest, i'm about to recreate save icon model with actual characters for each team
SanekOgon Dec 26, 2024 9:16 AM
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Out of curiosity, are these models rigging weighted 100%? I would also like to know the difference between this and the PC version.
SmashBrosFan137 Apr 28, 2024 7:15 PM
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Such an old yet memorable game (I was born 6 years after this came out) however I remember I did get an old GameCube copy to play on my Wii (the Wii, well, specifically my Wii model was able to play GameCube games)

I miss my life
Gräpëjüïce Jun 10, 2023 5:38 AM
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wouldn't Metal Overlord be possible since he's got an in-game model unlike Neo Metal/Plain Metal
GeoDoesAnimations Jun 16, 2022 8:36 PM
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@EggsBenedict: Not possible. He doesn't have a model in-game and only appears in pre-rendered cutscenes.

Either way, requests are not allowed in the comments (not like anyone listens).
Random Talking Bush Administrators Apr 17, 2022 5:25 AM *
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can someone upload neo metal in the enemies section?
EggsBenedict Apr 17, 2022 4:53 AM
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@gobro9000 theyre identical
mozy243 Apr 5, 2022 9:55 AM
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What about the Gamecube and Xbox versions, are you going to submit for those too?
gobro9000 Nov 20, 2021 5:25 AM
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Heavy egg hamer really reminds me of Shadow The Hedgehogs bosses
PyroSaurus64 Sep 4, 2021 4:16 PM
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Anyone else realize that Knuckles, Tails, Amy, Cream and Cheese's models were reused in Sonic Rush as their cutscene dialogue sprites?
JetTheFox96 May 11, 2021 10:14 PM
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@Sonic Konga why does bigs model have curved arms? It wouldve been better if he was in a direct TPose just like the rest lmao
JetTheFox96 Oct 27, 2020 1:58 AM *
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The PS2 version does not "suffer." It plays perfectly fine. This is a misnomer, much like saying that Hyrule Warriors Legends doesn't run on a gen 1 3DS, as it does perfectly fine.
Doc von Schmeltwick Oct 25, 2017 8:50 PM
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I do have the PS2 version, but I want to know how to rip the models, so I can get some of the level models submitted.
robowil Sep 26, 2017 7:40 PM
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@JorgeBunny

Okay, thank you... I think.
Sonic Konga Jul 27, 2017 2:38 AM
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look like you brought more models hello there. BYE

@PowerFull Flying Speed Energy Source.

Sure thing make sure you can keep up.
https://www.vg-resource.com/member.php?action=profile&uid=38073

oh you can't it new.

But anyway good job on your work.^_^!? BYE
JorgeBunny Jul 21, 2017 12:43 AM
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@Speedy X

I know! I will post more! :)
Sonic Konga Jul 20, 2017 8:41 PM
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Whoa! These look great, nice job! Sonic Konga. Childhood game, dude!
Speedy X Jul 20, 2017 8:38 PM
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@Sonic Konga

Interesting. I would assume that the PS2 could handle more polygons, since it is capable of 150 million vertices per second, while Gamecube handles 90 million. I guess Nintendo was more technically resourceful when using less powerful components.

Also, I did checked the PC version of that game. Yes, I do found a difference. Admittedly, I didn't checked that before considering there was no Cream model uploaded.
SamKitsune Jul 18, 2017 7:31 PM
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@SamKitsune

Thank you, for the that really good comment! But sorry no, there is a difference, like Sonic, for example, PS2: 1696 faces, Xbox/PC/GC: 2396 faces.
Sonic Konga Jul 14, 2017 4:52 AM
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Thanks for the models! In case anyone wants to know, the models for all of the versions are the same, without any alteration with the polycount. Still, it's good that I now got Cream from Sonic Heroes. My Cream 3D model collection may be complete if I have the ones from Sonic Adventure DX, Shadow the Hedgehog, and maybe those two mobile games, but I think they are models that are reused from other games. It's a shame that she isn't going to be in Sonic Forces . . . and I doubt the Avatar can look like her . . .
SamKitsune Jul 13, 2017 4:59 PM
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