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Psychonauts 2


Comments (9)


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I preordered the artbook!
Gygantis3D Jul 13, 2024 8:13 PM
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I figured it out, The BM Normal and the normal are suppose to be together, you gotta use a color mix node and change the mix result to add.
Gygantis3D Jan 4, 2024 4:34 PM
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i tested it and it looks like the BN goose into the Clearcoat normal
Gygantis3D Sep 4, 2023 12:57 PM
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I Think BN might be a Clearcoat Normal, I haven't tested it yet.
Gygantis3D Sep 4, 2023 12:45 PM
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whare do you put the sss in blender?
Gygantis3D Aug 25, 2023 4:22 AM
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SSS - Subsurface Scattering

N - Normal Map

BN - Not sure, looks like a secondary normal map, but I don't know what for.
Jasper7438 Staff Aug 23, 2023 4:31 PM
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Thanks, Also what dose sss, BN and N Mean?
Gygantis3D Aug 23, 2023 3:03 PM
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@Gygantis3D

ROM seems to be the standard Roughness, Occlusion, Metallic texture channels.

I think "FM" might stand for "flow map", since if you put the channels back together it looks like a anisotropic flow map, specifically meant for hair highlights.
Jasper7438 Staff Aug 10, 2023 5:29 AM
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What is an FM and a ROM mean?
Gygantis3D Aug 10, 2023 4:33 AM