Drek'ar


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Asset Info favorite
Name Drek'ar
Category PC / Computer
Game Omega Strikers
Section Characters
Submitted November 3, 2023
Uploaded By robowil
Size 7.27 MB (31 items) arrow_right
  • Drek'ar/Alt/T_NimbleBlaster_Fire_Armor_D.png
  • Drek'ar/Alt/T_NimbleBlaster_Fire_Body_D.png
  • Drek'ar/Alt/T_NimbleBlaster_Fire_Gun_D.png
  • Drek'ar/Alt/T_NimbleBlaster_Fire_Hair_D.png
  • Drek'ar/Alt/T_NimbleBlaster_Fire_Head_D.png
  • Drek'ar/NimbleBlaster.dae
  • Drek'ar/NimbleBlaster.fbx
  • Drek'ar/NimbleBlaster.mtl
  • Drek'ar/NimbleBlaster.obj
  • Drek'ar/T_NimbleBlaster_Default_Armor_D.png
  • Drek'ar/T_NimbleBlaster_Default_Armor_SSE_b.png
  • Drek'ar/T_NimbleBlaster_Default_Armor_SSE_g.png
  • Drek'ar/T_NimbleBlaster_Default_Armor_SSE_r.png
  • Drek'ar/T_NimbleBlaster_Default_Body_D.png
  • Drek'ar/T_NimbleBlaster_Default_Body_SSE_b.png
  • Drek'ar/T_NimbleBlaster_Default_Body_SSE_g.png
  • Drek'ar/T_NimbleBlaster_Default_Body_SSE_r.png
  • Drek'ar/T_NimbleBlaster_Default_Gun_D.png
  • Drek'ar/T_NimbleBlaster_Default_Gun_SSE_b.png
  • Drek'ar/T_NimbleBlaster_Default_Gun_SSE_g.png
  • Drek'ar/T_NimbleBlaster_Default_Gun_SSE_r.png
  • Drek'ar/T_NimbleBlaster_Default_Hair_D.png
  • Drek'ar/T_NimbleBlaster_Default_Hair_SSE_b.png
  • Drek'ar/T_NimbleBlaster_Default_Hair_SSE_g.png
  • Drek'ar/T_NimbleBlaster_Default_Hair_SSE_r.png
  • Drek'ar/T_NimbleBlaster_Default_Head_D.png
  • Drek'ar/T_NimbleBlaster_Default_Head_SSE_b.png
  • Drek'ar/T_NimbleBlaster_Default_Head_SSE_g.png
  • Drek'ar/T_NimbleBlaster_Default_Head_SSE_r.png
Format ZIP (application/zip)
Hits 1,448

Comments (4)


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@MicroSRB2 I used Blender's toon bsdf shader for the preview render, but it was before I really got the hang of utilizing it. The render was made sometime in... I believe May or June 2023? Forgot when I did; but I know for sure it was around the time the game launched.

I know for the SSE maps (which I recently figured out about), the blue channel appears to be used for Emission Strength (so using that alongside diffuse in the emission slot should make the emission work as intended. Green is the metallic map, and red I believe for roughness.
robowil Jan 7, 2024 10:23 AM
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How do I apply the rest of the textures? I only know how to apply the diffuse textures, And it looks nothing like the preview.
MicroSRB2 Nov 24, 2023 7:18 AM
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right as the game dies... yay.....
DJ_Sanap Nov 5, 2023 2:22 PM
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Teckno
Smakkohooves Nov 5, 2023 1:18 PM