Sonic the Hedgehog (Classic)
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| Asset Info favorite | |
|---|---|
| Name | Sonic the Hedgehog (Classic) |
| Category | PC / Computer |
| Game | Sonic Forces |
| Section | Playable Characters |
| Submitted | November 29, 2017 |
| Uploaded By | Random Talking Bush |
| Size |
14.84 MB (84 items) arrow_right
|
| Format |
ZIP (application/zip) dae, fbx, png, smd, txt |
| Hits | 44,601 |
| Tags (5): | |
Comments (27)
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Reply to comment by LapisLink posted Oct 3, 2026 10:57 PM
As I remember he's from a meme
who is santiago and how are they related to classic sonic
Santiago
heck yeah
classic sonic rig in the FBX format spotted
classic sonic rig in the FBX format spotted
Why does he have so many leg bones in the rig 😭
Why does Classic Super Sonic(wow that's a mouthful) look like a 40-year-old man?
One other difference i noticed between this model and the Generations one is that Classic Sonic is frowning instead of smiling by default.
the main difference between this model and the gens one is that his middle quill is raised upwards like sonic in this game
super ball form is just a one color ball lol
Can't wait for the Santiago comments
This is not Sonic The Hedgehog, this is Santiago, please avoid Santiago.
they made my poor boi edgy
@You Gotta be Joshing me -- Have you ever heard of "editing"?
I think the rigging may be messed up in the DAE, when I try to move the arms it doesn't move the whole thing properly. (The FBX files work fine though so idk if it's worth looking into)
@YGbJm That was for one game (split between two cartridges). The last "classic" Sonic game to have Super Sonic was Sonic R, and he had black eyes there.
Super Sonic should have green eyes
@JacobLeBeauREAL: Hrm. The plugin I used for exporting those is OpenCollada, and it's supposed to have better compatibility with other programs (Autodesk's built-in DAE format can have issues in other programs from what I've heard). You're the first person to bring that up after everything I've uploaded so far, so I don't know what to say about that.
@Random Talking Bush Okay, I should specify. I mean the dae files. I don't know if it's bad luck, but all the ones I open from the rips you release don't function properly.
@JacobLeBeauREAL: ...Excuse me? I don't know what you're talking about, I never ripped any "collision" files.
Random Talking Bush, I'm gonna be blunt...you suck at ripping collisions
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