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Piglet's Big Game


Game Info arrow_drop_down favorite
Category PlayStation 2
Assets 72
Hits 8,320
Comments 11
Tags (16): arrow_right
Alternative Names (2): arrow_right
Disney Presents: Piglet's Big Game, Les Aventures de Porcinet (French)
arrow_drop_down [13] Characters
arrow_drop_down [12] Enemies
arrow_drop_down [37] Objects
arrow_drop_down [7] Map
arrow_drop_down [1] Miscellaneous
arrow_drop_down [2] Unused Content

Comments (11)


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Pooh, Tigger, Rabbit, and Christopher Robin should normally already be pending approval. Unfortunately, I can't say when they'll actually be added to the site, since that depends on when the submissions get reviewed and approved.
tymoboom Sep 23, 2026 7:54 PM
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I know it'll take time, but when will Pooh, Tigger, Rabbit, and Christopher Robin appear on here?
NicoToonZ Sep 23, 2026 3:53 PM
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Ah, understood. But I feel like these models are closer to how they look in the actual films themselves.
SmashBrosFan97 Sep 23, 2026 1:59 AM
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I'd like to think that the Kingdom Hearts models are more closer to the promotional art used at the time (and something similar to Pooh's Grand Adventure, The Tigger Movie, and The New Adventures of Winnie the Pooh).
NicoToonZ Sep 23, 2026 1:47 AM
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I agree. And as I stated on Piglet's page, the designs for the Winnie the Pooh characters in this game are much higher quality and honestly more accurate to the films than the Kingdom Hearts models we've had on the site for years. Those ones always had a sort of uncanny vibe to them that these models thankfully don't have, and they're especially accurate to the Disneytoon Pooh films that were coming out around the time like Piglet's Big Movie and The Tigger Movie, for example.
SmashBrosFan97 Sep 23, 2026 1:42 AM
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Guess that makes sense. But I'm happy to finally see models finally coming out with more to come. Especially with the rest of the Hundred Acre Wood gang, locations, etc.
NicoToonZ Sep 22, 2026 5:58 PM
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THIS is what AI is for
Ultrick Sep 10, 2026 2:24 AM
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alright bro
DerpBox Sep 9, 2026 5:16 PM
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I mainly used ChatGPT to help me reverse-engineer the game's files. I gave it the game's PIGPS2.pkd archive and we worked through the format step by step rather than using an existing ripping tool.

We had to figure out the RenderWare DFF/TXD data, PS2 native geometry, HAnim/Skin bone mapping, animations, morph targets, etc. There was a LOT of trial and error. I kept testing the extracted models in Blender and pushing back whenever something was wrong, especially the skeletons, geometry and morphs.

So it wasn't really a one-click ChatGPT thing — it was a long iterative reverse-engineering process with ChatGPT helping analyze the binary data and write the extraction/export tools.
tymoboom Sep 9, 2026 3:55 PM
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FINALLY!!! I've been trying to figure out how to rip the models from this game myself and had ZERO success. How did you do it?
miotalbejita Sep 8, 2026 12:59 PM
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Silent Hill 2
GILmaster3d Oct 19, 2025 8:47 PM