Piglet's Big Game
Piglet's Big Game
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| Category | PlayStation 2 |
| Assets | 72 |
| Hits | 8,320 |
| Comments | 11 |
| Tags (16): arrow_right | |
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Alternative Names (2):
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Disney Presents: Piglet's Big Game, Les Aventures de Porcinet (French)
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[13]
Characters
Christopher Robin
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Eeyore
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Frog
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Gopher
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Kanga
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Magpie
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Owl
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Piglet
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Rabbit
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Roo
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Tigger
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Tigger Stripe
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Winnie the Pooh
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[12]
Enemies
Bee Heffalump
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Granosorus
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Heffalump
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Hide And Seek Woozle
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Jackpot Heffalump
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Mirror Woozle
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Roadsweeper Heffalump
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Scary Tree
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Sporty Woozle
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Talking Door
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Tuba Heffalump
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Woozle
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[37]
Objects
Ball
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Ballon Fountain
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Bee Swarm
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Bell
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Brass Candlestick
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Brave Faces Borne
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Candle
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Candlestick
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Cardboard Flower Patch
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Coal
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Cookie
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Corkscrew
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Crank
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Empty Honey Pot
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Eraser
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Feather
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Feather with Legs
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Gear Wheel
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Glue Pot
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Honey Pot
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Key
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Ladder Plank
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Lollipop Stick
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Map Fragment
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Memory Book
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Owl Family Portrait
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Owl Portrait
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Paper Key
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Rabbits Book
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Roo's Balloon
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Save Point
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Seeds
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Shovel
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Telescope
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Valve
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Vial
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Wheel
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[7]
Map
Combat Zone
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Hub: Level Select & Movie Gallery
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Hub: Save File Select
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Hub: Settings Room
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Pooh's Dream - Candy Grounds
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Pooh's Dream - Hub
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Rabbit's Dream: Hub
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[1]
Miscellaneous
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[2]
Unused Content
Comments (11)
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Reply to comment by NicoToonZ posted Sep 23, 2026 3:53 PM
Pooh, Tigger, Rabbit, and Christopher Robin should normally already be pending approval. Unfortunately, I can't say when they'll actually be added to the site, since that depends on when the submissions get reviewed and approved.
I know it'll take time, but when will Pooh, Tigger, Rabbit, and Christopher Robin appear on here?
Ah, understood. But I feel like these models are closer to how they look in the actual films themselves.
I'd like to think that the Kingdom Hearts models are more closer to the promotional art used at the time (and something similar to Pooh's Grand Adventure, The Tigger Movie, and The New Adventures of Winnie the Pooh).
I agree. And as I stated on Piglet's page, the designs for the Winnie the Pooh characters in this game are much higher quality and honestly more accurate to the films than the Kingdom Hearts models we've had on the site for years. Those ones always had a sort of uncanny vibe to them that these models thankfully don't have, and they're especially accurate to the Disneytoon Pooh films that were coming out around the time like Piglet's Big Movie and The Tigger Movie, for example.
Guess that makes sense. But I'm happy to finally see models finally coming out with more to come. Especially with the rest of the Hundred Acre Wood gang, locations, etc.
THIS is what AI is for
alright bro
I mainly used ChatGPT to help me reverse-engineer the game's files. I gave it the game's PIGPS2.pkd archive and we worked through the format step by step rather than using an existing ripping tool.
We had to figure out the RenderWare DFF/TXD data, PS2 native geometry, HAnim/Skin bone mapping, animations, morph targets, etc. There was a LOT of trial and error. I kept testing the extracted models in Blender and pushing back whenever something was wrong, especially the skeletons, geometry and morphs.
So it wasn't really a one-click ChatGPT thing — it was a long iterative reverse-engineering process with ChatGPT helping analyze the binary data and write the extraction/export tools.
We had to figure out the RenderWare DFF/TXD data, PS2 native geometry, HAnim/Skin bone mapping, animations, morph targets, etc. There was a LOT of trial and error. I kept testing the extracted models in Blender and pushing back whenever something was wrong, especially the skeletons, geometry and morphs.
So it wasn't really a one-click ChatGPT thing — it was a long iterative reverse-engineering process with ChatGPT helping analyze the binary data and write the extraction/export tools.
FINALLY!!! I've been trying to figure out how to rip the models from this game myself and had ZERO success. How did you do it?
Silent Hill 2