Sonic Forces
Sonic Forces

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Category | PC / Computer |
Assets | 69 |
Hits | 771,912 |
Comments | 203 |
Tags (12): arrow_right | |
Alternative Names (4):
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Project 2017, Project Sonic 2017, Sonic Wars, 索尼克 力量 (Chinese)
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[3]
Playable Characters
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[11]
Non-Playable Characters
Amy Rose

Charmy Bee

Cubot

E-123 Omega

Espio the Chameleon

Knuckles the Echidna

Miles "Tails" Prower

Orbot

Rouge the Bat

Silver the Hedgehog

Vector the Crocodile

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[7]
Enemies & Bosses
Chopper
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Death Queen / Queen Beeton

Dr. Eggman

Infinite

Metal Sonic

Nebula
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Zavok

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[2]
Avatar Accessories
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[6]
Wispons
Burst
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Cube
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Drill
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Hover
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Lightning
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Void
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[39]
Stages
Stage 01: Lost Valley

Stage 02: Spaceport (Part 1/4)

Stage 02: Spaceport (Part 2/4)

Stage 02: Spaceport (Part 3/4)

Stage 02: Spaceport (Part 4/4)

Stage 03: Ghost Town

Stage 04: Prison Hall (Part 1/2)

Stage 04: Prison Hall (Part 2/2)

Stage 05: VS. Zavok

Stage 06: Egg Gate

Stage 07: Arsenal Pyramid

Stage 08: Luminous Forest

Stage 09: VS. Infinite Phase 1

Stage 10: Green Hill

Stage 11: VS. Eggman

Stage 12: Park Avenue

Stage 13: Casino Forest

Stage 14: Aqua Road (Part 1/2)

Stage 14: Aqua Road (Part 2/2)

Stage 15: Sunset Heights (Part 1/2)

Stage 15: Sunset Heights (Part 2/2)

Stage 16: Capital City

Stage 17: VS. Infinite Phase 2

Stage 18: Chemical Plant

Stage 19: Red Gate Bridge

Stage 20: Guardian Rock

Stage 21: Network Terminal (Part 1/2)

Stage 21: Network Terminal (Part 2/2)

Stage 22: Death Egg (Part 1/2)

Stage 22: Death Egg (Part 2/2)

Stage 23: Metropolitan Highway (Part 1/2)

Stage 23: Metropolitan Highway (Part 2/2)

Stage 24: Null Space

Stage 25: Imperial Tower

Stage 26: Mortar Canyon

Stage 27: VS. Infinite Phase 3

Stage 28: Iron Fortress

Stage 29: Final Judgement

Stage 30: Mega Death Egg Robot

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[1]
Miscellaneous
Comments (203)
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@Random Talking Bush I didn't know sorry.

@CuteTheRig: First of all, requests are not allowed in the comments (I've seen this specific rule broken way too many times...). Secondly, Chaos does not have a model in this game, its only appearances are in pre-rendered cutscenes.

@SmashBrosFan137: Nope, Blaze never appeared in Sonic Forces.

Was Blaze in this?

How did you guys get the models for this game? Do they have animations as well?

The second batch of levels is done, and waiting to be approved. I will set up the 3rd batch immediately for submission when batch 2 is submitted to stay ahead of schedule. These will include every Death Egg stage and half of the Mystic Jungle stages.

@logan poulzinho
Yeah. To go behind the scenes a bit. Gens stages require a special program to rip the level terrain geometry and another to convert it into FBX file. Why FBX? Because if you were to use one of the recommended file type for uploading models on here "Collada .dae", the uv mapping of the textures gets severely screwed up.
Forces is a matter of putting all of level contents into one folder, and dragging said folder to an app that turns everything into a .fbx file (To import into Blender and such). I also have another program that fixes the .dds texture files and even converts them to .png (Which REALLY came in handy). When I finish up the stage and export every piece as a .dae file, the uv mapping seems to be intact.
Yeah. To go behind the scenes a bit. Gens stages require a special program to rip the level terrain geometry and another to convert it into FBX file. Why FBX? Because if you were to use one of the recommended file type for uploading models on here "Collada .dae", the uv mapping of the textures gets severely screwed up.
Forces is a matter of putting all of level contents into one folder, and dragging said folder to an app that turns everything into a .fbx file (To import into Blender and such). I also have another program that fixes the .dds texture files and even converts them to .png (Which REALLY came in handy). When I finish up the stage and export every piece as a .dae file, the uv mapping seems to be intact.

@gameman5804 wow really?

Ok, not gonna lie... ripping stages from Forces is much easier than Generations.

This game sure takes the cake for highest poly models ever

Could anyone extract the avatar player model both male and female from Sonic Forces?

Well thank you for that explanation but I made that comment months ago before I deleted it

@JetTheFox96 New characters don't automatically make a game better. They need to have a reason to be there, and something to do, else they might as well not be there. Blaze had business in her own dimension and Cream is only a little girl.
This game was built on an "improved" Sonic Lost World engine, hence the similarities. Not sure why they didn't just go back to the Sonic Generations engine, especially since that game already had Classic Sonic.
These models should only go with the Lost World ones and the Runners ones if they happen to be the same models. I doubt they are.
This game was built on an "improved" Sonic Lost World engine, hence the similarities. Not sure why they didn't just go back to the Sonic Generations engine, especially since that game already had Classic Sonic.
These models should only go with the Lost World ones and the Runners ones if they happen to be the same models. I doubt they are.

Does anyone have an Egg Mobile model?

Dont these models go with the Lost World ones and runners? I think they do. Yeah they do.

It can

@Centrixe
Wait, Noesis can rip models? I thought it just converted them?
Wait, Noesis can rip models? I thought it just converted them?

Hopefully, my rip of Prison Hall doesn't get canned. I'll try to get more stages ripped when I have the time.

Is it just me or is this game similar to Sonic Lost World except remastered?

Rip