Sonic Forces
Sonic Forces
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| Category | PC / Computer |
| Assets | 69 |
| Hits | 790,503 |
| Comments | 203 |
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Alternative Names (4):
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Project 2017, Project Sonic 2017, Sonic Wars, 索尼克 力量 (Chinese)
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[3]
Playable Characters
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[11]
Non-Playable Characters
Amy Rose
Charmy Bee
Cubot
E-123 Omega
Espio the Chameleon
Knuckles the Echidna
Miles "Tails" Prower
Orbot
Rouge the Bat
Silver the Hedgehog
Vector the Crocodile
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[7]
Enemies & Bosses
Chopper
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Death Queen / Queen Beeton
Dr. Eggman
Infinite
Metal Sonic
Nebula
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Zavok
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[2]
Avatar Accessories
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[6]
Wispons
Burst
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Cube
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Drill
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Hover
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Lightning
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Void
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[39]
Stages
Stage 01: Lost Valley
Stage 02: Spaceport (Part 1/4)
Stage 02: Spaceport (Part 2/4)
Stage 02: Spaceport (Part 3/4)
Stage 02: Spaceport (Part 4/4)
Stage 03: Ghost Town
Stage 04: Prison Hall (Part 1/2)
Stage 04: Prison Hall (Part 2/2)
Stage 05: VS. Zavok
Stage 06: Egg Gate
Stage 07: Arsenal Pyramid
Stage 08: Luminous Forest
Stage 09: VS. Infinite Phase 1
Stage 10: Green Hill
Stage 11: VS. Eggman
Stage 12: Park Avenue
Stage 13: Casino Forest
Stage 14: Aqua Road (Part 1/2)
Stage 14: Aqua Road (Part 2/2)
Stage 15: Sunset Heights (Part 1/2)
Stage 15: Sunset Heights (Part 2/2)
Stage 16: Capital City
Stage 17: VS. Infinite Phase 2
Stage 18: Chemical Plant
Stage 19: Red Gate Bridge
Stage 20: Guardian Rock
Stage 21: Network Terminal (Part 1/2)
Stage 21: Network Terminal (Part 2/2)
Stage 22: Death Egg (Part 1/2)
Stage 22: Death Egg (Part 2/2)
Stage 23: Metropolitan Highway (Part 1/2)
Stage 23: Metropolitan Highway (Part 2/2)
Stage 24: Null Space
Stage 25: Imperial Tower
Stage 26: Mortar Canyon
Stage 27: VS. Infinite Phase 3
Stage 28: Iron Fortress
Stage 29: Final Judgement
Stage 30: Mega Death Egg Robot
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[1]
Miscellaneous
Comments (203)
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Wow, this game is almost a year old, and still not even a death egg robot or Eggman's Egg mobile. (Also no stages, but I understand those take long and hard work to rip.) It's a shame, because if this was Mania, everything would be ripped already, probably. I love forces, I hope people are still working on this.
@ZiggyTheZombieHedgie: Nope, it only appears in pre-rendered cutscenes.
Is there a model of the mask-less Infinite?
Where can I find the Bear Avatar model and the Asteroid wispon?
Does anyone have a model of the death egg robot?
I’d really like to see it uploaded, especially the white form.
I’m happy with either or both though. I imagine the final boss shouldn’t be too hard to find but then again, I don’t know how the process of finding models works though.
I’ll be really happy if anyone can find it though.
I’d really like to see it uploaded, especially the white form.
I’m happy with either or both though. I imagine the final boss shouldn’t be too hard to find but then again, I don’t know how the process of finding models works though.
I’ll be really happy if anyone can find it though.
Smashdog, ive been meaning to work on it but I've heeen super busy with my recent job and life matters, I'm going to try and get some stuff done today
Are the stages gonna get ripped cause I'd am interested in the Death Egg Prison Hall, Metropolis and Null Space?
Ouch, i thought here i could find all avatar parts to make my OC. XD
Saw someone request me to post my PRM video here, so here you go:
https://www.youtube.com/watch?v=3SYAbqikEXM
https://www.youtube.com/watch?v=3SYAbqikEXM
I see a lot of confusion on the identification of the prm textures, So I've made a list of their usages.
abd = diffuse
fal = Fresnel map
nrm = normal map
cdr = light warp
ems = emission map
prm_R (red) = metallic map
prm_G (green) = roughness/smoothness map
prm_B (blue)= ambient occlusion map
prm_A (alpha) = alpha map
abd = diffuse
fal = Fresnel map
nrm = normal map
cdr = light warp
ems = emission map
prm_R (red) = metallic map
prm_G (green) = roughness/smoothness map
prm_B (blue)= ambient occlusion map
prm_A (alpha) = alpha map

@ohblaargag no, blue is for smoothness, used with red to make a nice metal look
@zaniikkkk: Nope. It doesn't exist in the game's files, it's only in pre-rendered cutscenes.
I think the Chaos 0 model is missing
@roket333 @metaldude98 fal = Fresnel Ambient Lighting. Basically the texture helps control the fresnel effect on the model.
I thought the prm_b texture was the ambient occlusion texture? Though correct me if I'm wrong.
I thought the prm_b texture was the ambient occlusion texture? Though correct me if I'm wrong.

@metaldude98 prm is specular, Forces uses PBR speculars where red is metallic, green is roughness, and blue is smoothness
spt is used for where the material will be reflective/shiny
no clue what fal is for
spt is used for where the material will be reflective/shiny
no clue what fal is for
does anyone know what fal, and prm A and spt textures are?
Shinigami_Guntz ok when you finish let me know
@denny alright the shoes will be fast and easy because my characters original look used those exact same shoes.
alright take the time you need but just to be more specic is the ear from wolf and the shoes is the under aiai gloves see the picture to know bette https://www.spriters-resource.com/fullview/99471/

If not, I can understand.