Drek'ar
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Name |
Drek'ar |
Category |
PC / Computer |
Game |
Omega Strikers |
Section |
Characters |
Submitted |
November 3, 2023 |
Uploaded By |
robowil |
Size |
7.27 MB (31 items) arrow_right
- Drek'ar/Alt/T_NimbleBlaster_Fire_Armor_D.png
- Drek'ar/Alt/T_NimbleBlaster_Fire_Body_D.png
- Drek'ar/Alt/T_NimbleBlaster_Fire_Gun_D.png
- Drek'ar/Alt/T_NimbleBlaster_Fire_Hair_D.png
- Drek'ar/Alt/T_NimbleBlaster_Fire_Head_D.png
- Drek'ar/NimbleBlaster.dae
- Drek'ar/NimbleBlaster.fbx
- Drek'ar/NimbleBlaster.mtl
- Drek'ar/NimbleBlaster.obj
- Drek'ar/T_NimbleBlaster_Default_Armor_D.png
- Drek'ar/T_NimbleBlaster_Default_Armor_SSE_b.png
- Drek'ar/T_NimbleBlaster_Default_Armor_SSE_g.png
- Drek'ar/T_NimbleBlaster_Default_Armor_SSE_r.png
- Drek'ar/T_NimbleBlaster_Default_Body_D.png
- Drek'ar/T_NimbleBlaster_Default_Body_SSE_b.png
- Drek'ar/T_NimbleBlaster_Default_Body_SSE_g.png
- Drek'ar/T_NimbleBlaster_Default_Body_SSE_r.png
- Drek'ar/T_NimbleBlaster_Default_Gun_D.png
- Drek'ar/T_NimbleBlaster_Default_Gun_SSE_b.png
- Drek'ar/T_NimbleBlaster_Default_Gun_SSE_g.png
- Drek'ar/T_NimbleBlaster_Default_Gun_SSE_r.png
- Drek'ar/T_NimbleBlaster_Default_Hair_D.png
- Drek'ar/T_NimbleBlaster_Default_Hair_SSE_b.png
- Drek'ar/T_NimbleBlaster_Default_Hair_SSE_g.png
- Drek'ar/T_NimbleBlaster_Default_Hair_SSE_r.png
- Drek'ar/T_NimbleBlaster_Default_Head_D.png
- Drek'ar/T_NimbleBlaster_Default_Head_SSE_b.png
- Drek'ar/T_NimbleBlaster_Default_Head_SSE_g.png
- Drek'ar/T_NimbleBlaster_Default_Head_SSE_r.png
|
Format |
ZIP (application/zip) |
Hits |
1,448 |
I know for the SSE maps (which I recently figured out about), the blue channel appears to be used for Emission Strength (so using that alongside diffuse in the emission slot should make the emission work as intended. Green is the metallic map, and red I believe for roughness.