Grand Metropolis
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Asset Info favorite | |
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Name | Grand Metropolis |
Category | PC / Computer |
Game | Sonic Heroes |
Section | Stages |
Submitted | September 8, 2018 |
Uploaded By | rveyrand |
Additional Credits | Mima the evil spirit |
Size |
4.11 MB (390 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 8,270 |
Comments (4)
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Uhh, why're the parts spread like some mess, tbh? Why they can't be merged similar to Seaside Hill? :/

I wanna look into the level parts, but I can't fully figure out the object names.
If an staff would tell the exact parts, that would be great. ;D
If an staff would tell the exact parts, that would be great. ;D

to Doc von Schmeltwick: Sega made the big skydome for an unknown reason, since the stage itself use several small skydomes for each "section" of the stage.
And who knows about sense, due to being in the sonic world, maybe there is really a city like this (which in Forces has been "overhauled" but became way colder)
And who knows about sense, due to being in the sonic world, maybe there is really a city like this (which in Forces has been "overhauled" but became way colder)

This skybox showed up somewhat often in "scene creator" fan games back in the day.
Which is kinda funny because in-game, the lower portion of it is really only visible if you somehow manage to clip.
Anyways, this place never really made a lot of sense, given the preceding and following games have ordinary people with more modern technology, then there's this crazy future place. It kinda works with the Riders games, but that's kinda about it.
Which is kinda funny because in-game, the lower portion of it is really only visible if you somehow manage to clip.
Anyways, this place never really made a lot of sense, given the preceding and following games have ordinary people with more modern technology, then there's this crazy future place. It kinda works with the Riders games, but that's kinda about it.